The Star Conflict team introduces some important changes that will appear in the 0.8.0 update.
We have already mentioned the new role system.
Due to the introduction of the new role system in 0.8.0, the ship tree will undergo a major transformation. Many ships will change their rank, get new special modules and have their basic performance characteristics changed.
What exactly will happen to the ships and modules?
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All modules and missiles of MK1, MK2, MK3, and Premium quality, that are no longer available, but remain in the warehouses or ships of some players will be sold at the full purchase price.
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All the “Military” and “Experimental” modules that are no longer available, but remained in the warehouses or ships of some players will be withdrawn. Instead, their closest equivalent modules will be given out.
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Ships which, in accordance with the new system, have their tier increased, will not be sold if the player can own them in terms of reputation;
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All modules and rockets of MK1, MK2, MK3, and Premium quality, installed on the ship, will be replaced by similar modules of the new tier;
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All the “Military” and “Experimental” modules installed on the ships will be unloaded to the warehouse;
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Ships which, in accordance with the new system, have their tier increased, will be forcibly sold at full price of the new tier, provided that the player does not have enough reputation to own these ships;
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All the modules of MK1, MK2, MK3, and Premium quality will be forcibly sold at full price of the new tier;
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All the “Military” and “Experimental” modules installed on the ships will be unloaded to the warehouse;
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Modules in warehouses will not undergo changes.
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Modules not suitable for the role of the ship to be unloaded to the warehouse.
A new special module will be added to the game:
Diffusion Shield
The player can surround himself with a shield for a few seconds. The shield absorbs all damage, but at the same time consumes energy: 1 point for every few points of damage. If the ship runs out of energy, the shield disappears.
All special modules will be used in the basic versions, with the exception of:
Phase shield — Raid modification will be utilised.
This modification increases the resistance to the chosen type of damage. During the absorption of the corresponding damage type, the shield temporarily increases damage dealt.
You will also see several new active modules
Plasma Arc
Activation of the module generates a powerful plasma arc, dealing thermal damage to the enemy ships are in range.
MK3 version is sold by Vanguard.
The module is designed for the role “Covert Ops”.
Adaptive Camouflage
While the ship is moving and not firing, it disappears from radars, can not be locked by the enemy and is not subject to directed hostile influences for a few seconds.
MK3 version is sold by Vanguard.
The module is designed for the role “Covert Ops”.
Inhibitor Beam
The module does not allow the enemy to use afterburners. You must be in line of sight.
MK3 version is sold by RAID.
The module is designed for ships role “Tackler”.
Mobile Barrier
Temporarily places a barrier to protect the ship from any damage. The barrier has limited time and strength and moves with the ship.
MK3 version is sold by ARMADA.
The module is designed for ships role “Guard”.
Aiming Overcharge
Activation of the module increases critical strike chance of the main weapon.
MK3 version is sold by RAID.
The module is designed for ships role “Gunship”.
IR Pulsar
Prevents all enemy ships locked on to you from locking any targets.
MK3 version is sold by ARMADA.
The module is designed for ships role “Long Range”.
Micro-locator
Deploys a locator uncovering all enemy ships in range, including invisible ships.
MK3 version is sold by Vanguard.
The module is designed for ships role “Recon”.
EM Scattering FIeld
While the vehicle is stationary, it does not appear on radars, can not be locked by the enemy and exposed to negative effects.
MK3 version is sold by TECHS.
The module is designed for ships role “Long Range”.
Combat Reboot
Activation interrupts all existing negative effects imposed on the ship, and prevents new negative effects. The ship receives a temporary immunity to damage.
MK3 version is sold by RAID.
The module is designed for ships role “Gunship”.
Weapon Overcharge
Activation increases disintegrator and guided torpedo damage
MK3 version is sold by LEGION.
The module is designed for ships role “Long Range”.
Engine Overcharge
The maximum speed of the ship is temporarily increased.
MK3 version is sold by RAID.
The module is designed for ships role “Gunship”.
And don’t forget, there are still more ships to come in the future!
We are confident that the new update will make the game easier to understand and easy to love.