When I launch the game, it crashes upon reaching the menu, and the log gives me this(near the end, obviously)
19:24:25.153 WARNING| frame 937 gameGlobals.frameTimeReal is too large (0.228795)
19:24:29.446 WARNING| frame 990 GPU wait time is too large (3.970358)
19:24:29.690 | reset d3d device
19:24:30.134 FATAL| d3d device reset failed: Direct3D device is lost
I don’t understand this, as I have all my hardware installed correctly, am well over the required specs, and I have my directx up to date. Anyone have a fix?
EDIT: This log was found in the exceptions folder, and the d3d device is lost error has only happened this once. All the other times, I get the problems of frameTimeReal is too large(as seen in log excerpt) and/or GPU wait time is too large. Any help would be appreciated
I get this error when I’m launching another game at the same time as Star Conflict (i play something else while waiting for queue). So it might be some other application that is using the video card for you also?
The log excerpt shown here is from the exception folder, and is the only file in the exception folder. The other logs are all crashes due to gpu wait time is too large and frametimereal is too large.
I was also wondering, seeing as this is a crash on startup and I can’t access the options, is there a file that I can edit to get the game to launch in windowed mode, so it doesn’t simply black screen and sound loop?