Dev Q and A got closed 16hrs ago. So i’ll share my fear and question here.
CPU modifier
If a friendly ship is destroyed nearby, rate of fire temporarily increases for allies.
Will it make your allies overheat over and over, uncontrollably? Or will there be a mechanic so the overheating/cooling, scale with the increased RoF? Otherwise i can see one big problem right there.
fire rate doesn’t necessarily mean overheat faster
the overheat will stay the same
3 hours ago, EndeavSTEEL said:
fire rate doesn’t necessarily mean overheat faster
Funny, because when i put iridium heatsink capacitor. It overheat faster. Same if i use the Crew Skill increasing rate of fire. That’s where my logic come from.
So i thought it will do the same thing.
it will be like the Was’Got battle station ROF without heat penalty
1 hour ago, SoulDeliverer said:
Funny, because when i put iridium heatsink capacitor. It overheat faster. Same if i use the Crew Skill increasing rate of fire. That’s where my logic come from.
So i thought it will do the same thing.
those specifically state that the reduce time to overheat, it isn’t a requirement though, look at the gunship special module
18 hours ago, evo888 said:
those specifically state that the reduce time to overheat, it isn’t a requirement though, look at the gunship special module
Then, i could reply that, Vanadium shells do not state that it reduce time to overheat. Though they do anyway.