G'thar'du nerfed to the ground/other dessy weapons

I was just wondering if this gun is still viable after the massive nerfs it has had over the past weeks

 

and also if the meson is still as good as it used to be or if a r8 archon is better off with a halo launcher instead

 

 

You can build any ship with any weapon and it would be still viable as long as you compensate the flaws of each weapon.

Snotballlauncher was never intended to be just a superior halo launcher, but it is still very irritating to get shot by it. Go for Halo if you want damage, Mezon for close range havoc ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

I think that the gun is fine, just keep in mind that it scales much better with +fire rate rather than +base dmg mods. And works really well with extra cooling (like mods in Engine for overheat cycle or craft cool ammo)

23 minutes ago, xKostyan said:

I think that the gun is fine, just keep in mind that it scales much better with +fire rate rather than +base dmg mods. And works really well with extra cooling (like mods in Engine for overheat cycle or craft cool ammo)

Yes it will be, it will be even better with iridium heatsink IF of course you’re talking about destroyers above rank 8 with their very limited slots - 6 in number. Building a destroyer with just 6 slots, and using 1 or 2 for engine or capasitor tank build is excluded. If the excuse for the destroyer respawn time increase is to keep them at distance, then imo 1 Cov. Ops will just wipe it out in few seconds, not to mention that 2 ships that will swarm it will destroy it sooner.

3 minutes ago, ComWittman said:

Yes it will be, it will be even better with iridium heatsink IF of course you’re talking about destroyers above rank 8 with their very limited slots - 6 in number. Building a destroyer with just 6 slots, and using 1 or 2 for engine or capasitor tank build is excluded. If the excuse for the destroyer respawn time increase is to keep them at distance, then imo 1 Cov. Ops will just wipe it out in few seconds, not to mention that 2 ships that will swarm it will destroy it sooner.

Different weapons/builds/modules/roles start to shine at different ranks.

 

Thank you all for your replies!!

 

 

6 hours ago, ORCA1911 said:

You can build any ship with any weapon and it would be still viable as long as you compensate the flaws of each weapon.

 

Yes, but can I build around it enough to make it good enough with an archon? How could I do so?

 

2 hours ago, xKostyan said:

I think that the gun is fine, just keep in mind that it scales much better with +fire rate rather than +base dmg mods. And works really well with extra cooling (like mods in Engine for overheat cycle or craft cool ammo)

 

So supercooled charges are the way to go with it then, but is it possible to get more fire rate with an archon? I’m not sure if there are iridium heatsinks or something like that for r8

 

3 hours ago, Scar6 said:

Snotballlauncher was never intended to be just a superior halo launcher, but it is still very irritating to get shot by it. Go for Halo if you want damage, Mezon for close range havoc ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

SNOTBALL HAHA, I kinda lean towards long range dps with a dessy so I guess I’ll keep using halo for now! (btw, what would be the recommended build with a meson? 2 electronic guidances and the implant give me 1.5 spread which is still huge; is there a way to further reduce it? should i just use 1 guidance and not waste another slot on another one and stick with 1.9 spread?)

 

 

 

I always liked Halo best but when everyone was using G’Thar’Du and it was the best way to go then I switched to that. But I am thinking about going back to halo on my Tyrant.

 

It would be more ideal for the graze damage to get a buff though. Hitting small ships dead on with Halo isn’t as simple as G’Thar’Du. G’Thar’Du has a large hit box which can be bad too due to hitting obstacles on the way and never making it to the target.

 

Meson is likely the best weapon but its meta is not really the way to go anymore. Long range destroyers seem to be where the money is at these days. That is my own experience of it.

 

Also, Vigilant with Engine Cooler and Iridium Heatsink is a beast. It will destroy all. Best to have long range build with that.

 

So, what are your thoughts Kosty?

5 minutes ago, xXConflictionXx said:

It would be more ideal for the graze damage to get a buff though. Hitting small ships dead on with Halo isn’t as simple as G’Thar’Du. G’Thar’Du has a large hit box which can be bad too due to hitting obstacles on the way and never making it to the target.

 

I agree with the graze damage increase, or maybe they could bump up the explosion trigger radius just a liiiiittle bit, because right now it’s really hard to land the halos IMO

Gtardu was the worst weapon to ever happen, ultra annoying and everyone spammed it, pulls here, pulls there… as for the weapon itself, firerate and projectile speed is the way to go if you want to build around it.

I think on rank 8 Mesons are still the king as a generic weapon that suitable for most engagements, especially with new Static Shields nerf that were literally in the way of Mesons effectiveness vs other Destroyers, but in the light of the fact Mesons are much harder to craft than Gu, Gu is good enough, but if I’d have both available I’d go with mesons.

This build still valid (just replace EM in hull with Crystal Plate if available)
h5yYxfk.png

1 hour ago, ORCA1911 said:

Gtardu was the worst weapon to ever happen, ultra annoying and everyone spammed it, pulls here, pulls there… as for the weapon itself, firerate and projectile speed is the way to go if you want to build around it.

Well, now it’s too weak to be really reliable. People got it/paid for it for a reason.

I can’t really compete with it, even PvE speedruns, like Fire Support and Defence Contract. It’s still doable, but not if, I am the only player left alive.

53 minutes ago, xKostyan said:

I think on rank 8 Mesons are still the king as a generic weapon that suitable for most engagements, especially with new Static Shields nerf that were literally in the way of Mesons effectiveness vs other Destroyers, but in the light of the fact Mesons are much harder to craft than Gu, Gu is good enough, but if I’d have both available I’d go with mesons.

This build still valid (just replace EM in hull with Crystal Plate if available)
h5yYxfk.png

 

Thanks a lot Kostyan! I’ll try it out!

 

Just now, Koromac said:

Well, now it’s too weak to be reliable. I can’t really compete with it, even PvE speedruns, like Fire Support and Defence Contract.

That’s what I wanted to know, I remember you suggested I used a G’Thar’du with my archon but I accidentally bought the r11 one, and wanted to know if you still considered it viable

 

I wonder why people still sell the blueprint for like 6k GS, one would think it’s still as broken as before

4 minutes ago, DgStat1k said:

 

Thanks a lot Kostyan! I’ll try it out!

 

That’s what I wanted to know, I remember you suggested I used a G’Thar’du with my archon but I accidentally bought the r11 one, and wanted to know if you still considered it viable

 

I wonder why people still sell the blueprint for like 6k GS, one would think it’s still as broken as before

Also, in my opinion, G’Thar’Du is lame because when you vs another destroyer that has that then you either both get out of there or both stubbornly kill each other. Kind of like Grav Lens which is also lame. People bringing in another Tyrant to kill me when I’m in my Tyrant. LAME! Massive waste of time dessy vs dessy in most cases.

2 minutes ago, xXConflictionXx said:

Also, in my opinion, G’Thar’Du is lame because when you vs another destroyer that has that then you either both get out of there or both stubbornly kill each other. Kind of like Grav Lens which is also lame. People bringing in another Tyrant to kill me when I’m in my Tyrant. LAME! Massive waste of time dessy vs dessy in most cases.

 

Must be annoying and slow as hell killing eachother that way, you’re right haha, but dessy vs dessy seems like the only way you can consistently hit another ship with your weapons! I don’t mind dessy vs dessy duels, but I haven’t faced anyone that has a thar’du yet (lucky me?)

21 hours ago, xKostyan said:

Different weapons/builds/modules/roles start to shine at different ranks.

Perhaps, but your earlier statement regarding the RoF and not dmg per shot doesnt apply to all destroyers but to some of them. That is of course if the player wants a destroyer that will have enough shields/hull to sustain dmg. Furthermore, the destroyer role with the existing buffs on other ships classes-buffs in terms of equipment-is outdated. Not just from the Ellydium ships, generally all ships at the moment are a direct threat. ECM immobilizes the destroyer and in few seconds shields/hull go down and the destroyer player is back to spawn-after waiting for 45 seconds !

So, what I see here, apart from the G Thar Du “ninja” nerf is:

  1. Huge reapwn time
  2. Huge repair cost
  3. Limit in active modules and/or multi modules
  4. Huge cost to build, not the Rank 8 - Neodium isnt that hard to get
  5. Huge cost of some active modules - sellers ask for an arm and a leg for some active modules, I’m sure everyone here knows that.
  6. Limit to the Destroyer layout in terms of multi-modules. The R8 gets 6 slots, the R11 8 and the R14 9. The whole concept of the destroyers is great but poorly implemented, a destroyer as capital ship shouldnt have the exact same amout of multi-mods slots as the corresponding [by rank] regular tree ships. Prem ships have that with some variations in the layout but the number of modules are the same and makes in a way sence. The destroyers should have had more.

Destroyers are kind of the easy way out man. It’s easy kills but you have to know how to use it. But I do agree that the repair cost is way too high. All it takes is a Plasma Arc spammer to ruin your day then use its spec mod so you can’t see and get pinged by entire enemy, oh look he is completely helpless and can’t see us now so let’s all focus fire him so he can pay ~250k credits and even if he wins the battle after waiting ~45 seconds to get back in and get revenge, he will only get ~175k Credits putting him owing for going into the battle.

 

IRL, if this were the case, I would look for another job! <------------ Pay your employees fairly!

 

3 hours ago, xXConflictionXx said:

Destroyers are kind of the easy way out man. It’s easy kills but you have to know how to use it. But I do agree that the repair cost is way too high. All it takes is a Plasma Arc spammer to ruin your day then use its spec mod so you can’t see and get pinged by entire enemy, oh look he is completely helpless and can’t see us now so let’s all focus fire him so he can pay ~250k credits and even if he wins the battle after waiting ~45 seconds to get back in and get revenge, he will only get ~175k Credits putting him owing for going into the battle.

 

IRL, if this were the case, I would look for another job! <------------ Pay your employees fairly!

 

Indeed, and I agree 100% !

After plasma comes the cov ops ability that the destroyer cant see a thing and the dessy player just sits and waits till the rest finish him off, after that 45 sec respawn time and most of the times there aint enough time to get back because the round ended…Other than that the destroyers are OP some say…

On ‎10‎/‎4‎/‎2017 at 6:36 PM, xKostyan said:

I think on rank 8 Mesons are still the king as a generic weapon that suitable for most engagements, especially with new Static Shields nerf that were literally in the way of Mesons effectiveness vs other Destroyers, but in the light of the fact Mesons are much harder to craft than Gu, Gu is good enough, but if I’d have both available I’d go with mesons.

This build still valid (just replace EM in hull with Crystal Plate if available)
h5yYxfk.png

Cant agree with that, the Meson that is. At close range with curved yes its devastating but over 2,5k meters it barely does any damage. Even at close range if you’re using a Meson Vs another destroyer which is using static, the Meson will not get through or at least 80% wont. Not to mention engineering ships with their own static which is by far better than the destroyer’s, nothing will go through. The Destroyer static, from what Ive seen will block some damage especially light EM. Coil Mortar goes through along with many others unlike the static of engineering ships. The rep drones do not repair decent amounts of HP in a decent time frame unlike all ships that with 1 click can restore a lot of HP but thats another issue, something that needs to be discussed at a dessy thread.

Back to Meson now, at times I use it on a r8 Procyon with speed set up, 1 engine 1 capasitor 1 shield 2 hulls 1 cpu [may not be the best can change it], cpu is Electro. Guidance to reduce its horrid spread. Very effective at close range Vs anything excempt dessies but not always depending on the dessy and its handler. At range its simply bad, Ive tried all variations - flat reflector [adds a lot of range] and Electro, regular and Electro, combos with horizon etc.

As for the static nerf, no comment as its far worse from before. Prior to the nerf was blocking like I mentioned SOME damage and atm is way lower than that. Great job in making the destroyers THE worse class !