[F]Unable to connect to server (Timed out)

“Your place in que: 356, Estimated Time Remaining: 11 1/2 Hours” 0_o

 

Update: Restarted the client, and now I’m number 502 with a wait of 2 days, 15 hours, and 13 min XD

Heh, yeah a queue… Wich dont seem to make sense…

Nr 127 with 5 hours and 48 mins left…

2 mins later…

Nr 115 with 6 hours and 53 mins left.

1 min later…

Nr 110 with 7 hours and 33 min left…

 

Oh yes, betas do know how to annoy people hehe.

Now there’s a que to get in. Servers are full. Oh betas. You always know how to annoy people.

 

After reaching the front of the queue, I’ve got a new error message:

 

Unable to perform operation

Unable to retrieve data. Timed out

 

I’ll give it a few hours to see if things have calmed down then.

Yeah same as. I was watching as it said loading and thought to myself “huh i guess this game isn’s as bad as I…oh still can’t connect. Funny guy”. I love how when a beta comes out the dev team can just smear xxxx all over our faces and laugh menacingly while drinking the tears of dying african children and not give a dam.

 

Edit: I got in.

Looks like something went very very wrong and the load from people looking to play on the weekend has killed things.  Rule 1: When taking your game to Steam…BUY MORE SERVERS!!!  Just saying…any way, I have other games to play.

Heh… It seems like an endless cycle now…

 

Get in queue as nr 40, wait 6 mins. awesome…

Game starts to load, and gets time out…

Ok, get in new queue, now nr 97 with 17 mins.

 

And this just kept repeating itself, and am now nr 505 in queue with 4 hours to get in…

 

So yes, as SyberSmoke wrote, BUY MORE SERVERS!

After reaching the front of the queue, I’ve got a new error message:

 

Unable to perform operation

Unable to retrieve data. Timed out

 

I’ll give it a few hours to see if things have calmed down then.

Getting that as well. When I get to the end of the queue it says loading for a while and then gives that error.

 

Here’s the relevant log entries:

20:27:40.552     NET| connecting to lb 91.230.60.102:3801 [0]

20:27:40.910     NET| connected to 1

20:27:41.299     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:27:55.980     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:28:10.991     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:28:26.005     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:28:41.029     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:28:56.031     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:29:11.208     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:29:26.310     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:29:41.079     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:29:56.078     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:30:11.300     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:30:26.408     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:30:41.118     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:30:56.325     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:31:11.296     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:31:26.363     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:31:41.177     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:31:56.373     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:32:11.203     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:32:26.430     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:32:41.317     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:32:56.220     NET| <–( op: SCMD_LB_QUEUE_INFO, resp: 0 )

20:33:05.027     NET| <–( op: SCMD_ASSIGNED_SHARD, resp: 0 )

20:33:05.027     NET| disconnected with reason 0, m_sessionState 2

20:33:05.080     NET| connected to 100

20:33:05.152     NET| <–( op: SCMD_AUTH_REQ, resp: 0 )

20:33:05.152     NET| -->( op: CCMD_AUTH_REQUEST, req: 25 )

20:34:14.273     NET| <–( op: SCMD_AUTH_ACK, resp: 0 )

20:34:14.273     NET| chat: Connect() requested

20:34:14.273     NET|  :req ( AC_WELCOME_MSG )

20:34:14.273     NET| -->( op: CSCMD_ASYNC_REQ, req: 26 )

20:34:14.273     NET| -->( op: SCMD_KEEP_ALIVE, req: 27 )

20:34:14.273     NET| chat: channel opened, waiting for connection

20:34:14.290     NET| -->( op: CCMD_STORE, req: 28 )

20:34:14.290     NET|  :req ( AC_PLAYER_INVENTORY )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 29 )

20:34:14.290     NET|  :req ( AC_PLAYER_VESSELS )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 30 )

20:34:14.290     NET|  :req ( AC_PLAYER_CREDITS )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 31 )

20:34:14.290     NET|  :req ( AC_BATTLE_SLOTS )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 32 )

20:34:14.290     NET|  :req ( AC_PREMIUM_INFO )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 33 )

20:34:14.290     NET|  :req ( AC_GET_USERDATA )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 34 )

20:34:14.290     NET|  :req ( AC_PLAYER_FACTION )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 35 )

20:34:14.290     NET|  :req ( AC_FREE_REPAIR_INFO )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 36 )

20:34:14.290     NET|  :req ( AC_ACCOUNT_AURAS )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 37 )

20:34:14.290     NET|  :req ( AC_PLAYER_CREDENTIALS )

20:34:14.290     NET| -->( op: CSCMD_ASYNC_REQ, req: 38 )

20:34:14.290     NET|  :req ( AC_GALAXY_RACE_STATS )

20:34:14.292     NET| -->( op: CSCMD_ASYNC_REQ, req: 39 )

20:34:14.292     NET|  :req ( AC_VESSEL_STICKERS_ACQUIRED )

20:34:14.292     NET| -->( op: CSCMD_ASYNC_REQ, req: 40 )

20:34:14.292     NET|  :req ( AC_MM_OPTIONS_LIST )

20:34:14.292     NET| -->( op: CSCMD_ASYNC_REQ, req: 41 )

20:34:14.292     NET|  :req ( AC_CLAN_REQUEST_DESC )

20:34:14.292     NET| -->( op: CSCMD_ASYNC_REQ, req: 42 )

20:34:14.292     NET|  :req ( AC_FRIENDS_SEND_REQUEST )

20:34:14.292     NET| -->( op: CSCMD_ASYNC_REQ, req: 43 )

20:34:14.292     NET|  :req ( AC_TALENTS_UPDATE )

20:34:14.292     NET| -->( op: CSCMD_ASYNC_REQ, req: 44 )

20:34:14.344     NET| <–( op: SCMD_KEEP_ALIVE, resp: 27 )

20:34:14.344     NET| new RTT: 71ms

20:34:14.344     NET| response processing took 0.0 ms

20:34:14.344     NET| chat: OnConnect(): sending authorization data

20:34:14.361     NET| <–( op: SCMD_STORE, resp: 28 )

20:34:14.365     NET| -->( op: CCMD_STORE, req: 46 )

20:34:14.365     NET| response processing took 4.7 ms

20:34:14.365     NET| <–( op: CSCMD_ASYNC_REQ, resp: 41 )

20:34:14.365     NET|  :resp ( AC_MM_OPTIONS_LIST )

20:34:14.365     NET| response processing took 0.1 ms

20:34:14.467     NET| chat: server authorization: ok

20:34:14.485     NET| <–( op: SCMD_STORE, resp: 46 )

20:34:14.525     NET| response processing took 40.0 ms

20:34:14.525     NET|  :req ( AC_USER_PROFILE_GET )

20:34:14.525     NET| -->( op: CSCMD_ASYNC_REQ, req: 48 )

20:34:15.198     NET| <–( op: SCMD_USER_PROFILE_NOTIFICATION, resp: 0 )

20:34:15.198     NET| response processing took 0.0 ms

20:34:44.305     NET| disconnected with reason 41, m_sessionState 4

20:34:44.305     NET| chat: Disconnect() requested

20:34:44.305     NET| chat: OnDisconnect()

20:34:56.373     NET| chat: Disconnect() requested

 

 

EDIT: Got in now after many tries.

They Really needed to have a larger server cap before releasing the game on Steam.  Now that more and more are discovering the game, they run into server ques.  And now the server is going down again. And will probably be up again shortly.

They are probably scrambling like mad to try to fix this though all ready.

The support team is working on the issue.