This bug is related to a previous thread that can be found here: https://forum.star-conflict.com/index.php?showtopic=27051&st=0
The disconnects happens often and only during triangulation,when the player is transferred from the queue of the master-server to the game-server of the chosen game mode (any mode). It is not only annoying to me, but also that all the other players are short one player.
After analysing the previous issue with the devs, a known bug was confirmed to exist in a third-party tool that they use (RakNet), no fix is available.
A known workaround is to fine-tune the MTU size.
While that would work for some of us, it doesn’t for those of us with routers that don’t allow to change the MTU size.
The problem is another bug that I found, hence the new thread:
When the game ‘discovers’ the client (when it’s writing the log-entry with the MTU size) it’s actually taking the MTU of my router (fixed at 1492).
The game doesn’t follow the IP chain all the way to my machine (the true end-point of the connection), where it would find the MTU to be 1476, the optimum value calculated with a formula/method provided by the devs in the preceding thread**).
Would it pick up the MTU from the true end-point (my machine), I would be able to adjust the MTU down to whatever value works.**
I spoke to my ISP about that and the only option they offer is to buy a router that allows me to set the MTU for 160€.
Frankly I don’t see why I should spend money to bypass a bug in the game.
Best regards
[GameWithError.log](< base_url >/applications/core/interface/file/attachment.php?id=9404)[TerminalLogAtTimeOfGame.log](< base_url >/applications/core/interface/file/attachment.php?id=9405)