Game Design & Your Suggestions

Hello, this post is to help players who have not done development on a game before to understand some key concepts to help your suggestions be excellent suggestions.

 

 

Being that you are likely not a developer, you will want to follow the following equation to be effective as one who makes suggestions to developers of a game.

 

Recognize you are suggesting changes

In general  you are suggesting changes. this are alterations to an already though out concept. 

developers often make changes along the way to their destination to suit player desires.

this is a positive thing upon the game as it makes it more effective, and funner, but you must

keep in mind, that large changes will likely be shut down, this is not to disencourage you, but

to prepare you. some times you will find parts of your idea will be added, i will give you an example.

 

I suggested a change to ships mod system, and purposed that weapons become “arc’d”.

the mod changes are under investigation, however the arc system you now see on frigates

where they can shot 2 weapons off to their side. So even though i made a huge suggestion

it does not mean that it was out right shut down. Just be aware most of the time it will be.

 

 

The “S” Factor (Equation)

this is a concept i designed. It follows the current cycle.

 

 Practicality > Uniqueness>Time > Impact > Harmony 

 

Follow these steps and it should be sound.

 

you don’t want to make a suggestion that takes a lot of time, unless its something that

has a lot of favor and is unique. equally important is that you dont want to suggest something

that is timeless, but has no impact. You also dont want to suggest things that dont fit into the harmony

of the game or the vision the developers have with the game. Harmony however is a changing factor

so it can be ignored or disregarded until it is the last part to be considered

 

 

Game Design Concepts

 

All designs concepts should have obvious advantages and disadvantages

 if you take an ranger, you know that he is weak at melee, and if you take a melee, you know he is weak at range

 

Trade offs should be clear cut, and not hard to distinguish

you shouldn’t start a new game and not understand the benefits of an interceptor over a frigate. you equally should not rule out that other roles because of in balance. 

 

All things in a game should be used and desirable

this means that for every item in the game, you will have someone who loves it, for some reason. it should have obvious points of durability. For example, rail guns should be clear to be suited for critical strike builds, regardless of what ship you fly.

 

All aspects should be different and if possible unique

This means that you do not want the same thing in 100 variants 100 times. the fewer usages of one concept, and the more concepts the better. In other words, you should have 1 archer, 1 melee, 1 tank, 1 healer. Not  10 archer classes, and 1 tank. try to make all aspects unique, but at the least different

 

Customization

Each aspect should be changeable by the player. But it should not be changeable to the point where it breaks the game or makes things go vastly out side of the concepts of what other players create. an example of this is the current ship fitting system. you can customize it for damage, tank, speed, but you cant for example make a ship with 100,000 hp with that customization. so create a border or limitation to the customization powers the players have. do not forget, people like options.

 

 

Recognizing The Game Design

​this is often a very hard thing to do, but it can be done by an intelligent and knowledgeable person who

devotes a lot of time to trying to understand the game. if the spend such time in this, they will come to

understand the game even if things are under NDA (non-disclosure agreement) you can learn the way the developers think. this can help someone devoted in helping the game to suggest modifications that are in harmony with the game

concept(s). if you have the time, try to obtain this knowledge, it helps a lot.

 

Creativity

never be ashamed of your idea’s, forget about what people say, and defend your position if you believe in it.

but be objective and consider the positive and negative merits of it, and be honest with yourself if it is something

positive or negative for the game.

lead you to help