How To Fix Star Conflict

Hello Guys! ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

After talking with many players ingame and hearing all different sides about the game in its current state, I’ve decided to make an entire massive list of what needs to be changed to make Star Conflict the game it has the potential to be. 

Everything listed here is a recommendation! All of it is subject to change for better/worse based off user input. 

ALL comments welcome! ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

Problems:

  • Thar’Ga
    • Special Modules
      • Hive
        • Reduce damage to 325/second
        • Reduce ROF to 50/m
        • Reduce Range to 1750m
        • Reduce Drone Repair to 1000 This ship is a Gunship not an engineer, it shouldn’t be able to heal that much. 
      • Combat Reconstructor
        • Reduce Heal/Damage to 30% 
        • Reduce range to 250m
        • Reduce Damage/s to 300 Thar’ga isn’t a guard, it does not need a pulsar. 
        • Increase Cooldown to 45s
      • Condensing Crytals
        • Reduce Damage to 1000-10,000
        • Reduce Cloud to 300m-50m
        • Reduce Speed to 500ms
        • Reduce Healing to at least 3000
      • Crystal Predator
        • Reduce Damage Max to 7500 Again NOT a Guard
        • Reduce Hull repair to 3500
      • Active Modules
        • Inhibitor Swarm
          • Slowdown set to 20% Thar’ga IS NOT a tackler
      • Ship Modifiers
        • Matter Absorber
          • Reduce range to 300m 
          • Reduce heal to 1000 Thar’ga doesn’t need to heal 50% of its hull on kill! 
      • Main Weapon
        • Thar’Ga’Tok
          • Reduce ROF by 8%
          • Reduce damage by 10%
          • Reduce pojectile speed by 15% This weapon if built right is virtually unavoidable. 
  • Tai’Kin
    • Special Modules
      • Jump Crystals
        • Set Charge to 25 Seconds
        • Set Charge Max to 3
        • Set Crystal Range to 1750m
        • Set Jump Cooldown to 3 Seconds
      • Quantum Leap
        • Set Recharge to 25s
        • Set Point-5/s ago
      • Return Crystal
        • Max teleport :1 Excluding host
        • Max range: 5000m
        • Cannot teleport ships bigger than a frigate
        • Cooldown: 30s
        • Range>Jump: 50m
      • Active Modules
        • Inhibitor Crystal
          • Remove. Recon’s do NOT need damage modules, especially ones that deal this much damage. 
        • Satellite Crystal
          • Remove. Recon’s should NEVER slow down ships, they are faster than most thus they should use that speed.
        • Crystal Inflitrator
          • Damage Increase: 10% vs 20%
        • Crystal Destabilizer
          • Decrease Active time to 3s
          • Increase Recharge to 27s
          • Decrease cloud-life to 5s 
      • Ship Modifiers
        • Virtual Particle Condenser
          • Reduce healing 200/jump this should never be a replacement for a Repair Kit.
        • Camoflauge Shield Refractor
          • Provide invisibility if not within 1000m from enemies. Otherwise it’s unfair, replaces Phase Modulator.
      • Main Weapon
        • Thar’Ok’Beamer
          • Reduce Damage Sphere/hit by 50% Recon’s should NEVER out damage a destroyer.
          • Reduce speed by 15%
          • Remove homing feature
        • Tai’al Launcher
          • Add an ammo limit. 
            • 30 shots/1m15s Cooldown
            • Reduce ROF by 10%
            • Increase Projectile Speed to 2000m/s
    • Destroyers
      • Basic Stats
        • Empire
          • Increase Hull by 10%
          • Increase Sheild by 5%
        • Federation
          • Increase Hull by 4%
          • Increase Shield by 4%
          • Set MAX speed w/o Warpgate to 200ms
        • Jericho
          • Increase Hull by 5%
          • Increase Shield by 15% to match the massive hitbox
        • Damage increase by 50% <1000m to the ship, large ships like this need a weakness and in real life, they would be extremely vulnerable to firepower up close. 
      • Active Modules
        • Pyro
          • Reduce Damage to 15,000
          • Reduce Cooldown to 30s
        • Plasma Turret
          • Reduce Range to 3000m
          • Increase Damage to 1000/hit
          • Increase Projectile speed by 5%
        • Gravitional Lens
          • Reduce Active anomaly range to 4500m
          • Reduce anomaly size to 750m
          • Reduce pull range to 1750m
          • Increase Damage/destroyer to 5000/s
          • Decrease damage/ships too 500/s
          • Increase Eye-damage to 7500/s Destroyer 1000/s Normal Ship
          • Increase cooldown to 100s
          • REMOVE friendly pull
        • Blaster Turret
          • Reduce maneuver speed penalty by 30%
          • Reduce active speed by 15%
          • Increase range to 2500m
          • Increase damage to 500/hit
          • Decrease ROF to 140/rpm
          • Decrease Active damage to 30%
        • Photon
          • Increase cooldown by 10%
          • Decrease Energy consumption by 5%
          • Decrease range to 7500m
          • Increase EM Penalty to 40p/h
          • Max stacks 3 instead of 5
        • Wormhole
          • Decrease warp to 3750m
          • Increase cooldown to 60s
        • Tempest
          • Decrease Damage by 45%
          • Max missiles/target: 5
          • Max Range 6000m
          • Max flight speed 500ms
        • Multiphase Shield
          • Increase Passive to 50
          • Increase Shield bonus/allies to 500m(Team protect, so they don’t have to huddle so close to get explosive damage. 
          • Increase active bonus to 150 BUT when active the player looses the resistance 
          • Increase Active time to 5
          • Recharge to 28s
      • Main Weapon
        • Coilgun
          • Damage/hit to 1500
          • Spread from 0.5-2 
          • Decreese Projectile speed by 8%
          • Increase ROF by 15%
          • Range to 4500m
        • Halo
          • Damage/hit to 3750
          • Increase Projectile Speed by 15%
          • Increase ROF by 6%
          • Range Limit 6000m
        • Meson
          • Increase ROF to 800/s
          • Spread from 0.4 to 3.5
          • Decrease projectile speed by 10%
          • Range Limit 5000m
        • G’Thar’Du
          • ROF-Perfect with new update
          • Decrease Projectile speed by 15%
          • Remove pull for agile ships
          • Max pull speed= 80ms

Not best ideas, few will make game unrealistic and few is too fancy.

2 minutes ago, AKmatiAK said:

Not best ideas, few will make game unrealistic and few is too fancy.

Bear in mind these are subject to change they are not perfect. Post your recommendations to change the view. 

53 minutes ago, IFreakinLoveBass said:

 

  • Condensing Crytals leave it, it’s balanced
  • Reduce Healing to at least 3000  no!
  • Reduce Speed to 500ms  no!
  • Reduce Cloud to 300m-50m  no!
  • Reduce Damage to 1000-10,000  no!
  • Active Modules
  • Inhibitor Swarm
  • Slowdown set to 20% Thar’ga IS NOT a tackler make it just tackler module…
  • Main Weapon
  • Thar’Ga’Tok is ok ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 
  • Reduce ROF by 8% no!
  • Reduce damage by 10% no!
  • Reduce pojectile speed by 15% This weapon if built right is virtually unavoidable.  no!
  • Tai’Kin
  • Special Modules
  • Quantum Leap noone using it  ![:576a55a9bca5d_):](<fileStore.core_Emoticons>/emoticons/576a55a9bca5d_).png “:576a55a9bca5d_):”)
  • Set Recharge to 25s
  • Set Point-5/s ago
  • Return Crystal
  • Cannot teleport ships bigger than a frigate We should have way to kill destroyers and this is best, leave it as it is. But sometimes it’s annoying me too ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”)
  • Active Modules
  • Inhibitor Crystal Only reduce a bit damage.
  • Remove. Recon’s do NOT need damage modules, especially ones that deal this much damage. no!
  • Satellite Crystal yes, remove it as fast as possible
  • Remove. Recon’s should NEVER slow down ships, they are faster than most thus they should use that speed.
  • Crystal Inflitrator
  • Damage Increase: 10% vs 20% wtf?
  • Crystal Destabilizer this module is useless
  • Decrease Active time to 3s
  • Increase Recharge to 27s
  • Decrease cloud-life to 5s 
  • Ship Modifiers
  • Virtual Particle Condenser
  • Reduce healing 200/jump this should never be a replacement for a Repair Kit. reduce it less
  • Main Weapon
  • Tai’al Launcher
  • Add an ammo limit. hahahaha… too fantastic idea. Increase overheating speed
  • 30 shots/1m15s Cooldown
  • Reduce ROF by 10%
  • Increase Projectile Speed to 2000m/s no!
  • Destroyers reduce speed and add weapons (for standard classes) with slow speed big damage and no explosion, like tharok, but not especially for recon… for recon increase thai’thaq damage to destroyers.
  • Active Modules leave all except gravlens
  • Gravitional Lens
  • Reduce Active anomaly range to 4500m
  • Reduce anomaly size to 750m
  • Reduce pull range to 1750m
  • Increase Damage/destroyer to 5000/s
  • Decrease damage/ships too 500/s
  • Increase Eye-damage to 7500/s Destroyer 1000/s Normal Ship
  • Increase cooldown to 100s too much
  • REMOVE friendly pull unrealistic
  • Main Weapon
  • Coilgun it needs buff
  • Damage/hit to 1500 buff
  • Spread from 0.5-2 buff
  • Decreese Projectile speed by 8% buff
  • Increase ROF by 15%
  • Range to 4500m
  • Halo
  • Damage/hit to 3750 less
  • Increase Projectile Speed by 15%
  • Increase ROF by 6%
  • Range Limit 6000m
  • Meson
  • Increase ROF to 800/s
  • Spread from 0.4 to 3.5 ? It has more spread
  • Decrease projectile speed by 10%
  • Range Limit 5000m

 

Even though I agree with nerfing alien ships further to restore balance, but from Gaijin’s point of view, alien ships are one of their major money maker, so I don’t believe publisher will allow devs to nerf alien ships that much. Look at the recent changes, you must get parts to make ship modules and weapons, you must trade with other players with GS to get rare parts, 50 GS 3h booster in store, alien ship cost $49.99 as DLC, Tournment no longer gives GS, etc.

Gaijin’s is cheating like a bad scammer. In game store is showing me USD prices but when it redirecting me to trasaction site price is same number but with EUR. For exaple 49.99 EUR = 58.29 USD. This is not acceptable.

 

29 minutes ago, MuflonUrsrs said:

Gaijin’s is cheating like a bad scammer. In game store is showing me USD prices but when it redirecting me to trasaction site price is same number but with EUR. For exaple 49.99 EUR = 58.29 USD. This is not acceptable.

 

They linked all prices to euro after their currency went to $hit in '14 ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

The suggestion is rather unrealistic if taken into account the numbers, without them it might be something.

And jump crystals can be left the same, but the charge reload time should just be a few seconds higher. Nothing else should change. Though maybe it’s description should actually include the distance multiplier per consecutive jumps.

Jump crystal is one of the only special module that is really broken, if you already seen a tai’kin as a last survivor in combat recon you know what i’m talking about.

Charge should be reduced to 3 and reload time should be higher

I think the best way to nerf a weapon is to make it so that its only useful if you use ammo that you either pay for or manufacture like super cooled charges.

 

Come up with more/better ammo types and then nerf the weapons and then make it optional to make them useful by buying or manufacturing this said ammo.

 

Its hilarious how many people wouldn’t even know to use the new ammo so things would even out naturally through ignorance. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

9 minutes ago, xXConflictionXx said:

I think the best way to nerf a weapon is to make it so that its only useful if you use ammo that you either pay for or manufacture like super cooled charges.

 

Come up with more/better ammo types and then nerf the weapons and then make it optional to make them useful by buying or manufacturing this said ammo.

 

Its hilarious how many people wouldn’t even know to use the new ammo so things would even out naturally through ignorance. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

 

Like tharkth lol. Useless without Iridium slugs.

4 hours ago, TheDarkRedFox said:

 

Like tharkth lol. Useless without Iridium slugs.

On destroyers too?

Just now, AKmatiAK said:

On destroyers too?

 

If you want to engage them at point blank it’s fine. XD

I’d like to have a real good emergency counter close range measure against pesky interceptors especially against the f** Tai’Kin for my engineers : like emergency minefield ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

1 hour ago, avarshina said:

I’d like to have a real good emergency counter close range measure against pesky interceptors especially against the f** Tai’Kin for my engineers : like emergency minefield ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Well you’ll have something even more dangerous on the waz’got so byebye tai’kin ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

53 minutes ago, EndeavSTEEL said:

Well you’ll have something even more dangerous on the waz’got so byebye tai’kin ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Oh no but I’m only just starting. XD

Yaaas!

I suggest that instead of nerfing alien ships and destroyers, the devs buff classic ships with special anti destroyer and anti alien modules.

Heck, the manufacturable ammo that does 100% extra damage to alien ships (30% damage to elydium ships) works pretty well in my opinion. If it wasn’t so darn expensive to make alien ammo…though.

 

This would also help leave the star conflict storyline intact. Storyline wise, it makes way more sense to have destroyers and elydium ships as overpowered as it is.

 

Either way I do agree something needs to change, PvP is getting sad with the imbalance, only co op and PvE seem to be doing fine now. ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)