Graphic Setting and Smoothness

Hi guys,

 

 

I’m set to 1920x1080, 4XMMSA, 8X AF, shadow,shader and texture set to high, what setting are you using?

 

I notice a little frame drop of 5-15 when start turning into a battle or gpu intensive frame. I sit on averaged around 100-120 fps but I get that little dip(no big thing) especially when following an interceptors point. I was thinking about turning on AAS EQ (Ati tech) the Nvidai one is CSAA and CSAA+ etc… If you are not up with the times and all the new fiddling Graphic card manufactures are doing these days read this http://www.anandtech.com/show/4061/amds-radeon-hd-6970-radeon-hd-6950/10

 

The thing is some games have a very hard time with the Enhanced analyzing modes.

 

The reason behind the dip is you are ether looking at the vast emptiness of space or in a cluster #$@% at a beacon.

 

Have you done any tweaking to improve game smoothness?

 

 

 

Time of this report: 12/17/2013, 14:47:09

       Machine name: 

   Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)

           Language: English (Regional Setting: English)

               BIOS: BIOS Date: 10/20/10 09:47:36 Ver: 08.00.10

          Processor: AMD Phenom II X6 1100T Processor (6 CPUs), ~3.3GHz

             Memory: 16384MB RAM

Available OS Memory: 16346MB RAM

          Page File: 5593MB used, 27097MB available

        Windows Dir: C:\Windows

    DirectX Version: DirectX 11

DX Setup Parameters: Not found

   User DPI Setting: 120 DPI (125 percent)

 System DPI Setting: 96 DPI (100 percent)

    DWM DPI Scaling: Disabled

     DxDiag Version: 6.01.7601.17514 32bit Unicode

          Card name: AMD Radeon HD 7800 Series

       Manufacturer: Advanced Micro Devices, Inc.

 

 

 

          Chip type: AMD Radeon Graphics Processor (0x6818)

           DAC type: Internal DAC(400MHz)

     Display Memory: 4095 MB

   Dedicated Memory: 2022 MB

      Shared Memory: 2073 MB

       Current Mode: 1920 x 1080 (32 bit) (60Hz)

       Monitor Name: BenQ G2420HD (Digital)

      Monitor Model: BenQ G2420HD

         Monitor Id: BNQ7840

        Native Mode: 1920 x 1080(p) (60.000Hz)

        Output Type: HDMI

        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll

Driver File Version: 8.17.0010.1242 (English)

     Driver Version: 13.200.11.0

        DDI Version: 11

[…] what setting are you using? […]

LOW EVERYTHING! 1337 finger twitch skillz FTW!1!!!one!1!!

This seems to be a CPU/RAM bottleneck. No amount of graphic settings will reduce your bottleneck, if your average fps is above 100. The game utilizes GPU rendering very well, and I know which small hickups you are talking about - this has nothing to do with the GPU. It’s the limits of the calculations that your system can do, and sometimes they get bottlenecked. It is not a graphic settings issue by any means, it will still happen even at a lower detail (there are other calculations going on in the background that are not GPU but CPU dependant). And remember, that sometimes it’s just the game engine that has it’s limits that not even the fastest CPU can get rid of small micro stutters that can happen.

 

A good example is Alpha Protocol, a game with quite underwhelming graphics for its performance, and micro stutters very often even on modern high end systems, no matter the amount of graphical settings and tweaks you do, it is just poorly written code.

 

But by all means, SCon has a very well written engine, and those micro stutters even tough probably effect everyone, it is a negligible issue. Don’t bother wasting time on tweaking the settings, you will not be able to get rid of the micro stutter.

This seems to be a CPU/RAM bottleneck. No amount of graphic settings will reduce your bottleneck, if your average fps is above 100. The game utilizes GPU rendering very well, and I know which small hickups you are talking about - this has nothing to do with the GPU. It’s the limits of the calculations that your system can do, and sometimes they get bottlenecked. It is not a graphic settings issue by any means, it will still happen even at a lower detail (there are other calculations going on in the background that are not GPU but CPU dependant). And remember, that sometimes it’s just the game engine that has it’s limits that not even the fastest CPU can get rid of small micro stutters that can happen.

 

A good example is Alpha Protocol, a game with quite underwhelming graphics for its performance, and micro stutters very often even on modern high end systems, no matter the amount of graphical settings and tweaks you do, it is just poorly written code.

 

But by all means, SCon has a very well written engine, and those micro stutters even tough probably effect everyone, it is a negligible issue. Don’t bother wasting time on tweaking the settings, you will not be able to get rid of the micro stutter.

 

Very in-depth answer there thanks :). I agree in the most part they have made a great game performance wise I mean so many horribly performing games out there stitched together atm. I wasn’t going to put much time into it or strain my self to much ;p just wondering if others have smoothed it out.

just wondering if others have smoothed it out.

I have a 60 Hz screen, the game set to 60 fps with fully maxed out settings and it never strays from that. So yes it’s entirely smooth.

60 fps is not enough for me. Can notice the difference in dogfights with vsync on, need a solid 100 fps there for extra smoothness, and there is no screen tearing, so no need to have it capped. I know that your monitor refreshes only 60 frames per second, but somehow it just feels more smooth, faster, and controls feel more responsive.

 

There was an experiment once made in mass effect 3 multiplayer, when players learned that game was easier at lower framerates; it was easier to dodge bullets because AI and physics somehow took your framerate into consideration.  So playing at 30 fps was like having a minor bullet time effect, while playing at a 100 you could be hit more often at easier. It doesn’t make any sense, but it was true. And it was host dependant, so if p2p host capped his game at 15 fps, others were having easier time dodging bullets (no joke).

 

So it’s not all about your screen refresh rate having to be capped with fps. I think there is more to that, and I’m sure I can feel that in game at higher fps as well. Imagine, if you have lower framerate, the game might not register your precise controls with mouse as it would in a 100 fps environment. You cannot see it, but you can feel it. Also, my friend admitted that sniping was easier too once he uncapped his framerate.