How can anyone say this game is balanced?

Ok. here is my major issue and I know that my friends who tried this game got fed up and left due to it as well and frankly I want to find something else to play too. The ships when maxed out within two or three ranks of each other may be fine but for the match maker to put rank 4 ships with a few syn lvls  and mk. 2 guns and abilities against a team with rank 6 ships maxed out syn lvls and mk. 4 guns and abilities there is no chance and the game isn’t even fun. As a matter of fact this game is just a hair short of causing my fist to go through my monitor. I am at the point now that if I die two or three times without breaking someone shield I just get up out of my chair and leave. Why the hell would anyone want to play a game that puts you at such an unfair disadvantage? I could handle it if you could catch up in each tier in a week or two but no it takes months of playing to get everything on a rank 8 ship to mk. 4. We are talking about a single ship! It is complete garbage and they need to find a way to fix it.

You also had a squad on your team. Concentrate your firepower in the randoms, stay together and support each other.

We all suffered the first steps into this game, being killed and not knowing why. I can tell you that purples don’t matter as much as a pilot awareness and teamwork. Keep playing, ask for advice and level up your ships.

Is what we did, and i wish I could do it again, since it was very rewarding.

Problem is this: The game isn’t balanced. They are attempting ‘imperfect balance’ similar to League of Legends, but failing.

 

This results from there being so much choice in customizing ship setups, implants, etc. Sooner or later someone will discover a meta-game that breaks most of the other builds. This normally wouldn’t be an issue, except that discovering new meta-games that can break the current status-quo is very, very difficult because there are ships and modules that are just straight up inferior. That also means new players who don’t know about the current meta-game will find their experimental builds almost useless.

 

And then there are just some things that will never change. Hull tanking is superior to Shield tanking. Damage Resistance is more effective at increasing survivability than Volume or Regen. Hitscan laser weapons are easier to use.

 

The majority of the problem results from too few “viable” choices. A large part of this is that not all ships of a given tier can use all of the implants for their tier, but only those up to their rank. This leaves only a few ships in each tier that can be used to their full potential, while others are kneecapped. This in turn results in a very narrow meta-game surrounding those few ships.

 

And then there is the problem of module upgrades. Used to be that upgrading a module increased it’s good features, but also increased it’s bad features. In other words, you could give yourself a Purple Galvanized Hull that added +30 to each resistance type, but you’d also exponentially increase the negative effect on your Rotation Speed. Unfortunately, they did away with this and settled for each successive upgrade being completely better with no drawbacks…

 

So yes, there are problems. Unfortunately, progress comes very slowly around here, if it happens at all.

U need to go into a corporation immediatelly that tells u the basiscs of the game, otherwise its unplayable. LampshadicAcademy is a good place to start.

Whatever fanboys are fanboys. You’re right, there is nothing wrong with the game. Keep your niche players while the new people get frustrated and leave.

Whatever fanboys are fanboys. You’re right, there is nothing wrong with the game. Keep your niche players while the new people get frustrated and leave.

The game isn’t balanced.

 

Just in case you missed it the first time.

Maybe he wouldn’t have learned anyway…

Whatever fanboys are fanboys. You’re right, there is nothing wrong with the game. Keep your niche players while the new people get frustrated and leave.

Maybe coz we were frustrated and stay… Becoming better by learning.

There are wrong things with this game. It isn’t balanced, the matchmaking is a mess, there’s a high learning curve and somewhat, a high grind. But we just hope for it to be better.

The game is still fun when it comes to smash things and fastpaced space pvp action. Plus, it litterally reward good players : you gain more synergy when you perform better (or at least, know how to trick the game and lead it to think you did good :smiley: ). Going for objectives on a fast maneuverable ship is a good way to start, you’ll learn how to fly and avoid fighting, wich can be unfair at first.

 

But really, you need to find buddies who can teach you how the game works. Even if I consider myself a vet, I can sometimes just screw my ships build and  need to try different setting before reaching the good one that fit my playstyle. How could you, a newcomer, know how to play without help? That’s maybe another flaw of this game, but at least it reward socialization.

 

Coming with this kind of mind won’t make us help you. Ask for ship’s template, how to use them effectively, and tips about the game, and we might respond kindly.

 

Upgrading mk.IV is really really far from the first thing to do in this game. You’ll just don’t know what the important thing to level is and waste valuable ressources, plus, as I always say, I can do just fine with a full mk.II equipped ship (currently, I level the command line without any purple module). Synergy level is the first thing that matters. You start to do good at synergy level 6 - 7. I have to conceed, sometimes, it could be hard to reach without a good team.

Two things I guarantee you are doing wrong.

  1. positioning. Get too far from your allies or too far out of cover and you will die. Experienced players actively look for people who are out of position to make easy kills. Stay with the group, and if your ship is low rank, low level or using weak modules don’t get out in front. Don’t chase weak enemies either. Smart players will lure you into ambushes.

  2. Target selection. If there’s a player who just won’t die, stop trying to kill them and kill their allies instead. Shoot enemies your allies are shooting. Attack people who are on their own. Prey on the weakest first.

This is a team game, and even weak ships can play a part. You just have to learn what your role is and where your limits are.

I disagree with SoldiersFortune in many things (ill quote a few below) and i also disagree with some other comments, specially the first one:
The mayor factor that determinates succes or fail in PVP is simply: pilot skill. If you know what to do, you do it well, you coordinate with your team, have situation awareness, bla bla, etc etc, then it doesnt matter much wich ship you run, the synergy lvl, the equipment lvl (mk1-2-3-4), specially at random PVP.
A few weeks ago i made a fresh new account, no GS invested on it at all. Clean start without boosters. I reached R9 in 1 day (12 hours in game, 8 hours and 30 minutes in combat). I made 1,55 w/l ratio (it was much better before getting to T3), 6 kills per battle, 6,3 assists per battle, etc. You can check PapitasLais profile. My first games where extremately easy, using only mk1 (i got 11 consecutive wins without much effort), T2 games where easy, using a few mk2 items (i got near 5 W/L ratio there).
Any way, my point is, skills is the most important, equipment, implants and whatever dont do as much difference (first implant of each new tier is usually the best one), specially at T1 and 2 where you have very little options for modules or weapons.

And then there is the problem of module upgrades. Used to be that upgrading a module increased it’s good features, but also increased it’s bad features. In other words, you could give yourself a Purple Galvanized Hull that added +30 to each resistance type, but you’d also exponentially increase the negative effect on your Rotation Speed. Unfortunately, they did away with this and settled for each successive upgrade being completely better with no drawbacks…


And then there are just some things that will never change. Hull tanking is superior to Shield tanking.

 

Oh you are so wrong…where did you got that idea? If you upgrade a galvanized armor (or any module that has a drawback), the module itself will show an increase in the positive effect and the negative effect will maintain just the same as it was in mk1, you can also check your ship stats and check how they also maintain.

Shields regen by themselves (not much but it is something), shield heal mods usually heals a higher amount (for interceptors is nearly double heal) and cooldown time is nearly twice as fast. They are bigger and resist less (except for a guard using phase shields)…but its part of the advantages and drawbacks…shields are great for hitting and running, healing and then comming back, or guarding a place with cover.

Oh you are so wrong…where did you got that idea? If you upgrade a galvanized armor (or any module that has a drawback), the module itself will show an increase in the positive effect and the negative effect will maintain just the same as it was in mk1, you can also check your ship stats and check how they also maintain.

 

Clearly you didn’t read. Back around beta build 0.7, modules with drawbacks used to increase both the benefits and negative effects when upgraded. Key word: USED to.

 

As you have so cleverly deduced, that is not the way it works NOW. And that is also part of the problem. Everything just gets more and more powerful, without any drawbacks to balance it out. Thus, you have a virtual arms race.

 

-random stats and stuff about shields being better than hull-

 

Mmmmkay. Go out into a PvP match and try Shield Tanking with a Jericho LRF that has 3 shield slots. Then try Hull Tanking in an Empire LRF that has 3 hull slots. Then come back here and tell us what you have learned.

Soldier, if you would’ve read my entire post, you wouldnt be replying all of that. My first paragraphs were intented to explain how ACTUAL game works now, and how skill and team play are the most prominent factors. Therefore your sentence: “Everything just gets more and more powerful, without any drawbacks to balance it out. Thus, you have a virtual arms race.” has no substance at all.

About the second quote you made from me (funny 'cos i didnt write any of those words at all), you didnt read/understood again what i explained about shields and hulls. What i tried to you to understand was simply that shields are better than hulls regarding to regeneration. So yeah, go compare who tanks more in little time with little regeneration, excluding the situation where shields have advantage over hulls and instead place the situation where hulls have advantage over shields.

Two things I guarantee you are doing wrong.

  1. positioning. Get too far from your allies or too far out of cover and you will die. Experienced players actively look for people who are out of position to make easy kills. Stay with the group, and if your ship is low rank, low level or using weak modules don’t get out in front. Don’t chase weak enemies either. Smart players will lure you into ambushes.

  2. Target selection. If there’s a player who just won’t die, stop trying to kill them and kill their allies instead. Shoot enemies your allies are shooting. Attack people who are on their own. Prey on the weakest first.

This is a team game, and even weak ships can play a part. You just have to learn what your role is and where your limits are.

i agree i start play 5 days ago i am already on t3 ships  none of them have any upgrades but that dont stop me to get 4 or 5 kills almost every game 

i suggest fighter tackler for beginners  cloak up get doomsday misile and pray for people u can kill 

Ok. here is my major issue and I know that my friends who tried this game got fed up and left due to it as well and frankly I want to find something else to play too. The ships when maxed out within two or three ranks of each other may be fine but for the match maker to put rank 4 ships with a few syn lvls  and mk. 2 guns and abilities against a team with rank 6 ships maxed out syn lvls and mk. 4 guns and abilities there is no chance and the game isn’t even fun. As a matter of fact this game is just a hair short of causing my fist to go through my monitor. I am at the point now that if I die two or three times without breaking someone shield I just get up out of my chair and leave. Why the hell would anyone want to play a game that puts you at such an unfair disadvantage? I could handle it if you could catch up in each tier in a week or two but no it takes months of playing to get everything on a rank 8 ship to mk. 4. We are talking about a single ship! It is complete garbage and they need to find a way to fix it.

welcome to star conflict, where new players quit because the low tiers are full of farmers, and points don’t matter.

welcome to star conflict, where new players quit because the low tiers are full of farmers, and points don’t matter.

 

Necro much?

There will be a new rank system in the near future, therefor let the old topic rest:)