Federation guard is still fairly fast, so you can play it kinda like an empire railgun/bubble gunship by using heavy blaster or mass driver. Jericho guard you now need to play it with coil mortar and anomaly generator in order to do a lot of damage to destroyers. Use pulsar and mass propulsion inhibitor if small ships get close to you and in order to control beacons using area denial. Of course all of this can be done ten times better by any destroyer, so there’s no point flying guards.
Federation guard is still fairly fast, so you can play it kinda like an empire railgun/bubble gunship by using heavy blaster or mass driver. Jericho guard you now need to play it with coil mortar and anomaly generator in order to do a lot of damage to destroyers. Use pulsar and mass propulsion inhibitor if small ships get close to you and in order to control beacons using area denial. Of course all of this can be done ten times better by any destroyer, so there’s no point flying guards.
There is one thing you forgot: “Guard ships are designed to protect their team from enemy missiles[…]”. No other ship in the game can defend themselves and their allies from missiles as good as the guard does. Other classes just have those IR flares while guard has a missile shield and our destroyers don’t have anything against missiles.
They have lots of neat functions, but unfortunately they currently get eaten for breakfast by enemy destroyers and have less neat functions and tank than destroyers in general.
Nom nom nom
Even the Reaper, which I have tried to fit as a destroyer-killer with pulling module etc is fcking useless against them.
Things are never that simple swifter, he will get a rainbow pulsar shooting unicorns and dealing kinetic damage whilst moving at 701m/s and tapdancing mid flight.
Things are never that simple swifter, he will get a rainbow pulsar shooting unicorns and dealing kinetic damage whilst moving at 701m/s and tapdancing mid flight.
Ah, no I know !
He’ll get permanent pulsar with 4k range that ALSO pull all ships torward him like gravi AND disable AB while having 200k tank and 1k5 hull/shield regen per second.
Things are never that simple swifter, he will get a rainbow pulsar shooting unicorns and dealing kinetic damage whilst moving at 701m/s and tapdancing mid flight.
I would kill for a rainbow weapon.
And I mean legit rainbow. Not that silly holiday stuff.
They have lots of neat functions, but unfortunately they currently get eaten for breakfast by enemy destroyers and have less neat functions and tank than destroyers in general.
Nom nom nom
Even the Reaper, which I have tried to fit as a destroyer-killer with pulling module etc is fcking useless against them.
may be the problem , players play it like as tank class but Guard nerver be really this ”) , its more an off-tank designed to debuff enemy .
many time on T3 , T4 , T5 game i’ve seen players with their gard on PvP without any modules to debuff , just regen shield and hull and repair kit … so they’re just easy kill for the other team .