Hello Guys! ”)
After talking with many players ingame and hearing all different sides about the game in its current state, I’ve decided to make an entire massive list of what needs to be changed to make Star Conflict the game it has the potential to be.
Everything listed here is a recommendation! All of it is subject to change for better/worse based off user input.
ALL comments welcome! ”)
Problems:
- Thar’Ga
- Special Modules
- Hive
- Reduce damage to 325/second
- Reduce ROF to 50/m
- Reduce Range to 1750m
- Reduce Drone Repair to 1000 This ship is a Gunship not an engineer, it shouldn’t be able to heal that much.
- Combat Reconstructor
- Reduce Heal/Damage to 30%
- Reduce range to 250m
- Reduce Damage/s to 300 Thar’ga isn’t a guard, it does not need a pulsar.
- Increase Cooldown to 45s
- Condensing Crytals
- Reduce Damage to 1000-10,000
- Reduce Cloud to 300m-50m
- Reduce Speed to 500ms
- Reduce Healing to at least 3000
- Crystal Predator
- Reduce Damage Max to 7500 Again NOT a Guard
- Reduce Hull repair to 3500
- Active Modules
- Inhibitor Swarm
- Slowdown set to 20% Thar’ga IS NOT a tackler
- Inhibitor Swarm
- Ship Modifiers
- Matter Absorber
- Reduce range to 300m
- Reduce heal to 1000 Thar’ga doesn’t need to heal 50% of its hull on kill!
- Matter Absorber
- Main Weapon
- Thar’Ga’Tok
- Reduce ROF by 8%
- Reduce damage by 10%
- Reduce pojectile speed by 15% This weapon if built right is virtually unavoidable.
- Thar’Ga’Tok
- Hive
- Special Modules
- Tai’Kin
- Special Modules
- Jump Crystals
- Set Charge to 25 Seconds
- Set Charge Max to 3
- Set Crystal Range to 1750m
- Set Jump Cooldown to 3 Seconds
- Quantum Leap
- Set Recharge to 25s
- Set Point-5/s ago
- Return Crystal
- Max teleport :1 Excluding host
- Max range: 5000m
- Cannot teleport ships bigger than a frigate
- Cooldown: 30s
- Range>Jump: 50m
- Active Modules
- Inhibitor Crystal
- Remove. Recon’s do NOT need damage modules, especially ones that deal this much damage.
- Satellite Crystal
- Remove. Recon’s should NEVER slow down ships, they are faster than most thus they should use that speed.
- Crystal Inflitrator
- Damage Increase: 10% vs 20%
- Crystal Destabilizer
- Decrease Active time to 3s
- Increase Recharge to 27s
- Decrease cloud-life to 5s
- Inhibitor Crystal
- Ship Modifiers
- Virtual Particle Condenser
- Reduce healing 200/jump this should never be a replacement for a Repair Kit.
- Camoflauge Shield Refractor
- Provide invisibility if not within 1000m from enemies. Otherwise it’s unfair, replaces Phase Modulator.
- Virtual Particle Condenser
- Main Weapon
- Thar’Ok’Beamer
- Reduce Damage Sphere/hit by 50% Recon’s should NEVER out damage a destroyer.
- Reduce speed by 15%
- Remove homing feature
- Tai’al Launcher
- Add an ammo limit.
- 30 shots/1m15s Cooldown
- Reduce ROF by 10%
- Increase Projectile Speed to 2000m/s
- Add an ammo limit.
- Thar’Ok’Beamer
- Jump Crystals
- Destroyers
- Basic Stats
- Empire
- Increase Hull by 10%
- Increase Sheild by 5%
- Federation
- Increase Hull by 4%
- Increase Shield by 4%
- Set MAX speed w/o Warpgate to 200ms
- Jericho
- Increase Hull by 5%
- Increase Shield by 15% to match the massive hitbox
- Damage increase by 50% <1000m to the ship, large ships like this need a weakness and in real life, they would be extremely vulnerable to firepower up close.
- Empire
- Active Modules
- Pyro
- Reduce Damage to 15,000
- Reduce Cooldown to 30s
- Plasma Turret
- Reduce Range to 3000m
- Increase Damage to 1000/hit
- Increase Projectile speed by 5%
- Gravitional Lens
- Reduce Active anomaly range to 4500m
- Reduce anomaly size to 750m
- Reduce pull range to 1750m
- Increase Damage/destroyer to 5000/s
- Decrease damage/ships too 500/s
- Increase Eye-damage to 7500/s Destroyer 1000/s Normal Ship
- Increase cooldown to 100s
- REMOVE friendly pull
- Blaster Turret
- Reduce maneuver speed penalty by 30%
- Reduce active speed by 15%
- Increase range to 2500m
- Increase damage to 500/hit
- Decrease ROF to 140/rpm
- Decrease Active damage to 30%
- Photon
- Increase cooldown by 10%
- Decrease Energy consumption by 5%
- Decrease range to 7500m
- Increase EM Penalty to 40p/h
- Max stacks 3 instead of 5
- Wormhole
- Decrease warp to 3750m
- Increase cooldown to 60s
- Tempest
- Decrease Damage by 45%
- Max missiles/target: 5
- Max Range 6000m
- Max flight speed 500ms
- Multiphase Shield
- Increase Passive to 50
- Increase Shield bonus/allies to 500m(Team protect, so they don’t have to huddle so close to get explosive damage.
- Increase active bonus to 150 BUT when active the player looses the resistance
- Increase Active time to 5
- Recharge to 28s
- Pyro
- Main Weapon
- Coilgun
- Damage/hit to 1500
- Spread from 0.5-2
- Decreese Projectile speed by 8%
- Increase ROF by 15%
- Range to 4500m
- Halo
- Damage/hit to 3750
- Increase Projectile Speed by 15%
- Increase ROF by 6%
- Range Limit 6000m
- Meson
- Increase ROF to 800/s
- Spread from 0.4 to 3.5
- Decrease projectile speed by 10%
- Range Limit 5000m
- G’Thar’Du
- ROF-Perfect with new update
- Decrease Projectile speed by 15%
- Remove pull for agile ships
- Max pull speed= 80ms
- Coilgun
- Basic Stats
- Special Modules