DISCLAIMER: The following is an unofficial and very rough translation from Russian to English using Google Translate, which may or may not be accurate. Do not take the statements below as definitive, but rather as an approximation of what might be changing. For those of you who actually know Russian, or those of you who would like to see the original with your own eyes, I have provided the link below.
Well here’s what it sounds like is changing in the near future…
Tacker Chameleon Cloak will now be easier to detect, as it will scramble the sensors of ships nearby due to “energy output”. Possible that it can also be used to cloak nearby friendly units.
Cruise Engine Module will be getting an upgrade system.
Unclear. Some form of new module that reduces heating rate for weapons, but is installed in an Engine slot? Or perhaps Irridium Heatsinks being changed to an Engine module?
Implants that improve missile statistics will now apply to ALL consumables launched from the missile slot.
Rank 14 Implants have had their cooldown decreased.
Either ships consume more fuel in Invasion, or the reference to “increased ticket prices and freight” means they have again raised the price on changing faction stations.
They are working on fixing the implant bug.
Something random about biomorphs that may or may not be important.
Tacker Chameleon Cloak will now be easier to detect, as it will scramble the sensors of ships nearby due to “energy output”. Possible that it can also be used to cloak nearby friendly units.
But Chameleon Cloak works very nicely already~! Why change it?
Knee-jerk reaction aside… does that mean we have to face invisible gunships??? Sounds cool and frightening at the same time.
Well here’s what it sounds like is changing in the near future…
Tacker Chameleon Cloak will now be easier to detect, as it will scramble the sensors of ships nearby due to “energy output”. Possible that it can also be used to cloak nearby friendly units.
Cruise Engine Module will be getting an upgrade system.
Unclear. Some form of new module that reduces heating rate for weapons, but is installed in an Engine slot?
Implants that improve missile statistics will now apply to ALL consumables launched from the missile slot.
Rank 14 Implants have had their cooldown decreased.
Either ships consume more fuel in Invasion, or the reference to “increased ticket prices and freight” means they have again raised the price on changing faction stations.
They are working on fixing the implant bug.
Something random about biomorphs that may or may not be important.
Google translate-Google translate
R14 do not have a cooldown, so technicaly you can not increase something that doesnt exist. It rather looks that they will introduce a cooldown for these implants.
Moar google translate
Oh and tacklers are not affected by w/e they saying about chameleon.
Either ships consume more fuel in Invasion, or the reference to “increased ticket prices and freight” means they have again raised the price on changing faction stations.
Cause, yanno… it’s already cheap to switch stations, let’s increase the price so it’s even harder to get those monos.
If it’s related to the loot that gets transferred with the drones, I’m ok with that.
Hence why I didn’t make an official INN post in the INN channel. This is just a heads up that there was a recent INN update over in Russia-land. And his is what might be happening, which is why I linked the original so people can go take a look for themselves.
Next time I’ll be sure to add the disclaimer: *This report brought to you by Google Translate, translations open to interpretation.
All the time in INN there is info that clear like a day on what is going to happen or what kind of change it is and there are those that hinted and leave room to a guessing, the way you posted it as if all points were clear statement types (in INN) rather than the guessing ones.
All the time in INN there is info that clear like a day on what is going to happen or what kind of change it is and there are those that hinted and leave room to a guessing, the way you posted it as if all points were clear statement types (in INN) rather than the guessing ones.
Well here’s what it sounds like is changing in the near future…
Remind me never to give you a cup of hot coffee without first telling you repeatedly that it is very hot, and could burn you.
If correct translation means that much to you, why don’t you go make an official INN translation instead of sitting around criticizing my unofficial work? You are, after all, much more fluent in Russian than I am and don’t seem to be doing anything important right now.
Remind me never to give you a cup of hot coffee without first telling you repeatedly that it is very hot, and could burn you.
If correct translation means that much to you, why don’t you go make an official INN translation instead of sitting around criticizing my unofficial work? You are, after all, much more fluent in Russian than I am and don’t seem to be doing anything important right now.
Do you know why we don’t have English INN here? Because Translators think you not worth the effort.
Do you know why we don’t have English INN here? Because Translators think you not worth the effort.
And this is why we can’t have nice things. Because the guy who is trying to be helpful gets stomped on by the guy with the ego, who says he can do it better, but can’t be bothered to put in the effort.
And this is why we can’t have nice things. Because the guy who is trying to be helpful gets stomped on by the guy with the ego Eggo , who says he can do it better, but can’t be bothered to put in the effort.
Hey, they already buffed tacklers a lot, and you were not complaining. And whatever you say, the devs don’t care. Tacklers are balanced i think, and they are still damn easy to kill, they should become more useful in general.