Hi All and thank you for reading this,
I’m a frigate pilot, first because my lag issues are so bad that an interceptor is out of discussion for me, and second because I like playing team support rather than becoming a fighter ace
That being said, after playing this game several hours every day, I need to point out some things I consider unbalancing for the game.
- Singularity Cannons: This weapon has no way to counter it and its DPS is so strong that (i.e.) an Anaconda M, syngularity lvl 8 can only stand 5 shots before exploding. That is even before the Singularity Cannon reaches overheating… Some ppl say this weapon has a so slow fire rate and projectile speed that balls can be dodged to stay alive… Unfortunately that’s not true as projectile size is too big and projectile speed is (added to attacker ship’s higher speed and maneuvrability) fast enough for any frigate maneuvrability and speed to dodge them. Furthermore, as the weapon is so strong it has became very popular and close support of teammates is nearly impossible.
Suggestion: Make projectile size much smaller and make it loose DPS as it travels before vanishing, or nerf the DPS to the half, so that it takes longer than 5 shots to take out a 46k survivality ship. Make static barriers work also for this weapon as it now passes through making that module nearly useless and/or give frigates the ability to carry a module that mitigates this weapon damage.
- Limit ship role types for every match so there are no abuse of strong abilities as ECM, LR Snipers, LR Torpedo launchers or frigate balls. This will encourage teamplay and bring balance to an already very unbalanced by +3/-3 matchmaking game.
Suggestion: allow player to choose ship type on battle load screen so all roles can be fullfilled regardless ship type each player has in his hangar.
- Fix matchmaking so that fights are within same tier only. We already have different levels within each tier and that has a strong effect on match outcome, go figure when you are flying T2 and get thrown vs mid/high level T4 ships. It’s so frustrating as it takes effort (and money) to grind synergy loyalty and credits to feel you have a decent ship, only to be wiped out in seconds by higher tier
ships.
Suggestion: Make matchmaking +1/-1 lvl.
Thank you very much for your attention and sorry for my english.
M.