I havent played a lot of PVP, maybe 6-8 hours worth, however I have not been able to setup a proper ship. I have tried T2 lasers, railguns and plasma cannons and have not found anything that seems to do real damage. I am finding railguns to be too inaccurate and slow vs smaller targets while plasma cannons do poor damage vs hull. Lasers seems to be the most well rounded however even T2 Mark 3 assault lasers do very poor damage.
How should I be setting up the Jericho frigates? My instinct is to use railguns, however assault railguns have similar dps to lasers but significantly worse accuracy while rapid fire railguns are garbage in spread mode and the charged mode is suicide if you miss.
I really dont understand what’s going on as I have not found any good builds. On the other hand I have been killed in less than 3 seconds with full HP from empire/federation T2 frigates. It is getting really frustrating.
Jerricho frigates are meant to be mid-range utility ships mostly. if you’re not dealing enough damage, you’re probably missing. if you’re missing, switch to lasers. they are easier to aim.
Also, your primary damage should really be your torpedo. keep up your AoE buffs and just fire torpedos. Assault weapons are best IMO. I prefer plasma (because they can do Kinetic and EM). Bring either Pulsar or Warp gate and then the hull and shield AoE buff. you can swap out the hull AoE for a shield booster for yourself. you can also use the short range plasma, as they don’t overheat, so it’s a lot more forgiving. the high spread also makes it more like a shotgun. so it can work in your favor. if you can, increase projectile speed if you want to go for damage over defense. this will make it easier to aim. if you’re using a close range weapon, high spread is actually in your favor. STick to plasma, rail guns suck ATM.
Focus on EM resist for your shields followed by thermal. if you lose your shields you’re pretty much already dead.
You can’t even get over 100 resists on shields on Jericho Fighters, pretty bad IMO :l
80 / 124 (64+60) / 87 on Machete Type S (+60 for your choice)
87 / 100 / 117 on my Phobos Aura.
Doesn’t seem like a big of a difference but Phobos Aura is just 100 times more durable than Machete Type S.
Blue Resist Aura also gives just 29.9 for Shields where as for Armor it is 36.4.
So in the end resists would be
Much better average resists for Phobos Aura really, even though you can swap resists around on Jericho Fighters, it really doesn’t offer that much benefit when focused by multiple ships as you are pretty much quaranteed to be hit by multiple damage types.
In theory with the added passive regenration of shield you should have a pretty good tank there but in reality, it just isn’t
How did we get on fighters?
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