It was not better, and if anything for PvE players like you it is now infinitely better than what it was in 0.Xs
It is a lot better now, even though I only joined a year after release so didn’t see most of your screenies.
The things I miss are:
-Old sec con
-The good old face-torping on engis to get rid of ceptors - Still doable with a mobile barrier or close to a wall, but a lot harder now, especially since there are now so many long-ranged ceptor weapons
-Game without destroyers clogging up everything
-Self-repping styx by firing eclipse on wall next to you - Ok this was broken I agree but it was still fun! ”)
-Capture the beacon or “realistic” gamemode - One of the only modes where dying actually meant something
-Pvp in open space, like going to fight those cov ops gankers in barter zone, or the epic fleet fights we had back then. Example:
(Shame the video doesn’t work anymore, but that was a great fight. They brought a massive ball of guards and staggered their invisibility fields one after the other so every time we chose a target, poof he disappeared)
-The monthly OWL best-of, shame the guys that made it stopped playing
And most of all I miss the people that left:
-Yeahalex and JPHack. Those guys were great fun
-Many other corpmates I won’t name invidivdually
-Pissing off Arctic 
-Error 404 not found
But honestly man, the matchmaker is in one of it’s best iterations so far I believe.
-Squads can get games on a +1/-1 basis which is what we have always asked for
-Join-in-progress stilll needs fine-tuning but the concept is great I find, and even in late EU TZ I get really fast games, almost instantaneous
-Balance is, well, as good as any pvp game with so much variety in builds
As for pve well I’m not a carebear so I dunno, I don’t even think I’ve been in some of the newer missions. But I do know they have added a lot recently.
Wow I wasn’t expecting this post to be so long, but it’s nice thinking about the past sometimes ”)
not all past time was better
23 hours ago, xKostyan said:
It was not better, and if anything for PvE players like you it is now infinitely better than what it was in 0.Xs
[@xKostyan](< base_url >/index.php?/profile/236074-xkostyan/) Are you trying to taunt again ? I love how you fanboy suddenly came in this thread as whit knight to defend the game of my evil though whith no arguments. The game became pubbies oriented and absolute crash grab. And talking about PvE not it’s not better at all even if there is more map / missions because they nerfed the difficulty because of random players who are failing it in loop instead of promoting it for corporation activities.
Overall, the game design was better, at this time the faction was meaning something related to the ships you use and modules and ship tree was really more specific, more interesting before they randomized it. As for PvP, asymmetric MM was the best. Even now it’s broken because squads waits for squads and this is the only game to do this instead of promoting squads.
However Papitas is right, all wasn’t perfect at this time, I’m just deploring what the game became and the decisions made.
2013, Star Conflict was better. Actually the only thing better in 2015 was the OpenSpace when PvP was still mandatory in most systems. The overall openspace design is broken anyway, so let’s see what the update of it will give us, but considering what I see now, I doubt it will be PvP oriented and more something like farming game… I hope I’m wrong but yeah… I lost faith in Targem long time ago. So I see the comments “why are you still here then”, because I loved the game and still have some fun in the OpenSpace when someone remove the protection. I’m waiting the OpenSpace update to stay or leave.
[@millanbel](< base_url >/index.php?/profile/244579-millanbel/) I would you to have see how it was before. You can’t say it is better if you didn’t played during theses days
I play the game from 0.6 version
Game was worse
Graphics, variativety, content, progression, balance, you name it, almost if not all aspects of the game were considerably worse.
And I play the game since longer than you so using it as an argument won’t help. I’m not agree with you, even if I agree that the game had issue and wasn’t perfect, the game design was just better at the beginning than now.
From the graphical point of view from these windows, it seems nice, from the realistic point of view, nah.
I will read the rules now, and follow them.
I will read the rules now, and follow them.
I will read the rules now, and follow them.
I will read the rules now, and follow them.
I will read the rules now, and follow them.
I will read the rules now, and follow them.
I will read the rules now, and follow them.
I will read the rules now, and follow them.
1 hour ago, Silmerias_ said:
I’m not agree with you, even if I agree that the game had issue and wasn’t perfect, the game design was just better at the beginning than now.
That is exactly my point, game was not better or worse, it is your perception of the game. You liked it more than you like it now, and it is about you and not about the game.
1 hour ago, Silmerias_ said:
And I play the game since longer than you so using it as an argument won’t help.
By what, 2-3 months? There were practically no game changes in that period of time, so we did started in the same game.
On 23/10/2016 at 6:28 PM, ORCA1911 said:
From the graphical point of view from these windows, it seems nice, from the realistic point of view, nah.
I was talking about game design, not graphical. The quality of the game design was better for many reasons like be able to adapt the kind of damage during the game by switching it with F1,F2 etc… And the way the evolution of modules / faction was designed for example. Also in low tier there were more modules than what is it now and fitting was more important than now. So overall it was a better game design. Also the MM was better since you were in the same tier and was asymmetric.
On 23/10/2016 at 7:47 PM, xKostyan said:
That is exactly my point, game was not better or worse, it is your perception of the game. You liked it more than you like it now, and it is about you and not about the game.
It’s not me, but my whole corporation. All the old member of it regret these times, I’m just the one that talk for every member of the FrogSwarm group.
On 23/10/2016 at 7:47 PM, xKostyan said:
By what, 2-3 months? There were practically no game changes in that period of time, so we did started in the same game.
Exactly my point, then it’s irrelevant to use your game age as an argument were you are trying to prove you know things better than someone. Right ? Also like I explained I’m not talking about myself we old players in my corporation have the same thought about what the game became so it’s not an isolated thought. Anyway and to be honest I posted theses screen as a remember and not to start a sterile debate. What is unfortunate is you guys always act as a small group of fanboy and try to taunt anyone that don’t have the same vision of the game and you always try to deconstruct it, but the thing is we are not forced to be agree with what you think and how you see the game. I know that you specially don’t like me for unknown reasons and I really don’t give a xxxx.
Actually the opposite, the moment some one come a disscussion some where on internet with “i like the game” mind set he is instantly called names, ignorant, fanboy, devs xxxx licker and so on and so forth, following to heavy moderation of any positive comments or any other points for his point of view, moderating allthe way to compleate ban on participation in such hatefull conversations due to the fact that majority of people love hating for the process of hating rather than for the actual reasons.
[@OmegaFighter](< base_url >/index.php?/profile/243905-omegafighter/) I’ve said worse things before, and I’m surprised you’re getting up in arms about this. Power is quite intoxicating, isn’t it?
And to make this post a little more relevant: SC is vastly better now than it was back then because of all the things we can do as a team.
People who talk about how SC was better in the “good old days” is akin to conservatives in America talking about how things were “better in a simpler time back then”. Yeah, I’m sure things were simpler back then, whatwithall the institutionalized racial discrimination and a complete lack of women’s rights. -eyeroll-
On 10/22/2016 at 11:15 AM, millanbel said:
-The monthly OWL best-of, shame the guys that made it stopped playing
That actually reminds me, where is the Yearly Best Of Highlights for 2015 video? That one was literally the best but it’s been made private  I want to see it again!
I missed that design, started playing after, looks nice. The MM was probably better because it had a lower set of parameters then and many loopholes as some people told me, for now i only see some minor hiccups but gets settled after a minute or two.
One of the things we loved back in theses days was the fact that Factions where really specifics. For Jericho there were Raid / Tech ship and with it a special module specific to the faction as for example the Cloacking Device for tackler where dissociated in 2 one for Armada longer cloacking time but declocked on damage and one for Vanguard with a cloacking time reduced but to be not decloacked on damage (as the special of the Jag) . Also Tech ships was more tank oriented when Raid ships was more for firepower.
We also missing the reputation system of faction were after reached the rank for the tier all blue modules where unlocked in the specific faction and you only were able to unlock it if you were using a tech ship for tech modules for example.
Another cool thing and really interesting for the gameplay was the slow barrel weapons, powerful but skills required and makes the shoot of ceptors harder than fast barrel.
The damage / missiles selection during the fight was also great, you had to analyse and choose wisely when a target was over tank to shoot in the weakest resistance. That was explained by the fact that the Frigates had 6 guns and had great firepower / tank when fighters had 4 and ceptors 2.
All things became too much based on a grinding and is not fun for any new players and explains why the turnover is so important. Actually we had the number of player showed years ago and removed it was not smart. Hiding the number as been saw as “we don’t want them to see the players variation to hide we are in trouble” and even if it’s not true, people noticed it like this in my corp. By the way it was cool to see how many people were connected and how many people in the queue.
A personal think as a CEO at this time we were able as officers to see what our corp members were doing which was very helpfull to manage the corporation. But now, we just see they are online and we don’t know if they are in OpenSpace, PvP, AI, PvE, League, whatever or just in the hangar sitting. This is again bad, but I know why it as been removed the system was the same in Buddy list and just should have been removed here instead of removing it of the corp management.