So just recently it appears the game keeps crashing after 2-3 PvP matches leaving no error messages but just a force close.
I’ve check the game log and found this:
21:57:49.941 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t4_nm
21:57:49.941 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t4_nm
21:57:49.943 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t4_nm
21:57:49.943 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t4_nm
21:57:49.944 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_2\l\race2_l_t4_s2_d
21:57:49.944 ERROR| failed to load texture: models\ships\race_2\l\race2_l_t4_s2_d
21:57:49.945 | client: ADD_PLAYER 18 (Neutrino [G4RD], 1230466) status 6 team 1
21:57:49.958 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_s3_d
21:57:49.958 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_s3_d
21:57:49.961 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:49.961 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:49.983 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:49.983 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.003 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_s1_d
21:57:50.003 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_s1_d
21:57:50.004 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.004 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.005 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.005 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.058 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_s2_d
21:57:50.058 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_s2_d
21:57:50.059 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.059 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.059 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\l\race1_l_t2_nm
21:57:50.059 ERROR| failed to load texture: models\ships\race_1\l\race1_l_t2_nm
21:57:50.060 | client: ADD_PLAYER 19 (CzJenky, 400814) status 6 team 2
21:57:50.090 WARNING| frame 405442 gameGlobals.frameTimeReal is too large (0.684782)
21:57:50.113 FATAL| Can’t create vertex buffer :Direct3D out of memory
did not happen yesterday so idk if there had been a small patch in the meantime that affected texture (background also tend to disappear while being replaced by a full red sky)
full game Log:[game.rar](< base_url >/applications/core/interface/file/attachment.php?id=16788)
18:30:22.816 WARNING| Async queue overflow
18:30:23.290 | Resume async queue pushing
18:30:23.387 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.387 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.388 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.388 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.388 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.388 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.389 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.389 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.392 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.392 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.393 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.393 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.393 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.393 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.394 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.394 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.395 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.395 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_nm
18:30:23.395 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.395 ERROR| failed to load texture: models\ships\race_1\m\r1_m_t1_m2_sc
18:30:23.432 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\m\race3_m_t1_d
18:30:23.432 ERROR| failed to load texture: models\ships\race_3\m\race3_m_t1_d
18:30:23.433 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\m\race3_m_t1_nm
18:30:23.433 ERROR| failed to load texture: models\ships\race_3\m\race3_m_t1_nm
18:30:23.434 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\m\race3_m_t1_nm
18:30:23.434 ERROR| failed to load texture: models\ships\race_3\m\race3_m_t1_nm
18:30:23.456 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\l\race3_l_t1_s1_d
18:30:23.456 ERROR| failed to load texture: models\ships\race_3\l\race3_l_t1_s1_d
18:30:23.458 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\l\race3_l_t1_nm
18:30:23.458 ERROR| failed to load texture: models\ships\race_3\l\race3_l_t1_nm
18:30:23.459 FATAL| Texture creation error: Direct3D out of memory on file: models\ships\race_3\l\race3_l_t1_nm
18:30:23.459 ERROR| failed to load texture: models\ships\race_3\l\race3_l_t1_nm
18:30:23.461 WARNING| Async queue overflow
18:30:23.504 FATAL| Can’t create vertex buffer :Direct3D out of memory
19:50:47.603 WARNING| Client: received Entity sync notification #0 for entity with netId 34782, but entity doesn’t exist(def ‘Projectile_SuppressingFire_T5_Rare’)
19:50:47.669 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:50:49.618 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.018 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.300 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.367 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.418 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.701 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.750 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:50.801 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:51.084 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:51.200 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:51.868 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:52.432 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:53.949 | Skip sentence ‘NPC_PIRATE_ATTACK_PLAYER’ due timeout
19:50:56.133 | client: player 13 leave game
19:50:57.868 | Play sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’. channel_timeout 1.0, timeout 10.0, voiceid 1
19:50:57.868 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:50:58.831 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:59.282 | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:50:59.282 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:50:59.284 | Skip sentence ‘ANCR_HULL_CRITICAL’ due voiceId 1 not setuped
19:50:59.284 | Skip sentence ‘ANCR_SHIELD_DESTROYED’ due timeout
19:50:59.285 | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:50:59.285 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:29.620 | Play sentence ‘NPC_PIRATE_ATTACK_PLAYER’. channel_timeout 1.0, timeout 50.0, voiceid 1
19:51:30.303 | call CL_RequestDropCargoHoldItem( 2 )
19:51:30.770 | call CL_RequestDropCargoHoldItem( 2 )
19:51:31.386 | call CL_RequestDropCargoHoldItem( 0 )
19:51:34.553 | Play sentence ‘NPC_PLAYER_ATTACK_PIRATE’. channel_timeout 1.0, timeout 50.0, voiceid 1
19:51:34.670 | Skip sentence ‘NPC_PLAYER_ATTACK_PIRATE’ due timeout
19:51:34.670 | Skip sentence ‘NPC_PLAYER_ATTACK_PIRATE’ due timeout
19:51:34.670 | Skip sentence ‘NPC_PLAYER_ATTACK_PIRATE’ due timeout
19:51:35.654 | Play sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’. channel_timeout 1.0, timeout 10.0, voiceid 1
19:51:35.654 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:35.656 | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:51:35.656 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:35.658 | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:51:35.658 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:37.420 | Skip sentence ‘ANCR_PLAYER_DESTROY_ENEMY_SHIP’ due timeout
19:51:37.421 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:51:57.735 | client: ADD_PLAYER 6 (Listok [], 112061) status 6 team 23
19:51:57.757 WARNING| frame 285143 gameGlobals.frameTimeReal is too large (0.417697)
19:52:07.277 | client: ADD_PLAYER 6 (Listok [SONS], 112061) status 4 team 23
19:52:09.391 | Player Kenflag (#3188683) has left squad
19:52:10.923 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:52:11.873 | Skip sentence ‘TEAM_KILL_PIRATE_OR_ALIEN’ due voiceId 1 not setuped
19:52:12.439 | client: ADD_PLAYER 0 (EmmI [TheRF], 2792856) status 6 team 17
19:52:12.445 FATAL| Can’t create vertex buffer :Direct3D out of memory
21:35:18.090 WARNING| Async queue overflow
21:35:18.995 | Resume async queue pushing
21:35:19.138 | Environment setting ‘da_prototype’ loaded
21:35:19.203 FATAL| Texture creation error: Direct3D out of memory on file: models\objects\vital_point\beacon\beacon_nm
21:35:19.203 ERROR| failed to load texture: models\objects\vital_point\beacon\beacon_nm
21:35:19.216 FATAL| Texture creation error: Direct3D out of memory on file: models\objects\vital_point\beacon\beacon_nm
21:35:19.216 ERROR| failed to load texture: models\objects\vital_point\beacon\beacon_nm
21:35:19.218 FATAL| Texture creation error: Direct3D out of memory on file: models\objects\vital_point\beacon\beacon_nm
21:35:19.218 ERROR| failed to load texture: models\objects\vital_point\beacon\beacon_nm
21:35:19.263 WARNING| Async queue overflow
21:35:19.298 FATAL| Can’t create vertex buffer :Direct3D out of memory
logs:
[2018.04.30 18.01.01.rar](< base_url >/applications/core/interface/file/attachment.php?id=16817)
[2018.05.01 15.06.14.rar](< base_url >/applications/core/interface/file/attachment.php?id=16818)
[2018.05.01 18.30.40.rar](< base_url >/applications/core/interface/file/attachment.php?id=16819)
[2018.05.01 19.52.24.rar](< base_url >/applications/core/interface/file/attachment.php?id=16820)
[2018.05.01 21.34.26.rar](< base_url >/applications/core/interface/file/attachment.php?id=16821)
happen since last patch every day at random occurrence
here is some more, it’s starting to be more recurrent:
21:31:45.760 ERROR| [string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
21:31:45.761 WARNING| ^1UiEventManager::DeliverEventToUiObj - wnd: “HudObjectsMarksWnd”, func: “F_OnNewFrame”, error: "[string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
"
21:31:45.769 ERROR| [string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
21:31:45.769 WARNING| ^1UiEventManager::DeliverEventToUiObj - wnd: “HudObjectsMarksWnd”, func: “F_OnNewFrame”, error: "[string “ui\scripts\windows\hudobjectsmarkswnd.lua”]:0: attempt to index field ‘mark’ (a nil value)
Stack trace:
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
=C
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
ui\scripts\windows\hudobjectsmarkswnd.lua(0)
"
21:31:58.857 | Skip sentence ‘ANCR_START_SCANNING’ due voiceId 1 not setuped
21:32:03.856 WARNING| client: removing entity netId 3319 but it doesn’t exist (def ‘SpellAuraEntity’)
21:32:04.472 | Skip sentence ‘ANCR_START_SCANNING’ due voiceId 1 not setuped
21:32:07.634 | Completed quest 430
21:32:07.634 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:GetSpaceStationForRace()[ERROR]: invalid race -1
21:32:07.634 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:GetNearestGateToZone()[ERROR]: invalid zone id(s)
21:32:08.788 WARNING| Client: received Entity sync notification #0 for entity with netId 3395, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:08.818 WARNING| Client: received Entity sync notification #0 for entity with netId 3396, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:09.685 WARNING| Client: received Entity sync notification #0 for entity with netId 3407, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:09.685 WARNING| Client: received Entity sync notification #0 for entity with netId 3408, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:11.489 WARNING| Client: received Entity sync notification #0 for entity with netId 3439, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:11.489 WARNING| Client: received Entity sync notification #0 for entity with netId 3438, but entity doesn’t exist(def ‘Projectile_SuddenFire_T4_Mk1’)
21:32:15.852 FATAL| ===!!! Out of system memory !!!===
21:32:15.852 FATAL| Unsuccessfully tried (1624 times) to allocate 4096 kb from Top
21:32:15.852 FATAL| System allocator borders 0xF6E00000-0xF71E0000
21:32:15.852 WARNING| ======================= MEMORY USAGE ============================
21:32:15.852 WARNING| Physical : totl 8075.60M used 5057.64M free 3017.96M
21:32:15.852 WARNING| Virtual : totl 4095.88M used 3957.77M free 138.11M
21:32:15.852 FATAL| ===!!! Out of system memory !!!===
[2018.05.30 14.23.44.rar](< base_url >/applications/core/interface/file/attachment.php?id=17067)
[2018.05.30 16.18.48.rar](< base_url >/applications/core/interface/file/attachment.php?id=17068)
[2018.05.30 21.28.02.rar](< base_url >/applications/core/interface/file/attachment.php?id=17069)
[2018.05.30 21.30.35.rar](< base_url >/applications/core/interface/file/attachment.php?id=17070)
We know also, working yet