so, with the -1000m range nerf to Propulsion Inhibitor…what’s the use of support frigate besides shield generator and direct repair? especially as tier goes higher, weapon damage and efficiency of support module is not growing in the same rate. in Tier 3, frigate are no more than target practices for fighters and interceptors.
they are already weak enough on the last version, in order to use Propulsion Inhibitor to support your team mate, you have to move yourself very close to the front line, which is a deadly job for a frigate, once you are in, you cannot retreat. now with the nerf, you pretty much sitting right next to enemy so it would actually do something. and i assume everyone knows frigate can do **** once enemy start flying around your ship. (any fighter can easily dance a round a frigate at the range of like 500m…)
as for the people who complain about frigates are over powered. you say you shoot at it and it doesnt look hurt. is that frigate have buff from command module which increase resistance to all type of damage? does that frigate have its own active module which increase shield resistance? does it have EM barrier or thermal barriers? does it have shield generator buff from itself and his teammates? frigates are easy targets for attackers, even interceptors in tier 3s and up. frigates are VERY vulnerable to electronic warfare, use them.
frigate is a ship which provides support and cover for their fighters, now is completely the other way around
i saw many scenario goes like this. a friendly interceptor runs toward a frigate to get some cover because he is being shot at, then the enemy destroy the frigate in 5-10 seconds (T3,T4 attacker can easily do that…)
buff the frigates, not nerf them.