Okay, so with the new patch, guided torpedoes are immune to AMS. Now for the Jericho LRF pilot, this is a good thing. A great thing really; I love removing all the enemy drones in Beacon Capture and then re-position to protect my team’s beacons. Unfortunately for the Guard pilots, this means they’ve lost the ability to protect drones and team mates from “blip blip blip incoming missile blip blip blip.”
I like blowing stuff up with torpedoes.
I also like blowing torpedoes up. I also like to play support classes. A lot.
Now, the Guard _is not broken. _AMS still pops missiles at range, anomaly generators are sadistically fun to use, pulsar still curb stomps the idiot Interceptor pilot, and the ships themselves are great at point defense medium range combat. They have several modules to choose from, making them versatile ships.
My biggest peeves are the AOE debuffs and their range.
Mass Propulsion Inhibitor and Signature Masking are supposed to make an opponent think twice about going near a location where a guard is protecting; these two modules are supposed to punish the fools who dare to tread upon this patch of space grass. That 1-1.6 km patch of space grass. That’s hardly even a comparable to a pallet of sod for my yard; that’s just a plug, and a crappy looking one at that.
Which comes to my proposal
Give the mods a 40% increase in range. “40%?! What the hell, you’re crazy!” No, not quite, as in application its actually quite modest: on a guard with the 25% range increase buff, you’re looking at 2275 meters on a Mark 3 Mass Propulsion Inhibitor (a 625 meter increase). Which is enough to make an Interceptor feel the effects when they are within range of these debuffs, as most Interceptor pilots feel pretty comfortable with sitting down next to a Guard, drink some tea, have a good chat, and politely bid adieu by killing you or taking whatever you were trying to protect.
“Corentin, what do you mean by ‘feel the effects?’”
Well, my good sir, I mean that when an enemy comes into range of an aoe debuff, they should realize that they have stepped into the wrong neighborhood, and have the opportunity to get out before things get ugly. With the current ranges of debuffs, an enemy will simply go in and out of the propulsion inhibitor range simply because of their momentum carrying them across unless they decide to stop inside the field (lol what), or they just stay out of the weapon masking range and throw fruit at the big fat kid that can’t even run away. The increased range will let the enemy know that they need to make the decision to either stay and fight, or leave, and they need to make it now.
_“Corentin, what the hell, that will mean practically all Interceptor weapons will be in range of debuff! That will shut down Interceptors from killing Guards!” _Signature Masking only affects main weapons, not modules or missiles/mines/nukes/sweet rolls. Your plasma arcs will still hurt like hell, and ECMs will still temporarily turn that hard shell into a hard boiled egg. It will mean it takes either time, or teamwork to kill a guard. Torpedoes can be used to ironically beat up the Guards that previously shunned Jericho LRFs out of combat
To quote from the wiki:
“Guard frigates are designed to protect teammates from enemies and deny areas to the enemy. Guard frigates have strong shields and many defensive abilities, as well as one of the best area effect damaging abilities in the game in the Pulsar. They also have a mobility debuff that is very dangerous to interceptors. However their special abilities are all short range and they are slow to get in position and lack firepower with their primary weapons.”
Currently, that debuff is negligible to Interceptors, and the short range makes me want to outright sell the module.
A 40% increase in range for the debuff modules will still keep them short range, and actually make them very dangerous to Interceptors.
Those are my thoughts, and I welcome any thoughts, suggestions, and arguments. I hope anyone reading this didn’t find my thread to be an eyesore, and I wish you all good luck on the battlefield. o7