I feel like guard frigates really start to shine in T3. With nukes being a good way to clear enemies off a beacon, the guard frigate’s missile shield can be the difference between your team getting vaporized in a couple explosions or holding the field. Also, with interceptors relying heavily on speed and agility to stay alive, the slowing field can make them keep their distance - again aiding your team in taking/holding beacons.
I was undecided on whether I should pick slowing field missiles or normal EM missiles on my tackler, but I guess on a guard frigate the choice is obvious. :P
As for the missile shield… does it still take out Jericho frigate torpedoes?
k it works, you need to use the background to your advantage, waiting for your cross hairs to reset after each shot to keep the accuracy up, but the speed is indeed great for keeping up with a hydra 2, or probably any other kind of engie since they don’t go full bore all the time anyways, unless they’re trying to die or something.
adding your fire to an allies works pretty awesome
Oh god I can’t just delete old posts to reconsolidate them into one? Man I filled this topic up.
Tried it out last night. Though it has lower damage as compared to my Raptor, overall it’s still pretty sweet. Needed to pull back every now and then to recharge my shields, but then again that’s a standard tactic for frigates with long ranged weapons.
I’m still not getting the hang of phase shields… Against railguns, I typically put on thermal resistance, and against plasmas I switch to EM resistance. Lasers hurt shields either way: xenon lamps make up for the reduced efficiency, and microwave has great damage to shields even with the damage penalty. I can’t gauge by seeing how fast my shields drop either, especially if I’m being mobbed by ships with a variety of weapons.
I’m also filing up this topic. I have a double post up there also because I couldn’t find a way to edit a post and put in another quote. ><
EDIT: Just realized how. I feel dumb.