Hello there
I’ve installed the game.
When i push “login” the client shows a error message: Unable to connect to server
Win seven 64bit Home Prem.
Windows firewall OFF.
Client reinstalled 2 times.
Hello there
I’ve installed the game.
When i push “login” the client shows a error message: Unable to connect to server
Win seven 64bit Home Prem.
Windows firewall OFF.
Client reinstalled 2 times.
Topic moved to the right subforum
First of, welcome in the Space of Star Conflict.
Your launcher should create a .txt file located in your game folder “.launcher_log” can you attach it in your post? This way we know why you cant connect to the server downloading the game.
Attached.
[2013_01_30_19_49_32__1492.txt](< base_url >/applications/core/interface/file/attachment.php?id=5297)
Any news about this issue?
Yes indeend but we still need some more info. Can you add the game logs from one logintry. The logs are located on My Documents/My Games/Star Conflict/logs. I need the “game.log”
— Date: 2013-01-31 (Thu Jan 2013)
21:13:29.663 | //////////////////////////////////////////////////////////////////////////////
21:13:29.663 | //
21:13:29.663 | // Build: StarConflict 0.7.4.24174 (Jan 31 2013 16:33:42)
21:13:29.663 | // params: -lang ENGLISH -nosteam
21:13:29.663 | //
21:13:29.663 | //////////////////////////////////////////////////////////////////////////////
21:13:29.663 |
21:13:29.669 | Preloaded 1 SStrings
21:13:29.978 | Number of audio devices: 3
21:13:29.978 | Audio device 0: Altoparlanti / Cuffie (IDT High Definition Audio CODEC)
21:13:30.317 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
21:13:30.317 | Speaker mode: STEREO
21:13:30.317 | Audio device 1: Audio digitale (S/PDIF) (IDT High Definition Audio CODEC)
21:13:30.318 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
21:13:30.318 | Speaker mode: STEREO
21:13:30.318 | Audio device 2: Comunicazioni cuffie (IDT High Definition Audio CODEC)
21:13:30.318 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
21:13:30.318 | Speaker mode: STEREO
21:13:30.319 | Speaker mode: STEREO
21:13:54.505 WARNING| ^1UiEffect::SetSpriteTexture(): cannot find sprite with name “ico_ship” in effect “shipTooltip_work”
21:13:57.134 | Entity Defs hash 6168A48A. calculated in 0.86 sec
21:13:58.507 | BnRandCaller succeeded
21:14:07.166 | ====== starting level: ‘levels/mainmenu/mainmenu’ ======
21:14:25.076 | MasterServer_RequestServerStatus
21:14:25.092 | MasterServer_RequestServerVersion
21:14:25.092 | MasterServer_RequestNewsFeed
21:14:25.093 | MasterServer_RequestServerAddresess
21:14:25.204 | ====== level started: ‘levels/mainmenu/mainmenu’ success ======
21:14:25.286 WARNING| frame 2 gameGlobals.frameTimeReal is too large (12.795696)
21:14:26.014 WARNING| frame 3 gameGlobals.frameTimeReal is too large (0.294854)
21:14:26.076 WARNING| frame 4 gameGlobals.frameTimeReal is too large (0.728475)
21:14:26.317 | MasterServer_OnServerVersion: status code 0, version 0.7.4.24174, my version is 0.7.4.24174
21:14:26.318 | MasterServer_OnServerAddresess: status code 0
21:14:35.295 | MasterServer_OnServerStatus: status code 0, server status 1
21:14:39.621 | reset d3d device
21:14:39.706 | Profile ‘rhadamantys’ saved successfully in ‘c:\users\rhadamantys\documents\my games\starconflict\profiles\0001.prfl’
21:14:40.102 WARNING| ^1UiEffect::SetSpriteTexture(): cannot find sprite with name “ico_ship” in effect “shipTooltip_work”
21:14:40.410 WARNING| frame 622 gameGlobals.frameTimeReal is too large (0.638905)
21:14:40.425 WARNING| frame 623 gameGlobals.frameTimeReal is too large (0.174163)
21:14:47.511 ERROR| NetSocket::Connect failed with error ‘10022’
21:14:47.511 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
21:14:47.511 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
21:14:48.327 | MasterServer_OnNewsFeed: status code 0
21:14:50.113 ERROR| NetSocket::Connect failed with error ‘10022’
21:14:50.113 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
21:14:50.113 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
21:14:57.837 | GameApp shutdown
This is the tracert to your login server
Traccia instradamento verso 91.230.60.102 su un massimo di 30 punti di passaggio
1 2 ms 1 ms 3 ms 192.168.0.1
2 * * * Richiesta scaduta.
3 23 ms 33 ms 25 ms 172.17.113.37
4 24 ms 32 ms 23 ms 172.17.112.9
5 31 ms 31 ms 29 ms 172.17.4.205
6 44 ms 42 ms 31 ms 172.17.6.113
7 32 ms 35 ms 31 ms 195.22.196.184
8 47 ms 59 ms 53 ms 195.22.192.181
9 51 ms 49 ms 110 ms 4.68.70.37
10 51 ms 48 ms 75 ms 212.162.19.30
11 141 ms 89 ms 93 ms 87.245.232.234
12 * 87 ms 88 ms 87.245.251.82
13 95 ms 86 ms 87 ms 91.230.60.102
Traccia completata.
hallo
why the server is not available half of the day ?
I also can’t connect and it has nothing to do with my name not being correct. Possibly same problem as crepuscolo. :014j: Tried turning off the firewall, not the problem.
the problem is here
21:14:47.511 ERROR| NetSocket::Connect failed with error ‘10022’
21:14:47.511 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
21:14:47.511 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
21:14:48.327 | MasterServer_OnNewsFeed: status code 0
21:14:50.113 ERROR| NetSocket::Connect failed with error ‘10022’
21:14:50.113 ERROR| NetEndpoint::OpenChannel: failed to connect to ‘91.230.60.102:3801’
21:14:50.113 WARNING| MasterServerEndpoint::ClientConnect() failed to initiate connection
21:14:57.837 | GameApp shutdown
try the following
close out all internet explorers etc
start > run> type Cmd
type > netsh winsock reset
restart computer
the problem is here
try the following
close out all internet explorers etc
start > run> type Cmd
type > netsh winsock reset
restart computer
didn’t works
the problem is here
try the following
close out all internet explorers etc
start > run> type Cmd
type > netsh winsock reset
restart computer
I had the same problem and it worked for me, Than you!
I tried that fix and it didn’t help. Here is my Log:
— Date: 2013-03-02 (Sat Mar 2013)
15:18:07.906 | //////////////////////////////////////////////////////////////////////////////
15:18:07.906 | //
15:18:07.906 | // Build: StarConflict 0.7.8.26087 (Feb 28 2013 15:30:05)
15:18:07.906 | //
15:18:07.906 | //////////////////////////////////////////////////////////////////////////////
15:18:07.906 |
15:18:08.017 | Steam initialized appId 212070, userSteamID 1|1|49d1004, userName ‘Terran Rex’
15:18:08.017 | Preloaded 1 SStrings
15:18:08.134 | reset d3d device
15:18:08.699 | Number of audio devices: 3
15:18:08.699 | Audio device 0: Speakers (VIA High Definition Audio)
15:18:08.700 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
15:18:08.700 | Speaker mode: STEREO
15:18:08.700 | Audio device 1: SPDIF Interface (TX1) (VIA High Definition Audio)
15:18:08.700 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
15:18:08.700 | Speaker mode: STEREO
15:18:08.700 | Audio device 2: SPDIF Interface (TX0) (VIA High Definition Audio)
15:18:08.700 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
15:18:08.700 | Speaker mode: STEREO
15:18:08.700 | Speaker mode: STEREO
15:18:13.459 | Entity Defs hash 01F25716. calculated in 0.59 sec
15:18:14.533 | BnRandCaller succeeded
15:18:17.740 | ====== starting level: ‘levels/mainmenu/mainmenu’ ======
15:18:19.281 | MasterServer_RequestServerStatus
15:18:19.281 | MasterServer_RequestServerVersion
15:18:19.281 | MasterServer_CheckSteamIDLinked
15:18:19.282 | MasterServer_RequestNewsFeed
15:18:19.282 | MasterServer_RequestServerAddresess
15:18:19.305 | ====== level started: ‘levels/mainmenu/mainmenu’ success ======
15:18:19.509 WARNING| frame 122 gameGlobals.frameTimeReal is too large (0.111146)
15:18:19.588 | MasterServer_OnServerVersion: status code 0, version 0.7.8.26087, my version is 0.7.8.26087
15:18:19.620 | MasterServer_OnServerStatus: status code 0, server status 1
15:18:19.620 | MasterServer_OnServerAddresess: status code 0
15:18:20.036 | MasterServer_OnNewsFeed: status code 0
15:18:20.086 | MasterServer_OnSteamCheck: status code 0, linked: true
15:18:59.505 | MasterServerEndpoint: connecting to load balancer at 91.230.60.102:3801 [0]…
15:18:59.569 | MasterServerEndpoint: connected to load balancer 91.230.60.102:3801, awaiting shard address…
15:18:59.636 | MasterServerEndpoint: received shard address ( 159.253.138.163:3802 )
15:18:59.636 | MasterServerEndpoint: received chat server address ( 91.230.61.156:3815 )
15:18:59.636 | Disconnecting from load balancer
15:18:59.703 | MasterServerEndpoint: connected to shard 159.253.138.163:3802, awaiting auth request…
15:19:29.587 | NetChannel: remote sent disconnect reason, closing ‘159.253.138.163:3802’
15:19:29.587 | Closed connection with masterServer addr 159.253.138.163:3802, reason 50
15:19:36.735 | GameApp shutdown
and here is the log from the connection tester:
— Date: 2013-03-02 (Sat Mar 2013)
15:37:55.761 | //////////////////////////////////////////////////////////
15:37:55.761 | //
15:37:55.761 | // Connection Tester 0.7.8.26087 (Feb 28 2013 15:33:48)
15:37:55.761 | //
15:37:55.761 | //////////////////////////////////////////////////////////
15:37:55.762 |
15:37:55.762 | Preloaded 1 SStrings
15:37:55.764 CONSOLE| executing ‘connection_tester.cfg’
15:37:55.765 | There are total of 4 hosts to check
15:37:55.765 | ConnectionTester: new state ‘CTS_INITIALIZED’
15:37:55.766 | ConnectionTester: new state ‘CTS_RESOLVING’
15:37:55.770 | Resolving ‘localhost’ …
15:37:55.773 | ‘localhost’ is 127.0.0.1
15:37:55.773 | Resolving ‘main.star-conflict.com’ …
15:37:55.799 | ‘main.star-conflict.com’ is 91.230.60.102
15:37:55.799 | Resolving ‘node2.star-conflict.com’ …
15:37:55.822 | ‘node2.star-conflict.com’ is 91.230.60.100
15:37:55.823 | Resolving ‘web.star-conflict.com’ …
15:37:55.823 | ‘web.star-conflict.com’ is 91.230.60.104
15:37:55.823 | ConnectionTester: new state ‘CTS_PINGING’
15:37:55.823 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
15:37:55.824 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
15:37:55.824 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
15:37:55.824 ERROR| Pinger: Failed to create ICPM socket (err: 10013)
15:38:13.216 | Caught application terminal signal 21
15:38:13.223 | ConnectionTester::Shutdown