4 hours ago, xXConflictionXx said:
Well first, like I said, if all roles are played the way they are meant then you wont be doing 1 vs 1 destroyer. Destroyer is not meant to be taken on by yourself. Second, absolutely yes, you can kill a destroyer in any class by yourself but as previously stated, its not advised because it can take time to get the job done and you may end up getting killed. Just focus fire and normally he is dead pretty fast but not everything works out that way. 
Especially in league with 5 enemy destroyers… Wait… where is destroyers limit in battle?
3 hours ago, EndeavSTEEL said:
This is exactly because of this dev’s nerf them to dirt
And fixed to big tank again.
New module for all ships:
Aerography Gun
Aerographies used:
Before you say this gun is OP, just think about the possibilities first. Please feel free to ask questions.
LOLOLOL OK OK, here is a serious one. Please tell me what you think before I go making another stupid thread also I need more details.
Topic is Story Line Progresssion
Topic goes in Suggestions > [Whatever]
Empire, Jericho and Federation have a meeting and discuss ways to have an even playing field with Ellydium. Outcome of the meeting was for one of their own scientists to get a job as one of the scientists at Ellydium only to uncover how they are doing all of this as a mole/spy and bring back all of the evidence to uncover weaknesses and to build their own alien type stuff.
*This is a lot like how AMD does with Nvidia and Intel*  LOLOLOL <---- some of you may not know what I mean on this
Please be brutally honest… Oh wait, I don’t need to tell these guys that. XD
Another Idea:
The Inhibitor Crystal, for example, only goes, I think, 550 m/s and if your ship goes faster than that, say, 700 m/s then the projectile should, at least, start off at that speed and if aerodynamics is slowing it then gradually slows to said speed.
This is a problem because it is hitting my ship immediately and explodes rendering it useless. This doesn’t always happen but it does still happen.
4 minutes ago, xXConflictionXx said:
aerodynamics is slowing it
Where the xxxx this oxygen comed from?
1 minute ago, AKmatiAK said:
Where the xxxx this oxygen comed from?
In the real world of star conflict ofc. Its real ya know. Every bit of it makes 100% sense and NOTHING is out of place.
Should i move this to offtopic? xd
11 minutes ago, ORCA1911 said:
Should i move this to offtopic? xd
Well if you see fit to do so, then I’m ok with that but I don’t see how that it is when we are talking about Star Conflict.
¯_(ツ)_/¯
It’s really close to smalltalk xd ill leave it be atm
17 hours ago, aldermatias said:
Because it’s impossible kill a destroyer 1v1 in a interceptor/fighter/frigate (excluding Ellydium ships).
That’s the point, they aren’t meant to be! they are slow low maneuvrable and big targets one cannot miss…
if ya don’t like to be killed stay away or form a grroup attack thats the role.
And for beacon denial: easy take another destroyer!
1 minute ago, avarshina said:
That’s the point, they aren’t meant to be! they are slow low maneuvrable and big targets one cannot miss…
if ya don’t like to be killed stay away or form a grroup attack thats the role.
And for beacon denial: easy take another destroyer!
If destroyers are denying beacons then you have a few choices:
- Slot an ecm with hacking mod
- slot a hull tank guard with pulsar and slowing mods considering that lens doesn’t do that much damage anyway and just try to keep the beacon between you and the destroyer and hope for the best XD
- slot a dessie and do the same, deny with lens, photon, halo, etc…
- stay away from the denial area and do damage to as many ships as possible as fast as possible which will deny also
- focus fire the destroyer
Another thing is that I find it more of a pain in the xxxx when guards are on the beacon denying than destroyers, yet so many ignore the guard for some reason. O.o
32 minutes ago, avarshina said:
That’s the point, they aren’t meant to be! they are slow low maneuvrable and big targets one cannot miss…
I was right, Thar’Not’Ok is balanced weapon.

It’s so good to look up old contests :DDDDDDDDDDD (Why I can’t quote?)
By: Entersprite and I0IOI0I
I have done mostly PvE and do PvP off and on but over the past month I have done strictly PvP and my credits is going down. How and why?
I think that it’s BS that in order to get credits you either have to NEVER die or play PvE.
*thinking about making a suggestion* <---- someone stop me from doing this if its a bad idea. sick of making crap idea threads (yes kosty, like this one… beat ya to the punch XD ) <— That’s how Eminem made it big ahahah
Don’t want to lose credits and pay for a prem license - reconsider ships you fly or/and die less
3 minutes ago, xKostyan said:
Don’t want to lose credits and pay for a prem license - reconsider ships you fly or/and die less
Yeah, that’s what makes it worse. I have been using premium license and I don’t die that often. Trust me, it’s usually the others on my team that do the most dying and before I know it the battle is already over like wtf?
If I’m losing credits WITH a license then that should tell you just how bad it is.
I was in OS for about 5 hours yesterday and was droning EVERYTHING and came back with less credits than what I had before I left and I didn’t drone any BP’s.
I think there is a bug somewhere draining credits or something. I been playing this game for over a year now and this has NEVER happened and I have had my share of the PvP binges too and never has my credits gone DOWN.