3 hours ago, niripas said:
Koro, while I agree that station protection shouldn’t work like that, but I know why Skula said it’s not a bug. Read this:
There is no mention of debuff in the description. So it does protect you from the DAMAGE, but Signature Masking is a DEBUFF. So station protection is not protecting you from triggering an attack by debuffing nearby NPCs or players even in passive mode. And that makes you an aggressor. And takes off your own station protection.
We should get an explanation how Station Protection should work by design first, otherwise raising bugs without knowing what was intended doesn’t do any good.
No-no not so fast: If I read it like a legal text it states that a pilot in station protection “can’t attack other pilots” - would include debuffs from Signature masking - not? Why? In PvP,Co-Op, PvE I can’t attack with debuffing modules nor engineer drones other than (red) enemies.
So it should be likewise in regard to open space: for all pilots with station protection activated shouldn’t be able to attack all ships under station protection (blues), including blue NPCs, and neutral players w/o station protection (yellow) in regard to main weapons, secondary weapons (missiles), special modules, active modules and passive modifiers (as well as specials like attack drones of engineer frigates). Station protected (blue) pilots should remain in station protection even if they attacked a red (criminal status) player in non PvP zones in open space! Why? Because pilots under station protection activated can attack enemy NPC in open space and remain under (blue) station protection, so they should be able to attack criminal status players ( maybe aggressor should be exempted in regard to players but not in regard to police NPCs - unsure about this).
I see a problem only in the description text above(‘Station protection activation’) that lists the exeptions: low karma, agressor status, criminal status, open space PvP zones, and : 'hostile NPC attack’. That’s the kicker here I guess, not that Signature masking is a debuff module.
But NPC also come in blue and red variants - logically following that station protection on should include '‘can’t attack other pilots’ in regard to blue NPCs, as I said above. I this case under station protection on for your ship, you shouldn’t be able to trigger any ‘agressor’ (red) and successive ‘criminal’ (red) status while in Station protection at all, safe open space PvP zones and low karma (or maybe even not there - for newbies to look around safely - not sure).
Personally, I am frustrated a bit about how most engineer drones are acting in open space. Under yellow status (station protection off) you may incidentally and unwanted trigger NPC attack by explosion weapon near a blue NPC and get aggressor, then you try to get non-hostile and fly away but the police fly after you and get constantly shot by engineer drones and eventually puts you into ‘criminal status’ then you will be killed quickly. Not optimal.
Only engineer drones I know off which don’t act in this way were the engineer drones of the r8 Phoenix (‘Phoenix drones’) they can be switched off into 100% non-attack repair mode: this we should have for all engineer drones (especially worth for inferior self-healers like Wazgot (and Phoenix - that’s why Phoenix has it I guess- brilliant design! lets you feel to have control over success or failure a bit more) ).
I hope I did not get the crucial thing wrong here. The description text of the ‘Station protection activation’ feature may be misleading like so many other description texts…