Spoiler
- joining any kind of battle/open space only to see that the game crashes while loading the map/exactly when finished loading(?)
example log
10:58:05.910| ====== level started:'levels/area2/s8256\_thar\_threshold' success ======10:58:05.925 FATAL| Not Implemented!!or10:56:16.947| ====== starting level: 'levels/open\_world/empire/empire\_ilay\_station' FreeSpace client ======10:56:23.845| Environment setting 'empire\_ilay\_station' loaded10:56:23.939| client: send ready message10:56:24.019| client: ADD\_PLAYER 3 (Krionah, 2728976) status 4 team 1910:56:24.019| client: ADD\_PLAYER 4 (AlfOO7 [BORG], 2024831) status 4 team 2010:56:24.019| client: ADD\_PLAYER 17 (KoT [MAFIA], 619531) status 4 team 3310:56:24.019| client: ADD\_PLAYER 18 (John161, 226372) status 2 team 3410:56:24.052| client: ADD\_PLAYER 18 (John161, 226372) status 4 team 3410:56:24.078| client: got init message (and 1st snapshot). ping 3910:56:25.293| ====== level started:'levels/open\_world/empire/empire\_ilay\_station' success ======10:56:25.298 WARNING| EngineModule::UpdateEngineSound(): missing parameter 'load'10:56:25.298 WARNING| EngineModule::UpdateEngineSound(): missing parameter 'rpm'10:56:25.302 FATAL| Not Implemented!!
more or less unimportant since it is probably caused by some updated libs on my system, it works flawlessly when started through steam