Hey everyone, I’d like to make a suggestion that I think could really improve the game. I’ve been playing for about two years now, and I’ve noticed that most big corporations and good squads wind up playing in T3 despite having T4 and T5 ships maxed and purpled. I wish that this wasn’t the case, as it is not fun for a new group of players, new to T3, go up against a veteran squad of players. I think one of the big reasons for this is the removal of the old sector conquest (which I enjoyed). The old sector conquest gave most players a reason to push towards higher tier ships. Now that dreadnaughts are out (only T3/T4 atm) most people have no reason to play T5. I know that T5 sectors will soon be introduced, but there will be a very small niche of corps that will only be able to acquire them (help from fake attacks and other exploitations). I don’t see the drive to play more in T4/T5 improving with that upcoming update.
My first suggestion is to improve the rewards in T4 and T5 PVP and maybe PVE battles so that players would be able to get more income, or even craftable material directly after a battle. (vanadium, silicon, vouchers, iridum, graphite plates, ect). Repair costs in T4 and especially T5 are very high, and if you don’t have a license, you can actually loose money from battles. In order to fight in high tiered dreadnaughts, players first need to be able to get there, and improving rewards/costs would reduce the immense T4 grind that exists for new players trying to tier up.
Seeing how in dreadnaughts, most teams won’t even get a chance to fight for control over sectors because of fake attacks filling up the fighting que, I’d like to suggest that any wing (no matter what allegiance) can que up for either the Attack OR Defense of a sector. This would get rid of the ridiculous fake attack spam that keeps the current alliances from keeping sectors and only getting richer. The mechanics for the new attack/defense could be done several ways, but I’ll post my idea below:
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Keep the current format of list of attackers and defending wings can decide who they would like to face.
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Removal of the limit of attackers per sector so that corporations can actually fight for control of a sector in mass.
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Defender squads that successfully defend the sector, and are not part of the corporation that owns it, will get 50% of what that sector provides in rewards per battle (initiative to defend instead of zerg attacks).
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Defender squads that successfully defend the sector and are part of the corporation that owns it get the full reward of what the sector provides per battle (initiative to own your own sector).
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Attacking squads that successfully attack the sector will not receive sector rewards, but instead keep the voucher victory reward.
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Improvement of the rewards given in higher tiered sectors.
I think that doing this would improve the desire, and opportunity to fight in T4/T5 leaving T3 with less of a skill gap, as more players in lower tiered corporations will want to fight in higher tiered sectors without always facing elite corporations. Please take the poll and tell me what you think of this idea.