At least it’s still more complex than the Particule Purge button.
For Running away N.oob recons is pP best medicine
And you have Trouble to press pulsar and Torpedo? …god just faceroll your Keyboard 1234 pulsar slowfield 2 selfheals, Not for no reason i See So many Guards xD
And you have Trouble to press pulsar and Torpedo? …god just faceroll your Keyboard 1234 pulsar slowfield 2 selfheals, Not for no reason i See So many Guards xD
lol mate. the issue here isn’t the press the buttons, but to keep the interceptors from insta-canceling your prop inhib with their counter CC and zooming away to safety, and/or getting the “torpedo crap” to actually hit them en-masse.
Because quite honestly no self respecting and capable interceptor pilot will let himself get into pulsar range if he sees it coming. If he knows what’s up, the interceptor will always win. The only way for a frig to win VS a competent pilot is to arange the situation such that the interceptor pilot doesn’t know what’s up.
Which takes a different skillset than “aim reticle, press button, keep proper position.” So people who’s idea of what counts as “skill” is restricted to the above tend to dismiss this.
In T2, I found Alligator C much better than jericho’s Guards to perform this move.
With Jeri’s frigs, either I get tons of kills and hold the frontline, Or I’ll be dead in less than 2 seconds. Never really happened with Gator-C
Welcome to T2. The Alli-C is quite the machine, but not enough to counter a Neuron Zealot in a 1v1 situation. Even in an organized group, the Alli-C is full of downsides, as happens with most Fed/Jericho Guards. The only upside to Federate Guards is their ability to deploy on the field. They are fast. That’s it.
As happens with every other ship role, both have their styles of play. You can’t bunker down on a Fed Guard and expect to be effective and you can’t launch yourself into the abyss on a Jericho Guard, you’re not that manoeuvrable.
Welcome to T2. The Alli-C is quite the machine, but not enough to counter a Neuron Zealot in a 1v1 situation. Even in an organized group, the Alli-C is full of downsides, as happens with most Fed/Jericho Guards. The only upside to Federate Guards is their ability to deploy on the field. They are fast. That’s it.
As happens with every other ship role, both have their styles of play. You can’t bunker down on a Fed Guard and expect to be effective and you can’t launch yourself into the abyss on a Jericho Guard, you’re not that manoeuvrable.
Well I was actually complaining that I was doing better with Alli-C than my Neuron Zealot …
The table itself is for view only, because i did not want accidental screwups on formulas by people. You have to export it or save into your google drive to use it.