I’m pretty sure many people will disagree with me… but I feel that this game has absolutely no need for pure vertical progression.
What I mean by this… is straight forward leveling and a tier system where you can obtain higher tier ships and they’re simply better.
It’s one thing to have higher tier ships that gain more options (which would make them inherently better) but to make the higher tier ships simply stronge (i.e. more damage, more rockets, more health, ect) is completely unnecessary in a game like this.
I feel like it was a miss calculation on the developer’s part. They’re attempting to build something into the game that REALLY doesn’t belong there… simply for their business model.
They can monetize the game with out implementing vertical progression.
Horizontal progression would be a much better route. Basically meaning that you unlock ships that have DIFFERENT (not better) stats and advantages… as well as more options (which does make them more powerful in a way… but it shouldn’t make as much as a difference as it does now).
One last thing… as you go up in tiers you gain WAY WAY too many rockets. It completely removes any skill in dog fighting when everyone just spams rockets because they have so many.
tl;dr:
-Remove vertical progression: higher tier ships shouldn’t be simply stronger
-Implement horiztonal progression: higher tier ships get more options (but not higher damage versions of lower tier weapons)
-Don’t make higher tier ships gain so many rockets, it reduces the skill of dog fighting to spamming rockets