Implants - specific or non-specific layout

Hello folks

 

I’m new to this game so I hope I’m not regurgitating a subject that has long been settled.  My question is regarding implants, is there a specific layout for a particular line of ships, gunships, Inties etc or is it more of a non-specific layout that benefits your ships in general.  My current lack of knowledge regarding the system precludes me from making a best guess so I was hoping you folks may offer some help, possibly a screen shot of your layouts ?

 

Thanks and as “Black Jack” Geary would say,

 

Honour to your ancestors

Always use the rank 1 fed implant, its just better.

I’m new to this game so I hope I’m not regurgitating a subject that has long been settled.  My question is regarding implants, is there a specific layout for a particular line of ships, gunships, Inties etc or is it more of a non-specific layout that benefits your ships in general.  My current lack of knowledge regarding the system precludes me from making a best guess so I was hoping you folks may offer some help, possibly a screen shot of your layouts ?

Pretty sure there are some threads about that around here. Your implant layout depends on whether you focus on a specific role or fly multi-role. Also it depends on whether you always fly in a squad or solo. For example, as a solo pilot I would never go without my sensor range boost because knowledge of enemy positions is key for me, but if you’re flying in a squad then the other two rank 2 implants are probably better options for you.

Always use the rank 1 fed implant, its just better.

I used to successfully run JR1 for the longest time contrary to common wisdom but these days I agree there is no way around Armadillo despite the nerf to it. When flying interceptors up to 40% of the damage I receive is explosion damage!

Thanks, good advice, I fly solo at the moment so the increase in sensor range is a sound start, also looks like Armadillo is the way to go for R1.  Those 2 will be ready to implant.

I’ll have a dig around on the forum for some previous threads on implants

 

Cheers

If it helps, here’s my current setup.

94Wn1D5.jpg

But don’t just follow it blindly, check all the available implants and see what might suit you better. For example, I don’t have any of the counter-ECM implants anymore simply because there do not seem to be any good ECM pilots out there in T3 these days. The one I most often change is certainly the rank 6 implant. And so on. Tier 4/5 implants are for the daily PVE mission, I would likely make different choices for PVP but can’t be bothered with the queue times.

Always use the rank 1 fed implant, its just better.

I would think 98 out of 100 players agree with this, and the other two percent are wrong or are friggate pilots only.

 

Aside from the crit increase implants this is likely the best implant for interceptor pilouts only.

 

If it helps, here’s my current setup.

94Wn1D5.jpg

But don’t just follow it blindly, check all the available implants and see what might suit you better. For example, I don’t have any of the counter-ECM implants anymore simply because there do not seem to be any good ECM pilots out there in T3 these days. The one I most often change is certainly the rank 6 implant. And so on. Tier 4/5 implants are for the daily PVE mission, I would likely make different choices for PVP but can’t be bothered with the queue times.

I have noticed the no ECM pilots over the last 6months or so. In T3… Some great pilots in T4-T5 flying ECM.

Honesly T3 is my favorite, and I have a blast in dog fights with ECM pilots vs my covert opts ships.

 - If you were referring to “pre sets of implants per ship” than, no this is not available and all implants are affecting all ships that you have.

  • If you want to optimize your r1 implant i.e. R1 Fed(arma) vs R1 Jericho(w/e name it is), there is a rule of thumb: If you have at least 50 resistance to a dmg source in the moment of dmg impact (Adaptive shields, Commands res Aura, Coatings and other buffs/debuffs) Armadillo will reduce more dmg in general than a Jericho R1 implant (you can happily forget about Empire R1 because it is the useless)

 

- 2) Until you get to R7+ ships stick with R1-3; R2-1/2; R3-3; R4-1/2; R5-1/2; R6-1/3, this is a cookie cutter build for pretty much all ships up to R6, Armadillo starts to shine in R7+ ships, until then R1-3 is better

I used to successfully run JR1 for the longest time contrary to common wisdom but these days I agree there is no way around Armadillo despite the nerf to it. When flying interceptors up to 40% of the damage I receive is explosion damage!

 

JR1 works pretty well up to T2. Come T3, Armadillo is really a lot better. 

 

I mainly fly Fed tackler, Jeri ECM, Imperial engie, so my implants look like this:

s56M9yB.png

  • If you want to optimize your r1 implant i.e. R1 Fed(arma) vs R1 Jericho(w/e name it is), there is a rule of thumb: If you have at least 50 resistance to a dmg source in the moment of dmg impact (Adaptive shields, Commands res Aura, Coatings and other buffs/debuffs) Armadillo will reduce more dmg in general than a Jericho R1 implant (you can happily forget about Empire R1 because it is the useless)

Say you got 0 resistance, then JR1 will bump you to 25 resistance total, which means you’ll take 1/1.25 = 80% explosion damage (must read thread on damage resistances: [http://forum.star-conflict.com/index.php?/topic/20483-damage-resistance/](< base_url >/index.php?/topic/20483-damage-resistance/)). If, however, you had the FR1 “Armadillo” then you’d take -30% = 70% explosion damage, so Armadillo would be much better vs explosions. So examine your specific setup and see what works better for you.

Of course, not all damage is explosion damage, so take that into account. Except for the critical damage reduction (I see less than 15% crits on average in T3) Armadillo does nothing for you vs normal damage, while the Jericho implant reduces all incoming hull damage.

Of course, not all damage is explosion damage, so take that into account. Except for the critical damage reduction (I see less than 15% crits on average in T3) Armadillo does nothing for you vs normal damage, while the Jericho implant reduces all incoming hull damage.

That is the point, if you have less than 50 resists Dmg reduction from Jericho implant all over the board will yield better dmg reduction gains in total (considering all dmg sources) than an armadillo. 50 res is an a approximation of course based on some charts i made.

I.e 0 res to 25(r1 jer) is better reduction than a 0 res +armadillo, while 50 res into 75 is equal or worse of a dmg reduction gain comparing to 50 res + armadillo 

I agree, just wanted to flesh out your statement a little for his benefit.

Btw, shameless plug I guess, but if you want to see what kind of damage you are actually taking you can use my log analyzer: [http://forum.star-conflict.com/index.php?/topic/21314-snibs-star-conflict-log-analyzer/](< base_url >/index.php?/topic/21314-snibs-star-conflict-log-analyzer/). I certainly use it for my module + implant choices.

Thanks all- really useful stuff, and hey Snib nothing wrong with a shameless plug or two :slight_smile:

 

Once again thanks for the advice/pointers - cheers

Well i’ve always been with r1 jerry implant and r9 jerry implant…

 

So decided to give the armadillo and gigas implant a try again… Just the time to crash couple of time into asteroids in very dark maps (jerry 9 implat makeyour shield absorb damage) and time to get my xxxx burned by a ion command with half hull and no shiled while i was full shield and hull on my tackler…Switched back to jerry 1 and jerry 9 implant again lol

Remember, there are way more missiles at lower tiers, so R1 Fed is generally better.  But I don’t know…I find that everyone gets better at aiming by T3, so the hull resist is nice. However, depending on the faction you are playing with, you might not be able to get those resists back easily without losing something else, like rotation with Galvanized Armor.

 

I prefer R1 Fed, but that’s because I’m fairly decent about not taking too much fire from main weapons.

Remember, there are way more missiles at lower tiers, so R1 Fed is generally better. But I don’t know…I find that everyone gets better at aiming by T3, so the hull resist is nice. However, depending on the faction you are playing with, you might not be able to get those resists back easily without losing something else, like rotation with Galvanized Armor.

I prefer R1 Fed, but that’s because I’m fairly decent about not taking too much fire from main weapons.

What do you mean by there are more missiles in lower tier? Why would you say so? Armadillio isnt only vs explosion dmg too

What do you mean by there are more missiles in lower tier? Why would you say so? Armadillio isnt only vs explosion dmg too

Explosion damage is more than just missiles, there are several exploding main weapons these days, plus ofc jericho torps and don’t forget mines.

And yes, you’ll love your Armadillo vs gunships.

What do you mean by there are more missiles in lower tier? Why would you say so? Armadillio isnt only vs explosion dmg too

Frigs are forced to use missiles in T1 and most use them in T2, as there is no other/few alternatives (attack drones, for instance).  I feel that this increases missile count by a considerable margin.  But yes, I am aware that it reduces crit damage, too, but I was only discussing the missile side of it.

Remember, there are way more missiles at lower tiers, so R1 Fed is generally better. But I don’t know…I find that everyone gets better at aiming by T3, so the hull resist is nice. However, depending on the faction you are playing with, you might not be able to get those resists back easily without losing something else, like rotation with Galvanized Armor.

I prefer R1 Fed, but that’s because I’m fairly decent about not taking too much fire from main weapons.

Remember that Gigas II also gives shield armor per lock. It’s way better than the Jericho one… I don’t even know why the other 2 exist honestly.

Am I the only person who uses empire r8?

Remember that Gigas II also gives shield armor per lock. It’s way better than the Jericho one… I don’t even know why the other 2 exist honestly.

  

I use federation r9, with no fed r9 ships are too slow, and slow=boring, plus if you are not in heavy emipre fighter or frigate, giga2 not gonna save you from 3+ locks focus fire

Am I the only person who uses empire r8?

I use empire r8 in t3, but i swap it for sec con