Federation Interceptor 'Peregrine' (Discussion)

Video about Peregrine.

does the chassis of the ship actually move in-game then? if so, it would be nice to have it animated in the hangar like the ronin is, even if it is just hovering or something

does the chassis of the ship actually move in-game then? if so, it would be nice to have it animated in the hangar like the ronin is, even if it is just hovering or something

Yes, if you rotate up, the bottom engine is receiving more distance to the ship, which results in glitched rotation. :stuck_out_tongue:

Yes, if you rotate up, the bottom engine is receiving more distance to the ship, which results in glitched rotation. :stuck_out_tongue:

it is not “glitched”, it is "vector thrusting " :smiley:

0:15 : You cut the video just before the bot went into “hover mode” :smiley:

 

By the way, how did you film the part with the windscreen coming down at 0:18? I wish it would actually do that in-game, just before a battle starts :slight_smile:

By the way, how did you film the part with the windscreen coming down at 0:18? I wish it would actually do that in-game, just before a battle starts :slight_smile:

artists work) but you are right it would be epic to implement it.^^

Do it. Now :slight_smile:

artists work) but you are right it would be epic to implement it.^^

 

DO IT

it would be epic to implement it.^^

Just do it damnit! :smiley:

 

Also, as much as a cockpit view wouldn’t be too effective in game, it would really be fun to use for making videos. Especially if, by chance, you ever implement a replace feature, which would record movements and events of a match so that it can be replayed live using the game engine, then you could use various views to record videos of it. Just like it works in the Quake engine.