“Your place in que: 356, Estimated Time Remaining: 11 1/2 Hours” 0_o
Update: Restarted the client, and now I’m number 502 with a wait of 2 days, 15 hours, and 13 min XD
“Your place in que: 356, Estimated Time Remaining: 11 1/2 Hours” 0_o
Update: Restarted the client, and now I’m number 502 with a wait of 2 days, 15 hours, and 13 min XD
Heh, yeah a queue… Wich dont seem to make sense…
Nr 127 with 5 hours and 48 mins left…
2 mins later…
Nr 115 with 6 hours and 53 mins left.
1 min later…
Nr 110 with 7 hours and 33 min left…
Oh yes, betas do know how to annoy people hehe.
Now there’s a que to get in. Servers are full. Oh betas. You always know how to annoy people.
After reaching the front of the queue, I’ve got a new error message:
Unable to perform operation
Unable to retrieve data. Timed out
I’ll give it a few hours to see if things have calmed down then.
Yeah same as. I was watching as it said loading and thought to myself “huh i guess this game isn’s as bad as I…oh still can’t connect. Funny guy”. I love how when a beta comes out the dev team can just smear xxxx all over our faces and laugh menacingly while drinking the tears of dying african children and not give a dam.
Edit: I got in.
Looks like something went very very wrong and the load from people looking to play on the weekend has killed things. Rule 1: When taking your game to Steam…BUY MORE SERVERS!!! Just saying…any way, I have other games to play.
Heh… It seems like an endless cycle now…
Get in queue as nr 40, wait 6 mins. awesome…
Game starts to load, and gets time out…
Ok, get in new queue, now nr 97 with 17 mins.
And this just kept repeating itself, and am now nr 505 in queue with 4 hours to get in…
So yes, as SyberSmoke wrote, BUY MORE SERVERS!
After reaching the front of the queue, I’ve got a new error message:
Unable to perform operation
Unable to retrieve data. Timed out
I’ll give it a few hours to see if things have calmed down then.
Getting that as well. When I get to the end of the queue it says loading for a while and then gives that error.
Here’s the relevant log entries:
20:27:40.552 NET| connecting to lb 91.230.60.102:3801 [0]
20:27:40.910 NET| connected to 1
20:27:41.299 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:27:55.980 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:28:10.991 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:28:26.005 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:28:41.029 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:28:56.031 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:29:11.208 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:29:26.310 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:29:41.079 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:29:56.078 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:30:11.300 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:30:26.408 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:30:41.118 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:30:56.325 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:31:11.296 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:31:26.363 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:31:41.177 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:31:56.373 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:32:11.203 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:32:26.430 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:32:41.317 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:32:56.220 NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )
20:33:05.027 NET| <–( op: SCMD_ASSIGNED_SHARD, resp: 0 )
20:33:05.027 NET| disconnected with reason 0, m_sessionState 2
20:33:05.080 NET| connected to 100
20:33:05.152 NET| <–( op: SCMD_AUTH_REQ, resp: 0 )
20:33:05.152 NET| -->( op: CCMD_AUTH_REQUEST, req: 25 )
20:34:14.273 NET| <–( op: SCMD_AUTH_ACK, resp: 0 )
20:34:14.273 NET| chat: Connect() requested
20:34:14.273 NET| :req ( AC_WELCOME_MSG )
20:34:14.273 NET| -->( op: CSCMD_ASYNC_REQ, req: 26 )
20:34:14.273 NET| -->( op: SCMD_KEEP_ALIVE, req: 27 )
20:34:14.273 NET| chat: channel opened, waiting for connection
20:34:14.290 NET| -->( op: CCMD_STORE, req: 28 )
20:34:14.290 NET| :req ( AC_PLAYER_INVENTORY )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 29 )
20:34:14.290 NET| :req ( AC_PLAYER_VESSELS )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 30 )
20:34:14.290 NET| :req ( AC_PLAYER_CREDITS )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 31 )
20:34:14.290 NET| :req ( AC_BATTLE_SLOTS )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 32 )
20:34:14.290 NET| :req ( AC_PREMIUM_INFO )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 33 )
20:34:14.290 NET| :req ( AC_GET_USERDATA )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 34 )
20:34:14.290 NET| :req ( AC_PLAYER_FACTION )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 35 )
20:34:14.290 NET| :req ( AC_FREE_REPAIR_INFO )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 36 )
20:34:14.290 NET| :req ( AC_ACCOUNT_AURAS )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 37 )
20:34:14.290 NET| :req ( AC_PLAYER_CREDENTIALS )
20:34:14.290 NET| -->( op: CSCMD_ASYNC_REQ, req: 38 )
20:34:14.290 NET| :req ( AC_GALAXY_RACE_STATS )
20:34:14.292 NET| -->( op: CSCMD_ASYNC_REQ, req: 39 )
20:34:14.292 NET| :req ( AC_VESSEL_STICKERS_ACQUIRED )
20:34:14.292 NET| -->( op: CSCMD_ASYNC_REQ, req: 40 )
20:34:14.292 NET| :req ( AC_MM_OPTIONS_LIST )
20:34:14.292 NET| -->( op: CSCMD_ASYNC_REQ, req: 41 )
20:34:14.292 NET| :req ( AC_CLAN_REQUEST_DESC )
20:34:14.292 NET| -->( op: CSCMD_ASYNC_REQ, req: 42 )
20:34:14.292 NET| :req ( AC_FRIENDS_SEND_REQUEST )
20:34:14.292 NET| -->( op: CSCMD_ASYNC_REQ, req: 43 )
20:34:14.292 NET| :req ( AC_TALENTS_UPDATE )
20:34:14.292 NET| -->( op: CSCMD_ASYNC_REQ, req: 44 )
20:34:14.344 NET| <–( op: SCMD_KEEP_ALIVE, resp: 27 )
20:34:14.344 NET| new RTT: 71ms
20:34:14.344 NET| response processing took 0.0 ms
20:34:14.344 NET| chat: OnConnect(): sending authorization data
20:34:14.361 NET| <–( op: SCMD_STORE, resp: 28 )
20:34:14.365 NET| -->( op: CCMD_STORE, req: 46 )
20:34:14.365 NET| response processing took 4.7 ms
20:34:14.365 NET| <–( op: CSCMD_ASYNC_REQ, resp: 41 )
20:34:14.365 NET| :resp ( AC_MM_OPTIONS_LIST )
20:34:14.365 NET| response processing took 0.1 ms
20:34:14.467 NET| chat: server authorization: ok
20:34:14.485 NET| <–( op: SCMD_STORE, resp: 46 )
20:34:14.525 NET| response processing took 40.0 ms
20:34:14.525 NET| :req ( AC_USER_PROFILE_GET )
20:34:14.525 NET| -->( op: CSCMD_ASYNC_REQ, req: 48 )
20:34:15.198 NET| <–( op: SCMD_USER_PROFILE_NOTIFICATION, resp: 0 )
20:34:15.198 NET| response processing took 0.0 ms
20:34:44.305 NET| disconnected with reason 41, m_sessionState 4
20:34:44.305 NET| chat: Disconnect() requested
20:34:44.305 NET| chat: OnDisconnect()
20:34:56.373 NET| chat: Disconnect() requested
EDIT: Got in now after many tries.
They Really needed to have a larger server cap before releasing the game on Steam. Now that more and more are discovering the game, they run into server ques. And now the server is going down again. And will probably be up again shortly.
They are probably scrambling like mad to try to fix this though all ready.
The support team is working on the issue.