There is a break down of the problems of each weapon (as i see it)
Plasma
Assault
Weapon is all around Good, (Later it might com out that assaults need another 25-50 points of damage)
Rapid fire
Damage needs to be increased.
Hailstorm
Rate of fire needs an increased. Possibly increased the travel speed on charges
Heavy weapon
Damage needs to be greatly reduced.
Spread needs to be slightly more accurate
Lasers
For beams in general, i feel that making them tick faster, but deal less is the way to balance them.
This will remove the 3 second kills, but still make them deadly. because of this, a lot of the beam suggestions i made
have lower damage but high tick rates.
Assault
Increase rate of fire.
Decrease damage.
Pulse Lasers
Increase damage slightly
reduce spread slightly
Long Range
Damage increased slightly
Now a beam effect like heavy, assault etc.
Similar cooling time to heavy beams
Heavy
Damage greatly reduced
Rate of fire increased (to 90s/m)
Range reduced to 4000 optimal
RailGuns
in general, rails guys need a slight damage or rate of fire increase, and a spread reduction.
The principle of shooting faster, makes projeciles of railguns less accurate may need to be evaluated. it may be better to have them have rapid drop off accuracy while traveling rather then being shot.
Assault
Damage increased
Rate of fire increased
Rapid Fire
Damage reduced greatly (to 85)
Rate of fire increased greatly (to 365 shots/m)
note this was done to make the rapid fire rail gun competitive with other weapons
making it the highest dps weapon in the game (not impact but dps). The weapon
will do little damage, but shoot extremely fast. if a normal weapon is around 300-500 dmg a hit,
then rapid fire guns will be around 100-150.
Stabilizer
Slightly increased rate of fire
Heavy
Damage greatly reduced
Spread reduced (more accurate)