How do you see the green queue bars?

In some of the NASA videos I have seen, NASA seems to have those green, sideways queue bars.

 

specifically: 

 

I have looked at the “[May 08 2014 07:28 PM](< base_url >/index.php?/statuses/user/240189-xkostyan/?status_id=3427)” profile feed of xKostyan and i went to this:

 http://i.imgur.com/SiHE6uw.png .

 

 

//

 

 

While the game wasn’t on, I typed the pointed at line of xml and saved it as xml into the same file location.

 

Local Disk > Users > Insert Name Here > My Documents > My Games > Star Conflict

 

I replaced the old user_config with the new one.

 

// 

 

I logged back on and it wasn’t there.

 

//

 

So can someone provide the exact XML line needed?

 

If that isn’t possible, can someone explain why?

 

If the devs removed that feature, tell me why would they possibly do that? It isn’t cheating or anything. It just provides more information.

Hint, it has to do with the cl_ient, and shows the Mm Queue Info. :wink:

it’s on the screenshot.

I looked through xKostyan’s screenshot several times. Are you talking about the 5th line below the arrow? Do I need to switch it to the same value? Thanks for the hint if I guessed correctly.

After editing the xml you gotta use that chat command in game:

 

/set cl_showMmQueueInfo 2

Ok, let me make sure and correct me of I’m wrong please.

After I put in the new line of XML and I change the “MM Queue Value” then I type “/set cl_showMmQueueInfo 2” ingame.

Do I do this every single time I log in?

You should not have to enter the command again (I think).

The XML just stores the settings you set in game. So if you execute the above command, and exit the game, it will be written into the XML. If you write it into the XML and start the game AFTER that (running game will overwrite your modifications when it exits), it’s the same as if you executed the command. Very simple, really. I have no idea why they use XML for this one level config structure, INI files are much better suited (less boilerplate).

The XML just stores the settings you set in game. So if you execute the above command, and exit the game, it will be written into the XML. If you write it into the XML and start the game AFTER that (running game will overwrite your modifications when it exits), it’s the same as if you executed the command. Very simple, really. I have no idea why they use XML for this one level config structure, INI files are much better suited (less boilerplate).

 

Nice story, but the /set command was removed from the client a long time ago. 

 

And XML is a clearly defined, robust, structured format that allows for flexible, easy and safe cross-platform and cross-language use?  Why complicate your life by using a non-structured format that you have to define yourself first and are then stuck with and which will probably fail when one day in the future you need to store something you hadn’t thought of? It makes all the sense in the world to use XML or a similar format. Besides, they’re using XML for more than that one file. Not that any of this is relevant, the file is in XML format and that’s that.

And XML is a clearly defined, robust, structured format that allows for flexible, easy and safe cross-platform and cross-language use?  Why complicate your life by using a non-structured format that you have to define yourself first and are then stuck with and which will probably fail when one day in the future you need to store something you hadn’t thought of? It makes all the sense in the world to use XML or a similar format.

 

So you say that INI is not defined? Wut.

Robust? What does robust mean in the context of text files?

Structured? Yeah, INI has a clear structure: categories in [], everything under that is in that category until a new category is defined, comment lines start with a semicolon. What is not structured here? It’s a flat structure, just like the first file systems were flat. But it’s perfectly structured.

Flexible? Yeah, if you need the flexibility. But preparing for World War 3 is not really a rational thing when you write config files. Note that there are no rules for what can be a section name, so you can make layered structure in INI too, but if you really need it, you probably would be better off with XML.

Easy? Compared to INI files? You  want  to make me laugh?

Cross platform and cross language? We talk about TEXT files. Both INI and XML has really good support in most languages, though XML is much more complex to parse and handle, because flexibility.

 

 

Besides, they’re using XML for more than that one file. Not that any of this is relevant, the file is in XML format and that’s that.

 

That is the only good point you made. But it’s a definitive one.

Cross platform and cross language? We talk about TEXT files.

Do you have any idea how many text file formats are out there? The amount of characters and character combinations that count as line terminators alone is hallucinating.

My log analyzer uses an xml config file as well btw, sue me. :wink:

Do you have any idea how many text file formats are out there? The amount of characters and character combinations that count as line terminators alone is hallucinating.

My log analyzer uses an xml config file as well btw, sue me. :wink:

 

I have a pretty good grasp on it, also on the fact that most text file reading libraries hide this from you. Even with the encodings you should be fine, UTF-8 is perfectly ASCII compatible if used on the ASCII subset.

 

I have no problem with people using an overly verbose format which serves needs they don’t have as long as i don’t have to edit it. Sooner or later though, you will want to edit it.

i put it the set command and the game replied

 

Unknown Chat Command (/help) 

i put it the set command and the game replied

 

Unknown Chat Command (/help)

the /set command was removed from the client a long time ago.

i put it the set command and the game replied

 

Unknown Chat Command (/help) 

 

And did you write /help? People usually don’t use the documentation even if it screams to their face.

i did type "/help?

what do i do next :crazy:

And did you write /help? People usually don’t use the documentation even if it screams to their face.

 

Geeks and or IT people are the WORST in that department … it like who needs documentation or users manuals… 

Geeks and or IT people are the WORST in that department … it like who needs documentation or users manuals… 

 

Well yeah, but that’s because we/they have a healthy sense of confidence handling stuff. Programs usually hold some conventions, like --help or /? gives you the help, and some other stuff. And we/they don’t come to the forums asking without any clue to the world. 

Well yeah, but that’s because we/they have a healthy sense of confidence handling stuff. Programs usually hold some conventions, like --help or /? gives you the help, and some other stuff. And we/they don’t come to the forums asking without any clue to the world.

And yet this entire thread is about an undocumented feature. :wink:

And yet this entire thread is about an undocumented feature. :wink:

:Dwop  thats the spice of life  :Dwop