How to fix the destroyers without fixing them

Don’t understand why there is suggestions to change every other ship to adapt to destroyers when just limiting their numbers per match solves everything without a hassle of breaking the meta even more :fed014:, we don’t need more buffs to further unbalance ships, especially interceptors, just fix the dang matchmaking system.

Wormhole is fine. Any destroyer that dares venture close to the enemy spawnpoint is an idiot and soon to be demolished, and if he isn’t, then that counts as purposeful spawncamping and is bannable.

 

Wait: since when we have this rule? O_o

Don’t understand why there is suggestions to change every other ship to adapt to destroyers when just limiting their numbers per match solves everything without a hassle of breaking the meta even more :fed014:, we don’t need more buffs to further unbalance ships, especially interceptors, just fix the dang matchmaking system.

Excactly

If you need to change every other ship besides one. you might aswell rewrite the entire system.

2 Destroyers for each team is more than enough…

And limit their spawn to 1 time… If they want more spawns they need to buy Duplicators./Make them.

Also a new game mode should be implemented for Destroyers (DD).

Just a quick example. 4 DD  vs 8 (Tackler,CovertOps,Guard, Interseptor) or something like that.

 

Excactly

If you need to change every other ship besides one. you might aswell rewrite the entire system.

2 Destroyers for each team is more than enough…

And limit their spawn to 1 time… If they want more spawns they need to buy Duplicators./Make them.

Also a new game mode should be implemented for Destroyers (DD).

Just a quick example. 4 DD  vs 8 (Tackler,CovertOps,Guard, Interseptor) or something like that.

 

Problem with idea to reduce destroyer number per battle will back queue time to 10-30 mins,bcs many ppls wanna play them.Will be hard to tell all players to play smaller ships if they want faster queue.And by the way good destroyer can carry full team 2 of them can make massacre ,they have enough fire power to deal with 5-10 small ships for 20 sec+ and if they use their power in right way they can still get few kills before they just die on enemy spawn spot.

Look on t4 average battle now and what you see? You see destroyer who fire deadly balls from 10k+ range (photon emitter+halo launcher).So they don’t even need to reach enemy spawn spot,they just ravage them from max distance.My Antares fly ~300 m/s and its extremely resistant also EM firepower is insane,i can reach any point on map(even rush in full enemy team to distract) and escape. Also halo launcher and photon emitters have huge explosion radius so i just shoot beacon and no1 touch it till i get it.So its like destructor before-click on beacon and no1 take it,only you!.Other way what to do with black hole???

You can talk w/e you want buy its a lie!

1 smart Destroyer>full enemy team,so deal with it!

Most of you here got your t3/t4 destroyer and now you wont any change,you love them,they carry your battles without much skill.

Destroyers need rework,bcs it is balanced only if 1vs1 player can handle opponent and there is no s*** to handle 1 smart destroyer in 1vs1 if you also don’t use destroyer.But it’s team game? So handle few of them!

 

By the way devs should make guided missile with nuclear warhead for t5:

-explosion radius 5 000 m

-damage on impact 10 000 thermal

-explosion radioactive damage 1 000 thermal per sec for 5 sec

So it should be combination of pulsar+cruise missile+tactical nuke ^^

And name for it should be “Cataclysm” so we just click and all is gone huehuehue! And you know what!? We are so OP and skilled! lol

Why you don’t argue with T3 destroyer? If the T4 modules disbalance it(further), then it’s more a problem of T4.

The most time anything smaller dies to my T3 destroyer is: Staying in the open/flying straight through open space. That something staying NEAR a beacon is a good target isn’t something new. Try to use a inty while someone else wait there with a minefield.

The + side of smaller ships compared to destroyer are: Flexibility(you can fly easier around AND use modules easier) and being less of a target(smaller size and flexibility)

So again the question arise: WHY THE HELL do you need to kill exact THIS destroyerguy?

You can play 8 vs. 8 or just try to team up and hunt the non-destroyer leaving the destroyer in their own way out of play until you focus with 8 vs. 1-4.

Why you don’t argue with T3 destroyer? If the T4 modules disbalance it(further), then it’s more a problem of T4.

The most time anything smaller dies to my T3 destroyer is: Staying in the open/flying straight through open space. That something staying NEAR a beacon is a good target isn’t something new. Try to use a inty while someone else wait there with a minefield.

The + side of smaller ships compared to destroyer are: Flexibility(you can fly easier around AND use modules easier) and being less of a target(smaller size and flexibility)

So again the question arise: WHY THE HELL do you need to kill exact THIS destroyerguy?

You can play 8 vs. 8 or just try to team up and hunt the non-destroyer leaving the destroyer in their own way out of play until you focus with 8 vs. 1-4.

Simple answer-bcs he carry.He is damage carry and also tank.He can distract full enemy team,bcs you must shoot it or it shoot you.Other way t4 is terror,so what will be t5?

About t3 maybe you cant hit targets from 10k range but you can jump 5-6k front of you every minute and also get closer to beacon/enemy spawn spot.You guys talk how destroyers bla bla bla,its new, ppls dont know how to fly them in full power so you searching for counter,but in real good destroyer cannot be countered.

You haven’t answered for real my question: Why focusing on the destroyer, when easier targets are around?

And just because it’s shooting me I HAVE to fight it? Why not fly away/hide? Does you suddenly have lost your engine? Funny thing: In a few capture the beacon modes, I was the only destroyer at the beacon. Got annihilated within 20s from 3+ targets. What had happened to my other teammates? They either were cowards or just dead. Because they were priorized as targets and then I was the one left over. Good eating.

You haven’t answered for real my question: Why focusing on the destroyer, when easier targets are around?

And just because it’s shooting me I HAVE to fight it? Why not fly away/hide? Does you suddenly have lost your engine? Funny thing: In a few capture the beacon modes, I was the only destroyer at the beacon. Got annihilated within 20s from 3+ targets. What had happened to my other teammates? They either were cowards or just dead. Because they were priorized as targets and then I was the one left over. Good eating.

You cannot hide from good destroyer.He will always find a way to make direct damage on you.And if it is federation so gg…

If you are destroyer ofc you will focus easier targets but if you are small ship you will focus desi,why? I said why,bcs it is thing to be shut downed very fast or you just let him to do his full potential on map,maybe he will not kill you but some1 other die.

You cannot hide from good destroyer.He will always find a way to make direct damage on you.And if it is federation so gg…

If you are destroyer ofc you will focus easier targets but if you are small ship you will focus desi,why? I said why,bcs it is thing to be shut downed very fast or you just let him to do his full potential on map,maybe he will not kill you but some1 other die.

 

You can hide pretty easy from a destroyer. He can’t go around an edge like an inty/fighter can. If you are referring to wormhole, it’s a one minute use and even then you can avoid him.

What you describe is the simple tank scenario in which the tank force the opponent to draw the fire at him/pressure them while his teammates eat them.

Only on open maps destroyer have some map control. And that’s only if you outplay them false. Either every map with obstacles is a burden for them.

So lacking situation awareness is your stated problem. And that’s only because you can’t roflstomp your opponent anymore.

The pew pew menatility is very strong in post vs. destroyer.

Well if everything that was posted here would be true, league would be full of destroyers. And it isn’t. I don’t care about general PvP, cause random idiot is a random idiot, and who has less idiots in team - wins. 

Well if everything that was posted here would be true, league would be full of destroyers. And it isn’t. I don’t care about general PvP, cause random idiot is a random idiot, and who has less idiots in team - wins. 

 

You sure?

Ok - from my experience I didn’t meet more than 2 destroyers in league match.

Ok - from my experience I didn’t meet more than 2 destroyers in league match.

 

You make sounds 2 dessie like a little number, but in a 5vs5: 2 is a big number.

And for the records we faced a team with 3 dessies (and they were not n**bs). 

Don’t understand why there is suggestions to change every other ship to adapt to destroyers when just limiting their numbers per match solves everything without a hassle of breaking the meta even more :fed014:, we don’t need more buffs to further unbalance ships, especially interceptors, just fix the dang matchmaking system.

 

This is not an answer only to you, but to all who still reinforce the “limit the destros” idea , which is to be honest, terrible.

 

Following questions of course contain problems which actually cause them to be questions, but for now, I would not bet, that any of those gets solved parallel (like 1-ship-wonders)

 

What will you do with people who come with 1 destro only? (all solutions)

Will you punish someone who just has a Destro for “eventuality” only, with queue times? (MM solution)

How can you tell already today, how many destros a healthy team setup requires? Most players had no clue about the game meta until now, even some “vets” are just half as tactical as their pilot skills think them to be, and it’s a lot of talk talk talk, but how can we find out, if we limit them?

What if a game actually would balance out well with 3v2, but stays unbalanced at 2v2, due to the “configuration” and “type” of destroyers, besides player skill, and the MM not taking that into account?

If we have limits on destros and some spawn queues, will that not just end in multiple people staying in the spawn screen waiting for the destro? Or less qualified players having larger chance to block the destro slots by suiciding faster? 

Since we have hot join games, will 5v5 and 10v10 scale up with the destro slots? because I can foresee it won’t in practice judging by how stuff like this got implemented in the past, so think about what you are suggesting here. In small games they will be painful, in larger games it will be painful not to have even the option to go heavy destro if _needed_.

 

There are two discussions parallel.

One is about limiting their number in PvP mode with some number. Dumb idea.

However, of course, changing the spawn system to allow a new metagame in the “weight system” of your “brought ships” could solve this, without a hard cap limit, but with “logical” limits. This would only work, if that system would be flexible enough and fair enough, but it would be an entire different discussion.

 

One is about how to balance them into PvP, by talking details, like modules and mechanics in battle. This is the constructive discussion we should have.

 

Note: I do not have a destro. Limiting them wont hurt me directly, but I still find, it’s one of the worst possible suggestions, and one of those things, where the player should really think about what they are asking for, especially since very often, such decisions in the end are not easily reversable, and create secondary problems over years.