Game Fail

From what I’ve searched, Uhmari is the reason downvotes are eliminated.

 

I’ve purposefully avoided the rest of this thread.

From what I’ve searched, Uhmari is the reason downvotes are eliminated.

Lol, really? That’s funny.

 

I’ve purposefully avoided the rest of this thread.

Read it anyway, there are some interesting ideas.

From what I’ve searched, Uhmari is the reason downvotes are eliminated.

pretty much

Another balancing thread (that people disagree with)?

 

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Guys keep it friendly!

Guys keep it friendly!

It is Uhmari we are talking about :)))

Well, here’s my two cents:

 

  1.  Nerf interceptors.  Not completely SCREWING them out of all of their abilities, but come on…if I am going against an interceptor in a frigate, I am normally struggling more than when I’m fighting another frigate.  You would think that one small ship cannot EASILY take down a ship that’s more than three times its own size, but the fact that this is what happens consistently means that SOMETHING is out of balance.  I’m not a novice frigate pilot, nor am I even remotely close to being a great one, but I can recognize when things are happening that should not happen—like interceptors taking out frigs left and right.

 

  1.  Get rid of long range.  Seriously, this is one of the cheapest classes in the game, and they pretty much only focus on frigates (a generalization of course), which makes the interceptor/tackler’s job much easier.  Just…make another series of ships that does something else, or decrease the special module damage.  Most people love long range, but only because it’s SOOOO ridiculously easy to get kills.  Adding in defensive minefields just made them even more insane to try to take out.  Sure, you can avoid the minefield, but if it requires nearly zero skill to play long range, then perhaps it’s a sign that the ship class is a bit overpowered.  I’ve seen games where one long range frigate took out over TWENTY ships…I mean…come on…BROKEN

 

  1.  Strengthen lower-tier engie heals.  Players need to learn the power of teamplay.  This would be a good starting point.

 

  1.  Drop ALL squad restrictions.  These are plain stupid, as this game is CENTERED on a good team.  Penalizing players for wanting to play together is just…ergh.

 

  1.  Increase frigate speed.  At the very least, make these ships faster.  It’s impossible to get from beacon to beacon on most maps in the allotted time, as they are too slow to navigate quickly.  Furthermore, they have a hard time keeping up with the team, which dampens their usefulness on the battlefield.

 

Most of you would probably disagree with some of this, but keep an open mind.  This is a forum for open discussion.

Considering that most of your “designs” were rejected by dev teams, yeah you did design :))

and since last time you were here this game changed alot, and those mere couple of days you were active in T2-T3 is not enough to get an understanding on current balance of the game, I am sorry but you have to accept that at this moment you are regular Joe N00b. 

 

 

Can you even name the devs? This is halarious?

 

Tell me, how do you know if they were accepted or rejected, When you dont have Closed Access?

 

Nasa stooges, I sware. You talk a lot of crap, just to be cool, Yet after 8 months STILL ARE A SUBPAR CLAN. Really shows what a freaking joke of a clan you are

 

Dont know nothing, and never will.

Can you even name the devs? This is halarious?

 

Tell me, how do you know if they were accepted or rejected, When you dont have Closed Access?

 

Nasa stooges, I sware. You talk a lot of crap, just to be cool, Yet after 8 months STILL ARE A SUBPAR CLAN. Really shows what a freaking joke of a clan you are

 

Dont know nothing, and never will.

Awwww you remember us, we missed you too

Awwww you remember us, we missed you too 

 

 

 

So all you got is crap talk, and nothing to back it up? Glad we established that. 

So all you got is crap talk, and nothing to back it up? Glad we established that.

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This has nothing to do with constructive feedback.

/closed.