Game crashes

So just recently it appears the game keeps crashing after 2-3 PvP matches leaving no error messages but just a force close.

I’ve check the game log and found this:

21:57:49.941    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t4_nm
21:57:49.941    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t4_nm
21:57:49.943    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t4_nm
21:57:49.943    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t4_nm
21:57:49.944    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_2\l\race2_l_t4_s2_d
21:57:49.944    ERROR| failed to load texture: models\ships\race_2\l\race2_l_t4_s2_d
21:57:49.945         | client: ADD_PLAYER 18 (Neutrino [G4RD], 1230466) status 6 team 1
21:57:49.958    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_s3_d
21:57:49.958    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_s3_d
21:57:49.961    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:49.961    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:49.983    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:49.983    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.003    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_s1_d
21:57:50.003    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_s1_d
21:57:50.004    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.004    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.005    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.005    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.058    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_s2_d
21:57:50.058    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_s2_d
21:57:50.059    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.059    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.059    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.059    ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.060         | client: ADD_PLAYER 19 (CzJenky, 400814) status 6 team 2
21:57:50.090  WARNING| frame 405442 gameGlobals.frameTimeReal is too large (0.684782)
21:57:50.113    FATAL| Can’t create vertex buffer :Direct3D out of memory
 

did not happen yesterday so idk if there had been a small patch in the meantime that affected texture (background also tend to disappear while being replaced by a full red sky) 

 

 full game Log:[game.rar](< base_url >/applications/core/interface/file/attachment.php?id=16788)

18:30:22.816  WARNING| Async queue overflow
18:30:23.290         | Resume async queue pushing
18:30:23.387    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.387    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.388    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.388    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.388    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.388    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.389    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.389    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.392    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.392    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.393    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.393    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.393    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.393    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.394    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.394    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.395    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.395    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.395    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.395    ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.432    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\m\race3_m_t1_d
18:30:23.432    ERROR| failed to load texture: models\ships\race_3\m\race3_m_t1_d
18:30:23.433    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\m\race3_m_t1_nm
18:30:23.433    ERROR| failed to load texture: models\ships\race_3\m\race3_m_t1_nm
18:30:23.434    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\m\race3_m_t1_nm
18:30:23.434    ERROR| failed to load texture: models\ships\race_3\m\race3_m_t1_nm
18:30:23.456    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\l\race3_l_t1_s1_d
18:30:23.456    ERROR| failed to load texture: models\ships\race_3\l\race3_l_t1_s1_d
18:30:23.458    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\l\race3_l_t1_nm
18:30:23.458    ERROR| failed to load texture: models\ships\race_3\l\race3_l_t1_nm
18:30:23.459    FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\l\race3_l_t1_nm
18:30:23.459    ERROR| failed to load texture: models\ships\race_3\l\race3_l_t1_nm
18:30:23.461  WARNING| Async queue overflow
18:30:23.504    FATAL| Can’t create vertex buffer :Direct3D out of memory
 

19:50:47.603  WARNING| Client: received Entity sync notification #0 for entity with netId 34782, but entity doesn’t exist(def ‘Projectile_SuppressingFire_T5_Rare’)
19:50:47.669         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:50:49.618         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.018         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.300         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.367         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.418         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.701         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.750         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.801         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:51.084         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:51.200         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:51.868         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:52.432         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:53.949         | Skip sentence ‘NPC_PIRATE_ATTACK_PLAYER’ due timeout
19:50:56.133         | client: player 13 leave game
19:50:57.868         | Play sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’. channel_timeout 1.0, timeout 10.0, voiceid 1
19:50:57.868         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:50:58.831         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:59.282         | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:50:59.282         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:50:59.284         | Skip sentence ‘ANCR_HULL_CRITICAL’ due voiceId 1 not setuped
19:50:59.284         | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:59.285         | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:50:59.285         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:29.620         | Play sentence ‘NPC_PIRATE_ATTACK_PLAYER’. channel_timeout 1.0, timeout 50.0, voiceid 1
19:51:30.303         | call CL_RequestDropCargoHoldItem( 2 )
19:51:30.770         | call CL_RequestDropCargoHoldItem( 2 )
19:51:31.386         | call CL_RequestDropCargoHoldItem( 0 )
19:51:34.553         | Play sentence ‘NPC_PLAYER_ATTACK_PIRATE’. channel_timeout 1.0, timeout 50.0, voiceid 1
19:51:34.670         | Skip sentence ‘NPC_PLAYER_ATTACK_PIRATE’ due timeout
19:51:34.670         | Skip sentence ‘NPC_PLAYER_ATTACK_PIRATE’ due timeout
19:51:34.670         | Skip sentence ‘NPC_PLAYER_ATTACK_PIRATE’ due timeout
19:51:35.654         | Play sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’. channel_timeout 1.0, timeout 10.0, voiceid 1
19:51:35.654         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:35.656         | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:51:35.656         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:35.658         | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:51:35.658         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:37.420         | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:51:37.421         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:57.735         | client: ADD_PLAYER 6 (Listok [], 112061) status 6 team 23
19:51:57.757  WARNING| frame 285143 gameGlobals.frameTimeReal is too large (0.417697)
19:52:07.277         | client: ADD_PLAYER 6 (Listok [SONS], 112061) status 4 team 23
19:52:09.391         | Player Kenflag (#3188683) has left squad
19:52:10.923         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:52:11.873         | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:52:12.439         | client: ADD_PLAYER 0 (EmmI [TheRF], 2792856) status 6 team 17
19:52:12.445    FATAL| Can’t create vertex buffer :Direct3D out of memory

21:35:18.090  WARNING| Async queue overflow
21:35:18.995         | Resume async queue pushing
21:35:19.138         | Environment setting ‘da_prototype’ loaded
21:35:19.203    FATAL| Texture creation error: Direct3D out of memory on file: models\objects\vital_point\beacon\beacon_nm
21:35:19.203    ERROR| failed to load texture: models\objects\vital_point\beacon\beacon_nm
21:35:19.216    FATAL| Texture creation error: Direct3D out of memory on file: models\objects\vital_point\beacon\beacon_nm
21:35:19.216    ERROR| failed to load texture: models\objects\vital_point\beacon\beacon_nm
21:35:19.218    FATAL| Texture creation error: Direct3D out of memory on file: models\objects\vital_point\beacon\beacon_nm
21:35:19.218    ERROR| failed to load texture: models\objects\vital_point\beacon\beacon_nm
21:35:19.263  WARNING| Async queue overflow
21:35:19.298    FATAL| Can’t create vertex buffer :Direct3D out of memory
 

logs:

[2018.04.30 18.01.01.rar](< base_url >/applications/core/interface/file/attachment.php?id=16817)

[2018.05.01 15.06.14.rar](< base_url >/applications/core/interface/file/attachment.php?id=16818)

[2018.05.01 18.30.40.rar](< base_url >/applications/core/interface/file/attachment.php?id=16819)

[2018.05.01 19.52.24.rar](< base_url >/applications/core/interface/file/attachment.php?id=16820)

[2018.05.01 21.34.26.rar](< base_url >/applications/core/interface/file/attachment.php?id=16821)

 

happen since last patch every day at random occurrence 

0092302

here is some more, it’s starting to be more recurrent:

 

21:31:45.760    ERROR| [string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)

21:31:45.761  WARNING| ^1UiEventManager::DeliverEventToUiObj - wnd: “HudObjectsMarksWnd”, func: “F_OnNewFrame”, error: "[string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
"
21:31:45.769    ERROR| [string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)

21:31:45.769  WARNING| ^1UiEventManager::DeliverEventToUiObj - wnd: “HudObjectsMarksWnd”, func: “F_OnNewFrame”, error: "[string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    =C
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
    ui\scripts\windows\hudobjectsmarkswnd.lua(0)
"
21:31:58.857         | Skip sentence ‘ANCR_START_SCANNING’ due voiceId 1 not setuped
21:32:03.856  WARNING| client: removing entity netId 3319 but it doesn’t exist (def ‘SpellAuraEntity’)
21:32:04.472         | Skip sentence ‘ANCR_START_SCANNING’ due voiceId 1 not setuped
21:32:07.634         | Completed quest 430
21:32:07.634  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:GetSpaceStationForRace()[ERROR]: invalid race -1
21:32:07.634  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:GetNearestGateToZone()[ERROR]: invalid zone id(s)
21:32:08.788  WARNING| Client: received Entity sync notification #0 for entity with netId 3395, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:08.818  WARNING| Client: received Entity sync notification #0 for entity with netId 3396, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:09.685  WARNING| Client: received Entity sync notification #0 for entity with netId 3407, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:09.685  WARNING| Client: received Entity sync notification #0 for entity with netId 3408, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:11.489  WARNING| Client: received Entity sync notification #0 for entity with netId 3439, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:11.489  WARNING| Client: received Entity sync notification #0 for entity with netId 3438, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:15.852    FATAL| ===!!! Out of system memory !!!===
21:32:15.852    FATAL| Unsuccessfully tried (1624 times) to allocate 4096 kb from Top
21:32:15.852    FATAL| System allocator borders 0xF6E00000-0xF71E0000
21:32:15.852  WARNING| ======================= MEMORY USAGE ============================
21:32:15.852  WARNING| Physical   : totl 8075.60M used     5057.64M free     3017.96M
21:32:15.852  WARNING| Virtual   :  totl 4095.88M used     3957.77M free     138.11M
21:32:15.852    FATAL| ===!!! Out of system memory !!!===
 

[2018.05.30 14.23.44.rar](< base_url >/applications/core/interface/file/attachment.php?id=17067)

[2018.05.30 16.18.48.rar](< base_url >/applications/core/interface/file/attachment.php?id=17068)

[2018.05.30 21.28.02.rar](< base_url >/applications/core/interface/file/attachment.php?id=17069)

[2018.05.30 21.30.35.rar](< base_url >/applications/core/interface/file/attachment.php?id=17070)

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