26 minutes ago, Progenitor2 said:
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Engineer frigates has ONE purpose, supporting the fleet. But this can only be done in close proximity, where the frigates can’t stay alive.
Imho - not really:
In a battle group every ship (regardless of its role) has the purpose to support the group! Sometimes the hole group is just bonkers and my engi must do the job;beacon hunt/capture … I know it’s crazy but what can you do (besides, that fat capture bonus is good for after battle rewards ; ) ?
Engineer frigates have the ability to heal others, that’s their unique ability - you might say: purpose, I am ok with that! But it’S rather poorly rewarded and comes at a price: namely in exchange for firepower and/or own survival, AoE etc.pp.)
So: it comes down to this: every engi has to trade firepower and self-survivability against help from the group, but what if there is no battle-group or no group of pilots that is properly acting like a battle-group? What then? Poor engi or what ?? – Man, leave us engineers some means of self protection and let us also get our behinds into the seat of engineer fire supporters (its the way more exiting and fun role in the long run to be honest)
Engi has 2 or 3 purposes or more maybe but all include some means of healing others to different degrees! Here’s what I brain storm:
#1st - healer (espc. keep destroyers alive)
#2nd - fire supporter (hit and run, hunter seeker, finisher)
#3rd - minor tank (aka fire attractor/distractor, eating enemy fire)
#4th - getting objectives done
#5th - put big fat engi in line of fire in front of wounded ally to safe him in last second and help him escape
#6th - Wazgot’s battlestation can secure a position (to a minor degree)
#7th - beacon capture support and denial (to a minor degree)
#8th - fishing overconfident interceptor pilot out of the space with main gun or missiles
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