Hello ![:slight_smile: :slight_smile:](/images/emoji/twitter/slight_smile.png?v=9)
I tried a 99% slow with a tackler but it didnt worked ![:confused: :confused:](/images/emoji/twitter/confused.png?v=9)
My ship is a Hyena with a Engine suppressor (59% slow) and also with Slowing field missiles (40% slow).
My mate and me created a custom game and he took a Lightbringer with cruise engine (max speed with afterburners = 700 m/s).
With the module and the missile, he was around 175 m/sec with afterburner inside the explosion radius… WHY? Shouldn’t it be 7 m/s?
700*99/100=7
59%+40% is not 99%
![:smiley: :smiley:](/images/emoji/twitter/smiley.png?v=9)
Negative effects are not stacking additively, what if you would’ve used slow beam (tackler’s main gun that slows) as well, and went into “140% slow”, would you expect that ship to fly backwards or something?
If I do the maths:
Only with the Engine suppressor: 700-700*59/100= 287 not 175
And if you add the missile debuff (40%) to it: 287-287*40/100=172.2 wich is around 175 m/se
I found my answer by myself. IM A GENIUS 8D
OH?! And btw i like the gif you posted xD
Try adding Freeze-Beams and the afterburner disabled. He’ll be flying at 50m/s in no time. XD
Negative effects are not stacking additively, what if you would’ve used slow beam (tackler’s main gun that slows) as well, and went into “140% slow”, would you expect that ship to fly backwards or something?
hahahaha so hilarious xDDD
[Developer blog from January 23th: Modifier effect addition](< base_url >/index.php?/topic/25889-developer-blog-from-january-23th-modifier-effect-addition/)