Guided Torpedo sound glitch (sound still heard after torpedo destruction)

Short and sufficient bug report:

 

When I launch a guided torpedo on my Long Range Torpedo Frigate and if my missile will get destroyed by missile defence (Guard’s module), I will still hear the sound of the torpedo!

The sound will eventually end, like it would when a torpedo would self-destruct at 10000 meters.

 

How to replicate this bug?

 

There are 2 ways.

 

Enter PvE scenario (Captured Dreadnought scenario) with Ira Deus or Mauler and launch a guided torpedo. It will instantly get destroyed by missile defence bot (Anaconda).

 

Custom match: Combat Recon, modified match. One Captain is a Guard frigate, the other one is a Torpedo frigate. Launch a torpedo, while Guard activates his missile defence module.

Can be done in less than 3-4 minutes.

it has been reported here before, but not fixed yet:

[http://forum.star-conflict.com/index.php?/topic/28082-guided-torp-sound-keeps-playing-after-being-stopped-by-missile-shield/](< base_url >/index.php?/topic/28082-guided-torp-sound-keeps-playing-after-being-stopped-by-missile-shield/)

 

(and its not just the sound)

Similar thing with doomsday. You can see the missile trail going to enemy even after being cancelled by AMS