okey here is my main issue at this point in the game.
its not the tier balance, the ship balance, or the race ability balance etc. its actually mainly the time it takes to get the ability to USE THE TOOLS, meaning the higher tier modules.
the main thing of the game is to learn it, but it takes vastly too long to get the ability to have full rain over all the tools in the game and the game feel “unfinished” and more of a “grind to get the ability to use the tools” then a game of fun.
i really do feel like the ability to use higher tier modules shouldnt be linked with the tier of ships you are using (same stats may need tweaking on them, but ability wise i think this is a HUGE issue and a killer of fun.)
maybe t1 is needed to be a place where you can kinda get your feet wet, but at t2+ you should have access to ALL tools (meaning you could use any kind of module on the ship type its designed for thereby giving a much better and more balanced and more importent FUN playing field)
price’s could stay the same, specializing in one type of ship is fine so using some time on getting the gear for it is fine, but at least you will have the ability to equep your ship with the “modules” which you need for various purposes and playstyles.
i do feel that holding of on modules which is essential for the gameplay and the feel of the game for 50-100 hours of gameplay is way too much and it makes people “give up” on the game before they can get their hands on what is actually the really fun tools (ships will still be better, have more slots etc. at higher tiers so there is still a huge progression to do, its only the modules and abilities of these which will be accessable early on to give a more diversed experienced and more fun time for every one)
The modules were removed from lower tiers (but do exist in game at those tiers, coded in etc.) I think (though I’m not 100% sure) them being removed was actually designed to give the game an easier learning curve for new players so they aren’t overwhelmed rather than to force you to unlock things. There’s no real mechanics missing at low tier, everyone is on even grounds at each tier. The game should be just as enjoyable with or without this extreme customization at low tiers. Overwhelming new players is never a good idea.
The modules were removed from lower tiers (but do exist in game at those tiers, coded in etc.) I think (though I’m not 100% sure) them being removed was actually designed to give the game an easier learning curve for new players so they aren’t overwhelmed rather than to force you to unlock things. There’s no real mechanics missing at low tier, everyone is on even grounds at each tier. The game should be just as enjoyable with or without this extreme customization at low tiers. Overwhelming new players is never a good idea.
while this is true it also completely handicap you as you are learning “dictating the pace of how fast you are allowed to rl skill evolve within the game mechanics”.
for most people it doesnt take more then a few hours to get a good grip of the game, and for almost every one it will take less then 10 hours of gameplay to get a good grip on most of the modules.
i think when presented correctly people will learn it fast. but assuming they are too stupid is more hurtfull then good and it doesnt make the game judstige. it feels like what i expect lol would feel like if they limited the abilities of the charecters too only 2 abilities untill lvl 10 then 3 till lvl 20 and then you could use 4 untill 30 and first here you where allowed to use full rain of summoner skills to go with it
its such a core feature of the game (modules is) that removing them not only makes balancing completely impossible without screwing everything up but it also vastly hurts the overall feeling of the gameplay
i played eve online for 4-5 years, when i started that the toturial was “heres a ship, you lock targets like this, have fun” nothing more, and still we managed to learn everything and eve is WORLDS!! more complex then this game will ever be.
star conflict got a very good toturial and quite a good help section, its NOT the complexity which will end scaring people away if anything its the lack of such (some people will never be able to understand mechanics but those are the same people which doesnt understand what the secondary is for in fps’s or the use of a knife etc. in other words those are few and they are lost so you can’t save them)
what i am basicly saying is that “scifi” fans and people enjoying this genre is generally not stupid people and those that get stuck in these kind of universes are normally more then capable of understanding 3 att/def stats and 2hp types and 1energy bar +some predetermened abilities to choose from
As much as it seems like a downer not to have full modules in t1/t2 I think it is better the way it is. While I’m not a huge fan of mega grinding, it does adds more replay value. There is nothing worse than being bored with a game imo. A lot of people are playing lower tier with friends that are just starting out so they are grinding slower. I doesn’t take but several days to get T3…maybe a week and a half for T4. That’s really not that long at all. Historically in any MMO they don’t give you all the skils at the start, they want to make it so as you get higher, you actually feel more powerful, not just static stat gains that are relative to your level.
what i am basicly saying is that “scifi” fans and people enjoying this genre is generally not stupid people and those that get stuck in these kind of universes are normally more then capable of understanding 3 att/def stats and 2hp types and 1energy bar +some predetermened abilities to choose from
May I refer you to the in game chat?
Warning: All hopes for intelligent life will be smashed within minutes seconds.
I don’t mind the tiered modules to be honest, it’s nice getting new toys to play with at each Tier. I also like the different feel of the Tiers. Tier 1 will be almost an entirely different game from Tier 2. For example on Tier 1, many people moan about the Empire Frigates. On Tier 2 they yawn about them. Tier 3 is another gamechanger with the really powerful disables and abilities. What I do mind is >T2 modules existing as rare T2 loot on lower tiers. That’s nasty, as you don’t yet have the means to defend from that.
but assuming they are too stupid is more hurtfull then good and it doesnt make the game judstige
Take the example from eve online. new players were bombarded with information and quit.
in Star conflict, it took me about 10 or more hours to get to T2 ships. did I miss the extra modules? no, I was having a blast in T1 battles and stayed in T1 battles longer to get more moneys for T2. sure, I wanted to have more modules to tweek my ship more, but that made me want to save up more money for higher battles.
Star conflict is taking the idea from World of tanks. You can pay to get more stuff to leap frog you to higher tier, or you can play for 20+ hours and get their for free.
Take the example from eve online. new players were bombarded with information and quit.
in Star conflict, it took me about 10 or more hours to get to T2 ships. did I miss the extra modules? no, I was having a blast in T1 battles and stayed in T1 battles longer to get more moneys for T2. sure, I wanted to have more modules to tweek my ship more, but that made me want to save up more money for higher battles.
Star conflict is taking the idea from World of tanks. You can pay to get more stuff to leap frog you to higher tier, or you can play for 20+ hours and get their for free.
Taking an idea from Wargaming.net is like following a recipe from McDonalds, it has been done an excessive amount of times before, and probably better aswell…
If you look for inspiration, at least look for it in the right places…
Taking an idea from Wargaming.net is like following a recipe from McDonalds, it has been done an excessive amount of times before, and probably better aswell… And the only persons who like it are deadbeats and 10year-olds…
If you look for inspiration, at least look for it in the right places…