I collected classified documents. When I collect and own classified documents, everyone in the existing system gets alerted.
They do not know my exact location, or even the player alone, but they are aware of a “carrier”, which can be under station protection or not.
However, most of the people don’t know that you can acquire classified documents, if you own a Spatial Scanner, or by the loot from Treasure Hunters or Explorers in rank 10 danger sectors for the same benefits.
It is far less time consuming and dangerous. I think that the reward for the wait and possible appearance of classified documents should be better rewarded.
So far, there is no difference between regular friend or foe module and classified documents. This must be corrected!
This is one of the major reasons, why I want you to tweak, or at least improve this aspect, to be worthy of consideration.
Slight rework/improved aspect of classified documents:
Empire classified documents ( Legion and Wardens )
Federation classified documents ( Armada and Vanguard )
Jericho classified documents ( Raid and Techs )
As you can see, you will now get 15000 loyalty vouchers for the entire faction. That is a total of 30000 loyalty vouchers.
I also strongly suggest, that the amount should also be raised from 15000 loyalty vouchers to 30000 loyalty vouchers.
That would apply for the whole faction, as usual. The total would then be 60000 loyalty vouchers.
100% increase would be more appealing for most pilots.
Classified documents can also remain only undefined classified documents - neutral classified documents.
If you would only lack certain type of faction’s classified documents, you would still be able to decide, to what base would you like to take them.
If you deliver “classified documents” to Empire, they become Empire classified documents (Legion, Wardens - 15000 = 30000 total) and so on.
100% increase (Legion, Wardens - 30000 = 60000 total) loyalty vouchers.
Classified documents are determined and converted , when you successfully dock in the base.
Same rules apply for all factions.
Shown example of classified documents: (Vanguard only - old system, currently still valid)
If you don’t want to do that, do this.
Remove classified documents and replace them with random Secret Project component** s**.
Percentage ratio should be high enough to keep people really interested. By default, these occurrences are still too low and they are not even guaranteed every time, when we get a message about the distress signal.
Those are: (random listed order)
exterior structures (hull slot)
internal structures (resource slot, required for assembly)
engine package (engine slot)
computing systems (CPU slot)
deflector package (shield slot)
reactor package (capacitor slot)
Preventive measures :
You can also “impose a limit” on those parts, if you already got one. It’s all optional, but I highly recommend it.
I would propose that you can obtain only 1 random Secret Project component per day, if the same player gets it.
You can only carry 1 random Secret Project component at a time, once you collect the cargo.
That player would then only just get classified documents instead of the Secret Project component.
If enemy player kills another player bearing one, he can also collect it, but that’s the only alternative.
Station protection : (optional)
Station protection should always be disabled , regardless of safe or unsafe sectors.
Whenever you carry classified documents/secret project component or both, you will always have station protection inactive , even in safe sectors.
If you drop your classified documents and/or secret project component in a safe sector , you will regain station protection again, if it’s enabled by default.
General assessment for both combined ideas with additional improvements: (optional)
Statistics on how many such random components should spawn within 24 hours, a ratio between classified documents and those components should be determined by the developers themselves.
Percentage ratio should be high enough, to keep people still really interested.
By default, those occurrences are still too low now and they aren’t even guaranteed every time, when you get the message about the distress signal. This should be removed and used differently.
We should always get 100% chance to locate the distress signal successfully, if we wait for decryption process to complete.
So far there is no such guarantees with the current system we have in place.
However, if we don’t collect the cargo it in the next 5 minutes , then the loot should disappear and only then we should get signal lost message.
Spawn intervals for such loot should be set to 20** -30** minutes tops. We should always get notified immediately about the distress signal message, or if the loot location is already decrypted.
Shown example:
Important notice:
As you can see, the description states that we can find every Secret Project component in Invasion.
I would like to remind you (developers), that your testimony was and is false , since you confirmed, more than once, that they actually exist in Invasion mode in “Questions to the developers” section.
Remove false description , or fix it and state, that those parts can only be found randomly (purple loot spots every 3 days) in Special Ops scenario (PVE).
They do not exist within Invasion. You can only create them , if you craft them.
Description is incorrect.
At the end, you can also implement both options.
You can combine both improved ideas and make the game more interesting and competitive.
I strongly encourage the developers to do so.
Do not forget to vote!
In any case, this change is needed and I hope that you will implement it.
With respect, Koromac