Improved Matchmaking - add the option to not encounter any Destroyers (check-box)

Simple addition, which should resolve a lot of issues, even if it postpones waiting times for 1-2 minutes, which is still acceptable.

 

Add a check-box in the game’s menu or somewhere else, where you can apply the option that you don’t want to encounter any Destroyers.

Players, who got one or more Destroyers equipped in their ship slots, will not be able to start the queue, unless if they remove them or remove the option to exclude Destroyers.

The rest of the MM rules are the same.

PvE, AI Co-op and Leagues do not fit in this category, so they stay as they are.

 

 

Say NO to Destroyers and say YES to regular/premium ships!

 

 

 

Regards,

Koromac

This suggestion seem heavily flawed.

First WHO have to wait? → The destroyer or the ‘normal’ user?

What count as destroyer? → What IS destroyer? Just having one in the line-up? Or actually using one?

What happen if I choose ‘no destroyer’ and have one?

What happen to the destroyers?

First WHO have to wait? → The destroyer or the ‘normal’ user?

Obviously both, the ones do chose to wait, the others don’t have a choice once the non-destroyer players have chosen.

What count as destroyer? → What IS destroyer? Just having one in the line-up? Or actually using one?

As soon as you have one in your lineup, obviously.

What happen if I choose ‘no destroyer’ and have one?

You get a derp message that this does not work.

What happen to the destroyers?

Everyone who wants to use Destroyers would end up punished because they would end up with longer que times without having chosen them.

 

Even though I find it nasty to battle Destroyers often enough, this is not really a solution since you would punish Destroyer players, they grind resources and want to play their new ships, but have to wait longer without wanting that.

You would prioritize one group of players, which would be bad.

This suggestion seem heavily flawed.

First WHO have to wait? → The destroyer or the ‘normal’ user?

What count as destroyer? → What IS destroyer? Just having one in the line-up? Or actually using one?

What happen if I choose ‘no destroyer’ and have one?

What happen to the destroyers?

Your voting is flawed as well. Your answer to my third question is in conflict with the first two.

 

This suggestion isn’t flawed. Of course, you cannot equip a Destroyer, if you got this option ticked. I thought that’s obvious!

I was saying for the loading times in general.

I feel it’s worth bringing up here about the nature of what is being asked for, and what it means. Hopefully, the Devs will take note.

 

People do not arbitrarily ask for things to be removed, especially when it’s new content. Whether it’s new weapons, modules or ships, people rarely ask for the content to be removed entirely; it’s typically a request for some facet of the content to change.

 

Now look at the content that has resulted in a demand for removal in the past. The AIMA module is by far the best example - a module that makes your main weapons auto-hit. This was so outlandishly broken that it was ruining the game, and moreover the majority of players saw no way to salvage the module in a way that would make it worth using.

 

That’s the key here - a demand for removal is not simply that the content is broken, but that the “fixed” version adds nothing to the game.

 

So I would ask the Devs to have a serious look at Destroyers, and why people are demanding they be removed. This is not something you should ignore; having content that provokes such a backlash serves only to hurt the game as a whole. You need to admit there’s a problem with this content, and if the reason you’re not fixing it is because nobody would want the fixed version, then you should be ready to compensate people who have invested in these ships, or at least suspend their use until you can redesign them.

 

All the complaints about this ship are PvP focused. Nobody cares about broken content in PvE and Open Space because that’s vs AI. A good temporary measure would be to ban the ships from player vs player modes, and then work with the community to identify the most pressing flaws in the ship design and fix them.

 

For my part, the primary problem is that the Destroyer is simply too good at everything. As I have said elsewhere, the core idea would work fine as a tough ship that can’t really fight while its modules are recharging, or as a mobile heavy weapons platform that needs to stay well away from the fight. Both of these would produce ships that are balanced, but also very different and distinct from the core classes.

 

Do not ignore this problem. Ignoring problems always makes them worse.

Your voting is flawed as well. Your answer to my third question is in conflict with the first two.

This suggestion isn’t flawed. Of course, you cannot equip a Destroyer, if you got this option ticked. I thought that’s obvious!

I was saying for the loading times in general, but this isn’t necessary.

‘obvious’ answers can come out of my mind, but the reality is something different. If you don’t write it, it don’t happen so. Doesn’t matter what I wish/hope how you could thinked it could happen.

inb4 thread locked cos reasons

inb4 thread locked cos reasons

Not going to happen. Devs love me. :stuck_out_tongue_winking_eye:

https://youtu.be/MlwFQPSY_2I?t=1m9s

Not going to happen. Devs love me. :stuck_out_tongue_winking_eye:

Challenge accepted. 

( ͡° ͜ʖ ͡°)

 

Maybe rethink your suggestion in a way where it ends up being good for everyone.

And as Jasan said, maybe let the Destroyers be something you don’t mind fighting against, so you don’t need this in the first place.

Not going to happen. Devs love me. :wink:

 

Spreading false information again as I see

Many people enjoy the destroyers. They are fun. But due to the extra slow turning/speed it has been compensated with extra high hitpoints, however they really have way more HP compared to other ships with size comparison. Maybe if they have less damage output to the smaller ships somehow. The destroyer is supposed to be the core of a team, but casual teams simply don’t work like this most of the time ;p

Many people enjoy the destroyers. They are fun. But due to the extra slow turning/speed it has been compensated with extra high hitpoints, however they really have way more HP compared to other ships with size comparison. Maybe if they have less damage output to the smaller ships somehow. The destroyer is supposed to be the core of a team, but casual teams simply don’t work like this most of the time ;p

I for one like flying AS a destroyer, but if I’m not using one of my own I don’t want to see any in my games.

Destroyers should be not separate from general queue

Destroyers should be not separate from general queue

Then nerf them until they can be countered by an ordinary ship.

Then nerf them until they can be countered by an ordinary ship.

Something fun is that they almost never respond to posts asking for general destroyer class nerfs.  

How about THIS

U take the players that have no destroyer/ do not own one and match them with the same class of players, when they get one, they get matches with players that also have one REGARDLESS of equipped or not. FAIR is FAIR.

 

OR

 

Introduce more modules that can be used specifically against destroyers and no other class.

 

OR

 

Make a mid class between frigates and destroyers.

OR

 

Make more engineer modules.

OR

 

Make it able for 2man squads to go against any team that has equipped a destro in their slot and not just vs other 2man squads.

 

OR

 

Totally rework the squading so it can’t be exploited and can only be balanced, which is hard like batshit crazy hard since people love exploits and not enhancing their skills.

Something fun is that they almost never respond to posts asking for general destroyer class nerfs.  

Because asking for a raw nerf is like asking for a Sandwich?

 

What kind of sandwich do you want? And why do you want a Sandwich?

Because asking for a raw nerf is like asking for a Sandwich?

 

What kind of sandwich do you want? And why do you want a Sandwich?

For example, a simple and effective nerf could be 30% reduction in base hull/shield strength and 15% reduction of weapon damage. 

 

These nerfs are needed because you basically cannot 1v1 a well fitted destroyer with ANY ship in the entire game. That’s why I want the “sandwich”. 

For example, a simple and effective nerf could be 30% reduction in base hull/shield strength and 15% reduction of weapon damage. 

 

These nerfs are needed because you basically cannot 1v1 a well fitted destroyer with ANY ship in the entire game. That’s why I want the “sandwich”. 

And Raw values for all the destroyers while they don’t have the same mechanics and purposes is a good “Sandwich” for you?

 

With this you are just going to have a stick of bread full of mayonnaise and nothing else.

For example, a simple and effective nerf could be 30% reduction in base hull/shield strength and 15% reduction of weapon damage. 

 

These nerfs are needed because you basically cannot 1v1 a well fitted destroyer with ANY ship in the entire game. That’s why I want the “sandwich”. 

 

Solid statement but, what will then drive others into having them if not for their crazy OP-ness, therefore, a nerf in material requirements will follow probably and the nerf train begins. 

My point is that there is just no balancing for them without taking them completely out, they act as a wild card in battle because ull either dominate the whole game or really lose in a pathetic way together with everyone on your team, which happens every 100 battles.