Imperial Might Grows (Discussion)

Everyday,the reason I hate my life becomes more clear.

Also,just because you got WNJd,that doesnt mean you cant shoot,if you have a working eyesight you can still hit your targets,you just dont have the prediction and their marks(the username above the ship and the health bar under it).

1 hour ago, xXThunderFlameXx said:

Everyday,the reason I hate my life becomes more clear.

Also,just because you got WNJd,that doesnt mean you cant shoot,if you have a working eyesight you can still hit your targets,you just dont have the prediction and their marks(the username above the ship and the health bar under it).

Depends on your gun, and screen resolution. Good luck to hit anything with lasers under WNJ.

And on my screen the red blur takes half of my screen. So I can’t see them at all.

These sick puns remind me of a forum game I started some time ago:

If anyone wants to kick it off again I’ll contribute!

2 hours ago, millanbel said:

These sick puns remind me of a forum game I started some time ago:

If anyone wants to kick it off again I’ll contribute!

sounds pun I mean fun ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

Vigilant - should I paint it in gold or not?

No,and don’t think about doing anything to Ty.

2 minutes ago, Koromac said:

Vigilant - should I paint it in gold or not?

Gold and white with a dollar sign !

From my friend MaX:

 

29 minutes ago, Mecronmancer said:

From my friend MaX:

 

What a lucky guy… I’m soo close on mine ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

#totallybalanced

47 minutes ago, xXThunderFlameXx said:

#totallybalanced

It actually is.

Notice how at 4:42 he had trouble with another Vigilant that had halos and shields. If that engi weren’t healing him constantly he would have died.

4 minutes ago, Mecronmancer said:

It actually is.

Notice how at 4:42 he had trouble with another Vigilant that had halos and shields. If that engi weren’t healing him constantly he would have died.

I dunno,the barrier is supposed to block off the damage from the Halo as soon as it gets past its shields,he either didn’t face it in a perpendicular direction,or the hitbox for Vigilant is big enough so the blast damage from Halo can get past barriers,(btw,how big is its blast radius?I don’t think they stated that there.)

26 minutes ago, Mecronmancer said:

It actually is.

Notice how at 4:42 he had trouble with another Vigilant that had halos and shields. If that engi weren’t healing him constantly he would have died.

Imo the stabilizing field dmg boost is OP, and static shields are OP too. He was only doing dmg by photon and tempest. Besides from that vigilant always covered by static shield, the other ships died way too fast.

7 minutes ago, Papitas said:

Imo the stabilizing field dmg boost is OP, and static shields are OP too. He was only doing dmg by photon and tempest. Besides from that vigilant always covered by static shield, the other ships died way too fast.

The only thing I can say about it is enjoy the OP’ness (lol) while it lasts.

1 hour ago, xXConflictionXx said:

The only thing I can say about it is enjoy the OP’ness (lol) while it lasts.

Enjoy the op-ness while it stabilizes LOL ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

Not that I share the absolute hate from destroyer haters, but buffing laser to even use beacon as anti-beacon? *facepalm* buffing stabilizer from 20% to 80%?! …
Hopefully the sirius get a laser in future else I will ranting a lot.

3 hours ago, Lord_Xenon said:

Not that I share the absolute hate from destroyer haters, but buffing laser to even use beacon as anti-beacon? *facepalm* buffing stabilizer from 20% to 80%?! …
Hopefully the sirius get a laser in future else I will ranting a lot.

Like that would be too much of a difference…

Okay I’ve played around with spacial stabilizer, its in a good spot, but. vigilant’s resonance laser did not need that buff. any game-mode’s battle is lost if there’s more than one vigilant with a 8km-range-but-still-do-1k-dmg-when-you-scratch-an-interceptor-laser

the resonance laser’s range is so huge sometimes it detaches from the cannons firing them, because they cant stretch the laser texture that far apparently.

for the spacial stabilizer, all factions should benefit it as much as the vigilant with this kind of change:

40-50% extra dmg

20-30% projectile speed

20% extra range.

instead of the 80%dmg 15%range.

oh and I’d love a buff for the tyrant’s heal-on-kill’s radius to at least have a chance to win against 2-3 hyper-long-range vigilants.

![:015_2:](<fileStore.core_Emoticons>/emoticons/015_2.png “:015_2:”)

I just wait for that mystery patch,which supposedly is good.

just reduce considerably the dmg buff for spatial stabilizer and it will be fine.