Here are the logs…
— Date: 2013-03-04 (Mon Mar 2013)
02:20:09.720 | //////////////////////////////////////////////////////////////////////////////
02:20:09.720 | //
02:20:09.720 | // Build: StarConflict 0.7.8.26236 (Mar 4 2013 14:24:51)
02:20:09.720 | // params: -lang ENGLISH -nosteam
02:20:09.720 | //
02:20:09.720 | //////////////////////////////////////////////////////////////////////////////
02:20:09.720 |
02:20:09.763 | Preloaded 1 SStrings
02:20:10.092 | Number of audio devices: 4
02:20:10.092 | Audio device 0: Speakers (Razer Megalodon)
02:20:10.092 | Sound caps: OUTPUT_MULTICHANNEL OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
02:20:10.092 | Speaker mode: 7POINT1
02:20:10.092 | Audio device 1: Speakers (Creative SB X-Fi)
02:20:10.092 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
02:20:10.092 | Speaker mode: STEREO
02:20:10.092 | Audio device 2: SPDIF Out (Creative SB X-Fi)
02:20:10.093 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
02:20:10.093 | Speaker mode: STEREO
02:20:10.093 | Audio device 3: HDMI Out (Creative SB X-Fi)
02:20:10.093 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
02:20:10.093 | Speaker mode: STEREO
02:20:10.093 | Speaker mode: 7POINT1
02:20:25.931 | Entity Defs hash 01F25716. calculated in 0.59 sec
02:20:26.965 | BnRandCaller succeeded
02:20:32.580 | ====== starting level: ‘levels/mainmenu/mainmenu’ ======
02:20:36.467 | MasterServer_RequestServerStatus
02:20:36.467 | MasterServer_RequestServerVersion
02:20:36.468 | MasterServer_RequestNewsFeed
02:20:36.468 | MasterServer_RequestServerAddresess
02:20:36.480 | ====== level started: ‘levels/mainmenu/mainmenu’ success ======
02:20:36.735 WARNING| frame 342 gameGlobals.frameTimeReal is too large (0.235180)
02:20:37.126 | MasterServer_OnServerStatus: status code 0, server status 1
02:20:37.133 | MasterServer_OnServerVersion: status code 0, version 0.7.8.26236, my version is 0.7.8.26236
02:20:37.140 | MasterServer_OnServerAddresess: status code 0
02:20:37.162 | MasterServer_OnNewsFeed: status code 0
02:20:40.647 ERROR| NetSocket::Connect failed with error ‘10022’
02:20:40.647 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
02:20:40.647 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
02:20:41.422 ERROR| NetSocket::Connect failed with error ‘10022’
02:20:41.422 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
02:20:41.422 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
02:20:42.203 ERROR| NetSocket::Connect failed with error ‘10022’
02:20:42.203 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
02:20:42.203 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
02:20:46.189 ERROR| NetSocket::Connect failed with error ‘10022’
02:20:46.189 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
02:20:46.189 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
02:20:46.969 ERROR| NetSocket::Connect failed with error ‘10022’
02:20:46.969 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
02:20:46.969 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
02:20:47.627 ERROR| NetSocket::Connect failed with error ‘10022’
02:20:47.627 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
02:20:47.627 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
02:20:50.367 | GameApp shutdown
And contester…
— Date: 2013-03-04 (Mon Mar 2013)
02:22:48.210 | //////////////////////////////////////////////////////////
02:22:48.211 | //
02:22:48.211 | // Connection Tester 0.7.8.26236 (Mar 4 2013 14:28:34)
02:22:48.211 | //
02:22:48.211 | //////////////////////////////////////////////////////////
02:22:48.211 |
02:22:48.211 | Preloaded 1 SStrings
02:22:48.213 CONSOLE| executing ‘connection_tester.cfg’
02:22:48.214 | There are total of 4 hosts to check
02:22:48.214 | ConnectionTester: new state ‘CTS_INITIALIZED’
02:22:48.214 | ConnectionTester: new state ‘CTS_RESOLVING’
02:22:48.218 | Resolving ‘localhost’ …
02:22:48.229 | ‘localhost’ is 127.0.0.1
02:22:48.229 | Resolving ‘main.star-conflict.com’ …
02:22:48.231 | ‘main.star-conflict.com’ is 91.230.60.102
02:22:48.232 | Resolving ‘node2.star-conflict.com’ …
02:22:48.234 | ‘node2.star-conflict.com’ is 91.230.60.100
02:22:48.234 | Resolving ‘web.star-conflict.com’ …
02:22:48.236 | ‘web.star-conflict.com’ is 91.230.60.104
02:22:48.236 | ConnectionTester: new state ‘CTS_PINGING’
02:22:48.236 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
02:22:48.236 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
02:22:48.236 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
02:22:48.236 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
02:23:18.222 | Pinged for 30.0 seconds
02:23:18.222 | localhost: packets: 0/0 ( 0% loss), avg: 0ms, min: 0ms, max: 0ms
02:23:18.222 | main.star-conflict.com: packets: 0/0 ( 0% loss), avg: 0ms, min: 0ms, max: 0ms
02:23:18.223 | node2.star-conflict.com: packets: 0/0 ( 0% loss), avg: 0ms, min: 0ms, max: 0ms
02:23:18.223 | web.star-conflict.com: packets: 0/0 ( 0% loss), avg: 0ms, min: 0ms, max: 0ms
02:23:18.223 | ConnectionTester: new state ‘CTS_FINNISHED’
02:23:18.234 | ConnectionTester::Shutdown
I should note that when I go into command prompt and manually ping all those IPs it does go through.