Guard Frigate gameplay guide

:learn:

 

How to use guard frigates in t2, VS interceptor swarms, beacon hunt game mode. 

 

notice the partially unsuccessful attack in the second example. Several interceptors survive, and must be cleaned up by the frigate’s team. 

 

http://www.youtube.com/watch?v=quwebVjAEJA

 

;)wt

Yea, i think that cuts it. 

Ints are pretty much food for the bigger ones. 

wtf a guide for this pulsar, torpedo crap Oo?

wtf you need a guide for this pulsar, torpedo crap Oo?

 

At least it’s still more complex than the Particule Purge button.

At least it’s still more complex than the Particule Purge button.

 

50%-50% 

 

f*** guards and PP

At least it’s still more complex than the Particule Purge button.

For Running away N.oob recons is pP best medicine

And you have Trouble to press pulsar and Torpedo? …god just faceroll your Keyboard 1234 pulsar slowfield 2 selfheals, Not for no reason i See So many Guards xD

I’m wondering if only me and Zapp watched the video.

Why is this on guides?..

:learn:

 

How to use guard frigates in t2, VS interceptor swarms, beacon hunt game mode. 

 

notice the partially unsuccessful attack in the second example. Several interceptors survive, and must be cleaned up by the frigate’s team. 

 

http://www.youtube.com/watch?v=quwebVjAEJA

 

;)wt

 

Hmm the link takes to Bail Ball Feast video…   I guess I am a bit too old to figure out if there was a subliminal meaning behind it. 

For Running away N.oob recons is pP best medicine

And you have Trouble to press pulsar and Torpedo? …god just faceroll your Keyboard 1234 pulsar slowfield 2 selfheals, Not for no reason i See So many Guards xD

 

lol mate. the issue here isn’t the press the buttons, but to keep the interceptors from insta-canceling your prop inhib with their counter CC and zooming away to safety, and/or getting the “torpedo crap” to actually hit them en-masse. 

 

Because quite honestly no self respecting and capable interceptor pilot will let himself get into pulsar range if he sees it coming. If he knows what’s up, the interceptor will always win. The only way for a frig to win VS a competent pilot is to arange the situation such that the interceptor pilot doesn’t know what’s up. 

 

Which takes a different skillset than “aim reticle, press button, keep proper position.” So people who’s idea of what counts as “skill” is restricted to the above tend to dismiss this. 

Let me tell you what makes a good Guard pilot:

 

  1. Shove yourself in the middle of the enemy fleet.

  2. Not die.

  3. Pulsar.

 

 

That’s it.

Let me tell you what makes a good Guard pilot:

 

  1. Shove yourself in the middle of the enemy fleet.

  2. Not die.

  3. Pulsar.

 

 

That’s it.

 

In T2, I found Alligator C much better than jericho’s Guards to perform this move.

With Jeri’s frigs, either I get tons of kills and hold the frontline, Or I’ll be dead in less than 2 seconds. Never really happened with Gator-C

I’m wondering if only me and Zapp watched the video.

Obviously!  :lol: 

In T2, I found Alligator C much better than jericho’s Guards to perform this move.

With Jeri’s frigs, either I get tons of kills and hold the frontline, Or I’ll be dead in less than 2 seconds. Never really happened with Gator-C

Welcome to T2. The Alli-C is quite the machine, but not enough to counter a Neuron Zealot in a 1v1 situation. Even in an organized group, the Alli-C is full of downsides, as happens with most Fed/Jericho Guards. The only upside to Federate Guards is their ability to deploy on the field. They are fast. That’s it.

 

As happens with every other ship role, both have their styles of play. You can’t bunker down on a Fed Guard and expect to be effective and you can’t launch yourself into the abyss on a Jericho Guard, you’re not that manoeuvrable.

Welcome to T2. The Alli-C is quite the machine, but not enough to counter a Neuron Zealot in a 1v1 situation. Even in an organized group, the Alli-C is full of downsides, as happens with most Fed/Jericho Guards. The only upside to Federate Guards is their ability to deploy on the field. They are fast. That’s it.

 

As happens with every other ship role, both have their styles of play. You can’t bunker down on a Fed Guard and expect to be effective and you can’t launch yourself into the abyss on a Jericho Guard, you’re not that manoeuvrable.

 

Well I was actually complaining that I was doing better with Alli-C than my Neuron Zealot …

 

I must be an awfull Guard player…

Feds don’t have frigates, they have tanky fighters.

reopening this old thread and talking about adaptative tank on the te rex mk II…

 

Is there anyone who can calculate what’s better in shield slots:

 

  1. 3x adaptatives (42 pts on purple version)

  2. 2x adaptatives and 1x Auxiliary shhield protector (+22% shield strenght on purple version)

  3. 2x adaptatives and 1x Shield protection splitter (this one reduce acceleration by 39.4% but gives 35.8% shield strenght on purple version)

 

I tried doing some math but i went lost…

reopening this old thread and talking about adaptative tank on the te rex mk II…

 

Is there anyone who can calculate what’s better in shield slots:

 

  1. 3x adaptatives (42 pts on purple version)

  2. 2x adaptatives and 1x Auxiliary shhield protector (+22% shield strenght on purple version)

  3. 2x adaptatives and 1x Shield protection splitter (this one reduce acceleration by 39.4% but gives 35.8% shield strenght on purple version)

 

I tried doing some math but i went lost…

Try this

https://docs.google.com/spreadsheets/d/1Vj1crltujP-8n9DkGtUMOeJaQQ_OWmoQXpgldlRipJc/edit?usp=sharing

Try this

https://docs.google.com/spreadsheets/d/1Vj1crltujP-8n9DkGtUMOeJaQQ_OWmoQXpgldlRipJc/edit?usp=sharing

 

Thanx kost… I know i’m a bit dumb but can’t understand how to modify values in the white cells…

lol

The table itself is for view only, because i did not want accidental screwups on formulas by people. You have to export it or save into your google drive to use it.