I think that the destroyer should have more performance and tactical choices as the core of the battlefield. It is a simple method to liberate the singularity of the active module. This does not involve changes in other ship types, but has less impact on balance while increasing the adaptability to various battlefield environments.
You may want to expand on your suggestion and furthermore try posting in the right subforum next time (this is the dev blog section).
Furthermore, till the kill time of Destroyers actually sees a fix and isn’t constantly being brought down with more and more necessary nerfs any form of strategy that isn’t get griefed by some asshat covert ops ship on the enemy team with plasma arc won’t matter.
Yeah let’s focus on fixing destroyer gameplay AFTER we restore their position as a viable ship on the battlefield. Right now their only truly annoying (effective) module is the black hole. And it needs to be removed or considerably changed because it’s annoying on both the enemy AND ally team.
17 hours ago, TheDarkRedFox said:
Yeah let’s focus on fixing destroyer gameplay AFTER we restore their position as a viable ship on the battlefield. Right now their only truly annoying (effective) module is the black hole. And it needs to be removed or considerably changed because it’s annoying on both the enemy AND ally team.
Won’t happen, ever!
I had a dream. A coffin… and the SC logo inside of it! It’s an OMEN!
On 8/18/2018 at 2:57 AM, bloodhorn said:
I think that the destroyer should have more performance and tactical choices as the core of the battlefield. It is a simple method to liberate the singularity of the active module. This does not involve changes in other ship types, but has less impact on balance while increasing the adaptability to various battlefield environments.
Only way to make destroyer really useful in this game is to remove them from PvP and after that remove all nerfs that are made to make them weaker.
Let people use Destroyers in PvE, PvAi and OS.
2 hours ago, GatoGrande said:
Only way to make destroyer really useful in this game is to remove them from PvP and after that remove all nerfs that are made to make them weaker.
Let people use Destroyers in PvE, PvAi and OS.
That’s just like saying the only way to balance PvP is to remove it. It solves none of the problems.
On 8/17/2018 at 8:57 PM, bloodhorn said:
I think that the destroyer should have more performance and tactical choices as the core of the battlefield. It is a simple method to liberate the singularity of the active module. This does not involve changes in other ship types, but has less impact on balance while increasing the adaptability to various battlefield environments.
Desstroyrs are not a core of a battlefield, historically fighter class is.
1 hour ago, xKostyan said:
Desstroyrs are not a core of a battlefield, historically fighter class is.
If only that could be true (exept op stuff like the Orelus or Stingray).
Right now most fighters are banished to boring long range combat, since they cant tank nor dodge or escape effectively enough. (In my experience, there are rare exeptions.)
A Jericho ECM is much more durable than most fighters and has good options to disengage. Weirdly, guard frigates can even respond faster to a location than fighters like the Lance S.
Non-premium fighters are in a strange place right now.
25 minutes ago, Scar6 said:
If only that could be true (exept op stuff like the Orelus or Stingray).
Right now most fighters are banished to boring long range combat, since they cant tank nor dodge or escape effectively enough. (In my experience, there are rare exeptions.)
A Jericho ECM is much more durable than most fighters and has good options to disengage. Weirdly, guard frigates can even respond faster to a location than fighters like the Lance S.
Non-premium fighters are in a strange place right now.
Yep for some strange reason 80% of guards and engineers are faster then all Empire and Jerico fighters.
Also that is the way how things are working here.
SC loves smaller ships-interceptors over all. Everything is balanced so that smaller ships get advantage.
Giving them weapons that can make more damage then bigger class ships have or modules that reload much faster then by any other class.
You do know that interceptors have reduced damage income from missiles for example?
Ps:
You should know that Stingray is in reality interceptor on steroids. As R10 ship it is silly buffed if you take in account how many extra-special modules can be used on it.
On 8/18/2018 at 6:28 AM, TheDarkRedFox said:
we restore their position as a viable ship on the battlefield.
Tyrant is a powerhouse, Sirius is very strong, rest is useless… destroyers are viable, but not all of them. Stop acting like every destroyer is cannon fodder…
1 hour ago, Flash0914 said:
Tyrant is a powerhouse, Sirius is very strong, rest is useless… destroyers are viable, but not all of them. Stop acting like every destroyer is cannon fodder…
Tyrant is only truly good with its unique items equipped. And most new people do not have them.
Sirius is only good because of its speed.
Deatroyers take the most damage and have the most debuffs in the game. They cost the most of any ships to make and repair, and take 3-5 times as much time to respawn as other ships. Their modules are destructible and deal extra damage on top of the extra damage they already take, and their speed is nerfed every major patch. Not to mention that their “warp” speed is slower than most fed ships’ afterburner speed.
7 hours ago, TheDarkRedFox said:
Tyrant is only truly good with its unique items equipped. And most new people do not have them.
Sirius is only good because of its speed.
Deatroyers take the most damage and have the most debuffs in the game. They cost the most of any ships to make and repair, and take 3-5 times as much time to respawn as other ships. Their modules are destructible and deal extra damage on top of the extra damage they already take, and their speed is nerfed every major patch. Not to mention that their “warp” speed is slower than most fed ships’ afterburner speed.
I do agree with all that you said about destroyers, they are not what they should be,
but I think they don’t fit in this game since 90% PvP maps are to small for them.
If destroyers would be a real power like they should, we need bigger and different maps for them.
For example, they shouldn’t have a clear sight on two beacons, the range of Photon emitter is 10k or Vigilant lasers 8k.
Do you remember how one Vigilant could easy dominate most maps when it was released?
10 hours ago, GatoGrande said:
Do you remember how one Vigilant could easy dominate most maps when it was released?
And now it can’t
The policy of this game, and that goes for every title gaijin’s publishing/developing, when a new item is being released its superiority is obvious. That aims for everyone to rush and get one of em “op” stuff, and when that happens and the publisher/developer reached the target then that nice shinny thing goes down the drain. Perhaps the case with the destroyers exceeded the usual introduce then burn course, and perhaps that’s why people continue to complain and they have every right to on the basis that destroyers cost way higher than any other ship class to build. Have way higher repair costs, get a huge penalty in respawn time and generally as if their presence here is to discourage players to use them. Other than that, from time time we see mats to build destroyers at discounted prices…wonder whether its to just test the tolerance of the players or simply trap the new ones…
For the time being I don’t see them getting their fair share so posting at the forum [where a handful of players post along with their alts, truth to be told] is merely a voice crying in the wilderness…
The last truly absurdly broken ship to be introduced was Tai’kin which followed suite of Thar’Ga of ruining PvP for months after release till it received it’s well deserved nerfs. Destroyers on the other hand when released _were underwhelming _and received a day 1 buff to compensate for their lackluster performance with the only true annoyance of massive amounts of Destroyers in PvP (most people used Halo keep in mind - the worst weapon in the game almost) was that although not many knew how to fly a Destroyer properly, most knew how to build a tanky ship well so despite the lack of most forms of damage enemies were stupendously hard to kill and so the nerfs started and they kept coming and they just kept coming and they just kept coming and they just kept coming and now you can 1 shot half a Tyrants hull with a singular torpedo.
Y’know, the ship outlined as a " powerhouse". You can kill it with a few torpedoes now. 3 torpedoes to kill the most powerful Destroyer (yes I’m quoting you to oblivion for that statement) of the most expensive class.
Also I’ll have you know I only post on one account in here. Good day sir.
Oh right, [@xKostyan](< base_url >/index.php?/profile/236074-xkostyan/) do you by chance know what they changed with the explosive modifier for Destroyers? Something changed a couple patches ago where explosive damage now adds a flat bonus damage and I think an increased modifier since stuff like I mentioned above (1 torpedo = ~50k damage against a hull of a Tyrant) is happening and easily replicable but I don’t know exactly what changed other than the flat damage modifier added.
19 hours ago, TheDerpNukem said:
Also I’ll have you know I only post on one account in here. Good day sir.
I never claimed that you have been posting here with alts, my previous comment [if what it is you’re saying is related to that] is a fact and the ones doing it, know that.
Destroyers are just an easy kill and it has been that way for quite some time now, and it doesnt matter what which the targeted destroyer is - ALL of them.
Give your destroyer a useful escort and something that isnt a Halo or Gthardu and you’ll still stomp the usual engineer frigball as intended.
4 minutes ago, Scar6 said:
Give your destroyer a useful escort and something that isnt a Halo or Gthardu and you’ll still stomp the usual engineer frigball as intended.
Some engi few months ago found me in my Tyrant in my close-range build and we absolutely demolished the match. It was so amazing and honestly that’s what I look for in a game. This wild thing called “synergetic cooperation” or “teamwork”