I’ve been thinking about this for a while now and with every patch it becomes more evident. With every patch some ships/modules get OP and others nerfed and the first get abused until next patch nerf said abused ship/module. First it was intys fuss about they were OP and Guards were crap as a single inty could kill a Guard… Then the Singularity Cannon whipping out anything you put infront of it… Now guards are OP and Intys are dieing like flies cause heavy MG called Coil Mortar… and the Match Making… that beast that has never ever worked as expected patch after patch, nor it will because we lack one very important factor: PLAYERS!
Now, how about limiting roles in every match? This way no more frigballs, no more inty-swarms, no more one single ship type dominating every match! Any other FPS I know has limited roles… i.e. Red Orchestra: Not all can be snipers, not all can be assault troopers, not all can be rilflemans or gameplay is screwed… even tank types are limited based on teams sizes! This is the same scenario. Stop nerfing and OP ships/modules and messing up the MM. Put a role limit on ship type per match and that’s it!! Simple!!
Now I hear the guys crying “Hey but I like to fly this ship and not that and is allways taken when I get there”. Ok, relax. For those “I fly only X ship” hardcore pilots there could be all same ship type matches! All ceptors, all fighters, all frigates as an alternative.
Of course player will have to be able to choose ship type on match loading, or have one ship per type in hangar at all times.
IMHO this will make game more enjoyable for anyone and attract more players to increase the already lower and lower playerbase.
I’m not sure about it. It’s not a bad idea, but how will be defined who will be what? By player choice? By the system via random “dice roll”? Both could end bad… By random because there’s a lot of players that hate certain ships, and they’ll be playing angry, even badly just because they feel uncomfortable. And by choice because it’ll generate problems: everyone trying to rush to pick certain role before its full, and the others angry forced flying something they don’t like… It’s kinda hard to limit or control it. Perhaps if its added as a separate kind of match, with his own queue, because surely there’s people that will like/play it.
Complete modification in how the teams works in every mode? I don’t think so.
And alternative mode with is own queue? Maybe it could work.
I know and agree with you on the how: In other games who gets there first gets to choice. But not every single game you will have the same role and you will eventually get to play the ship you like/are best on. Regarding players satisfaction, I don’t think there is much around anyway… how fun is flying your fav ship on games where it serves nothing cause you get overwhelmed by the other type? Personally I find it frustrating…
Also agree with you on the idea as an added queue type to the existing ones. They might imlement that and see if it works. Who knows might be the most full of them all after players get used to it.
The way I see it this game mode could help players to learn or get better at their ship specific role and promote teamplay as they will actually NEED that engi, that Guard or that Inty to achieve the goal.
Oh, yeah, now I get it. Well, I guess more people should start “teaching” others about the game. Corps are a great way to start (we’re doing that with ours, adding new hispanic players, flying with them and teaching them the basics)
I already told him it wouldn’t work. Instead of trying to limit what players can fly, teach them how to play the game properly.
I really don’t get why you had to post a chatlog with a PRIVATE conversation, don’t find it ethical at all, but whatever… I know YOU told me it wouldn’t work but YOU (even if you belong to one of the biggest corps in the game) are not the COMMUNITY. So If I had this idea I wanted to share it and see what OTHERS may think about this. Now I know. Let’s keep playing vs OP ships or Overtech’d enemies with the current system. In the meantime I will be flying on T2 and stayig there cause T3 has become coil mortar and ECM abuse land and I don’t enjoy it anymore… For what I’m concerned topic is closed.
Thank you all who contributed with their opinions on the matter.
I was just trying to inform people where all this is coming from. In our original conversation, you were focused on limiting players’ choices in team composition as a fix to the current situation as opposed to the point I was trying to make; which is that the player base isn’t large enough. It’s not just team composition that’s suffering. At certain times of day, queue times are bad as well. It looks like you disregarded my opinion but decided to borrow a few ideas from the points I made.
So you disregarded my opinion of your proposed fix, but used my arguments as to why it would not work to instead enhance one of your own arguments. Specifically, you said that players are abusing overpowered modules. I would counter that players are flying as the role that best suits their playing style and are learning to master the finer points of each individual role. Matchmaking doesn’t have anything to do with that.
You incorporated my thoughts about the current state of the player base in your original post not once, but twice. If you had given a nod to me, perhaps said something like “I was talking to a guy last night, and we agreed that the player base is not large enough” I don’t think I would have taken issue. I had a hunch that this might devolve into a flame war. I apologize if I’ve offended you, but dang man. Those are your words.
I’m not trying to lay claim to the idea that “the player base is too small” as if it were my own, but that is the main problem I see with the current state of Star Conflict, so every new idea that I propose will be focused on correcting the lack of players. For instance, I was recently talking to some people in my corporation about possibly dropping down into lower tiers and forming squads with new players so as to tutor them and train them up to get ready for Tier 3. I discovered that another person from my corporation (who shall remain nameless since I’m sure he doesn’t want his name dragged into this) also had this same idea a week or two ago. There. I had an idea, discovered it wasn’t original, and ambiguously gave credit where it was due.
I can certainly agree that this conversation does not need to continue in this manner. I could end this post in a way that would probably strike a few nerves, but I think I’ll go with something more congenial.
I don’t understand why everyone is so against Widow_Maker’s idea.
The implementation could work quite well.
Limiting the number of units in a specific role that can be on the field at one time would actually create more balanced matches. This doesn’t limit what a player may enter the match with, only what they may choose to spawn as. (Ex: Only 2 LRF may be deployed at one time; so if there are already 2 LRF on the map and I have an LRF in my shiplist, I cannot spawn as that ship. It would be greyed-out until one of the existing LRFs died.) I think Brink might have had a system like this…
Theoretical Stats Time
In a match there may be no more than the following number of ships in each class on the field at one time per team:
3 Commands
3 Tacklers
3 Gunships
2 LRFs
3 Engineers
2 Guards
3 Covert Ops
3 Recons
3 ECMs
*These numbers are purely theoretical and should not be taken as final values
I think this solves most of the issues you brought up, Error.
Limiting the choice in battle this way is not a good idea.
What if a player
has 1 ship with “weak” equipment or even of a lower Tier and gets forced to play exactly this ship
wants to farm credits with a premium ship or synergy for a new ship
is doing certain contracts, but does not get the right ship
Simple! The player is not locked into a single ship for the entire match. They bring their 3 or 4 selected ships into the match and select from the available ones. They just won’t be able to play one ship role for the entire match anymore unless they stay alive. The only way a player would be unable to fly in a match is if he/she was dumb enough to bring nothing but 1 class of ship into the match (ex: 4 Tacklers).
This idea is nice, but it takes a lot of effort to fix all these issues and in the end it would increase the waiting time a lot.
If you limited the number of active unit types on the field the way I outlined above, waiting times would be the same as before.
I don’t understand why everyone is so against Widow_Maker’s idea.
The implementation could work quite well.
Limiting the number of units in a specific role that can be on the field at one time would actually create more balanced matches. This doesn’t limit what a player may enter the match with, only what they may choose to spawn as. (Ex: Only 2 LRF may be deployed at one time; so if there are already 2 LRF on the map and I have an LRF in my shiplist, I cannot spawn as that ship. It would be greyed-out until one of the existing LRFs died.) I think Brink might have had a system like this…
Theoretical Stats Time
In a match there may be no more than the following number of ships in each class on the field at one time per team:
3 Commands
3 Tacklers
3 Gunships
2 LRFs
3 Engineers
2 Guards
3 Covert Ops
3 Recons
3 ECMs
*These numbers are purely theoretical and should not be taken as final values
I think this solves most of the issues you brought up, Error.
So there’s a chance we can’t spawn at all…? And if you have some idiot who can’t fly an engie hogging the spot there, good luck to you
I proposed this idea 3-4 months ago and it was refused.
I compared it to the Team Fortress 2 team restrictions. For example you can not get sniper if someone have sniper unless there are other 6 people in the team.
We do not want team of 8 to have 6 snipers, right ?
Sadly, I have witnessed that here in realistic mode. Me, interceptor, 6 LRF and 1 command.
I understand the choice of the guy who had only 1 LRF equipped and nothing else, but …
Yeah Capture the Beacon starts off with everyone in their Frigates, but it quickly starts to evolve. I personally would love to have all matches Realistic. I think it would make people respect tactics, and their ships a little more.