Hidden ship bonus parameters

Hidden ship bonus parameters

 

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In our game there are various bonuses for our ships, however not all of them are visable at the moment.

With this thread we want to explain you the not visable bonuses:

 

At first:

All ships receive additional bonuses on parameters depending on their role.

 

Interceptor: Recon

Recon Interceptors have a larger sensor range and the speed for capturing beacons/bombs is increased. In addition they have +15% increased critical hit chance.

 

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Interceptor: ECM

ECM Interceptors have +10% hull and shield strenght.

 

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Interceptor: Covert Ops

Covert Ops Interceptors have +15% increased critical hit damage.

 

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Attack Ship: Tackler

Tackler ships have 20% reduced afterburner energy consumption.

 

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Attack Ship: Command

Command ships have +15% base speed and energy regeneration.
 

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Attack Ship: Gunship

Gunships have -10 units resistances to all types of damage, but as compensation damage is increased by +5%.

 

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Frigate: Engineering

Engineers have +10% flight speed, but they only have 4 turrets.

 

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Frigate: Guard

Guard Frigates have a lot more shield and hull strength, but for that they have -5% flight speed. They have only 4 turrets.

 

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Frigate: Long Range

Long Range Frigates have -20% shield and hull strength, but they have 6 turrets.
 

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Second:

In addition to the role bonuses, there are also individual bonuses for ships. In order to have a closer look we prepared the following list:

 

Hercules 2 +10% Flight Speed
Prometheus -23% Afterburner energy consumption
Prometheus 2 +10% Flight Speed
Neuron +10% Flight speed
Katana type S +10% Flight speed
Lance type S +20% Turn rate
Dagger +30% Rotation speed
Arigato AE -23% Afterburner energy consumption
Alligator-M +30% Rotation speed
Honor +30% Rotation speed
Crus type Q +20% Energy regeneration
Kris type S +20% Energy regeneration
Hawk-M +20% Energy regeneration
Eagle-B +10% Flight Speed
Dvergr +100% Sensor range
Dvergr 2 25% Turn rate
Nibelung +20% Energy regeneration
King Nibelung -23% Afterburner energy consumption
Hawk +100% Sensor range
Hawk-Eye +20% Turn rate
Iron Harpy +25% Turn rate
Acid Hydra +35% Energy
Atlas +20% Energy regeneration
Priest Bartle +30% Energy
Ira Deus +30% Rotation and strafe speed

 

These bonuses are added to the role bonuses if they are the same.

 

And third:
All dead-end branch ships have +5% movement speed, which can also add up with role- and individual bonuses.

 

Thank you for this.

Thank you so much Error, and the Dev’s who helped to compile this list. Unless it was all Error, then all the thanks go to you.

Thanks for listening to my suggestion that this information get posted. :slight_smile:

Always appreciated, Error. :]

This is really nice :smiley:

The players asked for it, the devs collected it, Error translated :slight_smile:

We have seen some misunderstanding on the matter, and decided that it will be good to give players more info on the topic.

So, with this new info - have a good fight out there in the space! :wink:

And third:

All dead-end branch ships have +5% movement speed, which can also add up with role- and individual bonuses.

 

personally i think they should get a bit more than just 5% speed. it’s money spent that goes nowhere.

personally i think they should get a bit more than just 5% speed. it’s money spent that goes nowhere.

the death end branch can take advantage of final lv implant of tier, thath is good is another bonus and you can chose whath you whanth.

Plus more reward! :slight_smile:

Frigate: Engineering

Engineers have +10% flight speed, but they only have 4 turrets.

 

 

Frigate: Guard

Guard Frigates have a lot more shield and hull strength, but for that they have -5% flight speed. They have only 4 turrets.

 

Right now this ain’t true for guards. Comparing it with engineers they have the same amount of defence, but the engineer can repair himself… Seems a bit unfair to penalize the guard and give the engi some more attributes…

This topic needs update. After the changes and the fact that there are no dead end ships anymore. Except R14 and 15.

This topic needs update. After the changes and the fact that there are no dead end ships anymore. Except R14 and 15.

 

Offhand I know that Machete (R4 tackler) and Hydra 2 (R6 engie) are dead end ships.

The ship tree(And ship bonuses) need a revamp anyway,

Most of them are fine as they are but all ships do need atleast 1 link, since dead-ends are terrible(Exept at T5 R14/R15 until T6 is released) I could setup a ship tree, but I don’t think the ship tree is of any priority currently.

 

And some ships need an actual bonus to their role, or a different bonus since their current one is a joke(I’m looking at you T4 Premium Jericho Guard Scimitar)

Offhand I know that Machete (R4 tackler) and Hydra 2 (R6 engie) are dead end ships.

ricasso was and its speed was OK, but they reduced that with the introduction of T5.

Offhand I know that Machete (R4 tackler) and Hydra 2 (R6 engie) are dead end ships.

Hydra 2 leads to the Phobos (instead of the Acid Hydra, which would make slightly more sense) but it retains the speed bonus. Machete on the other hand, while being a true dead end, never had a speed bonus to being with and doesn’t have one now.

 

The ship tree(And ship bonuses) need a revamp anyway,

Very much so.