I’ve noticed a few post relating to suggestions for extras that could be introduced to the game i.e.: Mining / Trading etc.
Taking such on board and mulling it over in my head, those suggestions aren’t necessarily a bad idea, especially if the initial concept it distilled and reproduced into a form that would be similar to the initial idea, while also still keeping a competitive edge and turning such into a match variety.
Mining Match
For example when someone says mining, perhaps a match where your team has to harvest a certain quantity of ores / minerals, however these nodes are in a single locations and are scattered making the threat of gun fire still relevant. For example;
- Point A contains Iron Ore. There is no quantity max so the node won’t run out, however it can only be found at point A.
- Point B contains Valuable Gasses. As with point A the node won’t run out, but again can only be found in one area.
- Point C contains Historical Data. The data will remain even after harvesting, but it only available in one location.
Lets say each team requires 1500 Iron, 1000 Gas and 1500 bites of data. A match can either be won by killing your opponent / stopping them reaching the required levels, or can also be won by reaching the quota. With either route there will still be gun fire as both teams will have to go to the same areas, however if a player doesn’t necessarily like / feel confident in a dog fight they can equip their ship for mining in the hope of winning the match by reaching the required quantity.
Yes this is much like the current capture the beacons, however with only three locations that are technically shared, so it will add an element of both haste and thrill of the fight.
Trading Match
Secondly Trading and as with the Mining idea, once distilled this could also be a potential match variety, while keeping the battle element.
This time however Red Team has 3 trading posts and Blue Team also has 3 trading posts. Each trading post cannot be reached with a singular infiltrator jump, which will mean that each sides ships will essentially warp into the same area between jumps (fire fight)(Trading posts being laid out in a cross formation, utilising the four edges of the map). Each team will require to collect a quantity of material from 2 trading posts and return such to their spawn area training post.
The team that reaches the required number first wins, or if you take out all the oppositions ships you also win.
This is almost like the Mining idea, however each team has areas of their own, much like the current beacons…the element of combat is still a valid tactic, however as with Mining it will suit a varieties of player as you don’t have to take out the enemy to win like you do with the beacons.
I apologise it anyone feels this is repetition of a thread or their idea, it’s a post to try forward the cause of any suggestion by means of explanation etc. If anyone would like to contribute additional information to the above information please feel free to post it below and I’ll edit the initial post with tags to who suggested said additional information.
