Most likely going to be alone on this but what do you guys think about the federation ships? How do they stack up vs the other faction, specifically the special abilities?
To me I love the cloak, lots of utility and potential but when it lasts 18 or 23 secs but recharge is 60s I feel its a bit gimped compared to the active utility of overcharge giving 60+% rate of fire along with speed, handling, energy recharge etc that costs 15 more energy on ships with 100s of energy regen a sec and 700-1000+ energy pools by t2 alone and lasts for nearly as long as the cloak 16 secs yet has the same recharge time.
Same with the Jericho shield boost. Its actively making you tankier with potential damage or energy boosts vs a set type of damage with a recharge of 1 sec. A 40 point resist boost is I think around 40% more hp vs that damage type…Am I alone here in thinking the cloak, while tactically awesome is far too limited with its cant take damage, cant be with in 20 meters of a ship, direct counter in the nanobot mod, with its duration vs recharge, cant use weapons/active mods, etc?
Id just like to suggest that it last a bit longer or recharge a bit faster. A base 20 sec cloak( 30 sec for armada) imo would even it out vs the other twos more active and direct power. or a simple + 2 sec duration with a 50sec recharge instead of 60.
Never played a interceptor yet but I mostly see Empire and Jericho ones out there. Maybe its perception bias as my sample size is very small( only my games) but the web…seems to be a lot less usefull then cacoon or the micro warp drive at least on paper. Is there a tactical trick im overlooking?
I never used it so I cant suggest anything for it. Others could Im sure if people think its an issue.
Fed frigs…I know im not alone here. Despite the sniper and torp abilties trailing off from what I hear in t3 ( even t2 is a lot easier) leaves the drones looking like the lame duck. To me personally I would buff the damage of the sniper laser but jack its recharge way up. It should be able to 1 shot interceptors and 2 shot everything else in its tier imo but have like a 40+ sec CD so its used as a finisher/sniper instead of just a alt button longer range attack. A 3, ot 3.5 sec Cooldown is just silly for that and a longer cooldown would stop a lot of the T1 issues imo and with added damage as it scales up it could be more usefull later too, who knows.
Anyway back to Fed frigs, I only play them for fun when I do regular mode over arcade and I just started outfighting my new t2 frig( using a Fox M as my main T2 ship) but the drones seem very…well weak. Mostly imo its the very small hp pool they have and you could fix that or add more drones, say 4 instead of 2 which wouldnt stop the missile taking them all out thing but would pump up the damage/repair/anti missile utility. ANyway, people better then I could/have talked about frigs a lot so not going to really say much.
Mostly THe specials seem interesting if lacking in equal power compared to the other factions and thats a shame. After about 22+ hours as a fed fighter( nearly 100% of it) I honestly feel the cloak changes would help a lot to balance the power out but I could be alone in all of this.