For the frigates, that area where 2 more turrets used to be is an eyesore.
To start, I’ll state that my suggestion doesn’t change any weapon damage levels done by the classes.
Put on the last two turrets on the engineers and the guards. After they’re on, scale the damage down to the current levels.
As for the Long Range Frigate class, keep the turrets as they are, and keep the damage as high as it is. Do not scale it down alongside the turret damage of the engineer, and the guard turrets.
For the LRF, it can be said in the description box that the turrets are especially built to boost their base damages further than any other class, as an example. Something along those lines would be worth it.
Again, damages remain the same, and the other classes gain their turrets back. People won’t have to wonder “why are their two empty turret slots?”, and so on and so forth.
Bring these back for the sake of consistency.
The only thing this would actually change, is that the other classes would have an easier time hitting things, but with a little less damage per turret, and it’d remain the same damage overall as it is currently.
LRFs retain their current damage at the top of the dps bar, and the guard and engineer classes remain at their current damage levels. No gain, and no loss on all sides.
It’s not something that has to be done immediately, but it’d be a nice present to the players, visually.