[F]T3 Heavy Plasma gun / Supernova Deflector

I think there is a problem with Supernova Deflector and Heavy Plasma Gun.

 

Heavy Plasma Gun has a projectile velocoty of 2200 m/s. Supernova Deflector Mk II boosts damage but slows the projectile by 56%.

 

I chose Alpha Inibitor WPN FS2 (jericho) as my rank 6 implant. It increases plasma projectile speed by 30%.

 

If I combine all these 3, the projectile speed on my heavy plasma gun is 1128 m/s (so 51% of base speed) when it should be 1628 m/s.

I’m not 100% sure about that but if your ship is, for exmaple rank 5, it will not have your 6 rank implant. 

I’m not 100% sure about that but if your ship is, for exmaple rank 5, it will not have your 6 rank implant. 

 

correct.

You can’t mount heavy plasma gun on rank 5 ships, it’s a T3 or T4 weapon, so I mounted it on my Wolf (rank 8).

I think what it is… is you take the reduction first.

 

2200 reduced by 56% is 928

 

928 + 30% is 1258.4

 

Closest thing I can find. 

 

If your getting 1128… lets see

 

1128 - 30% = 789.6

 

So, we have to find where the bad variable is as 789.6 is close to about 64.9% reduction in speed which is 789.8

 

Can you give more detail? Give the exact listing of the speeds and which mk the mods are, and %'s?

Ok, so my ship is Wolf (rank 8 Federation), all my stuff is Mk II.

 

Base projectile speed of Heavy Plasma Gun is 2200 m/s.

 

With the Alpha Inibitor WPN FS2 implant, the projectile speed becomes 2860 m/s, which is coherent with the 30% increase of the implant. When I mount the Supernova Deflector Mk II (-56% speed) the speed drops to 1128 m/s.

 

 

 

It seems bugged because from what I see in the game, %age modifiers are always applied on the base value.

 

I have Templar Frigate (rk 6) equipped with Hail Plasma Gun and Acceleration Coils (both Mk III).

 

The projectile speed on this ship is 7465 m/s instead of 3780 (base speed) so that’s 97.5 % increase

 

Which seems coherent with  : 3780 (base speed) + 3780 x 0.35 (ship bonus) + 3780 x 0.30 (implant bonus) + 3780 x 0.33 (Acceleration Coils Mk III) = 3780 + 3780 x 0.98 (so a 98% increase).

 

 

So as I said, I was expecting that both modifiers would be applied on the base speed and result a modified speed of 1628 m/s.

Ill do some testing on this when I get on today and see what I come up with. Ill post my results then. Likely… 3-4 hours from now as I have some things i need to take care of before I’m able to log in.

Ok… Step 1 in the testing…

Buy the ship… ick… 3,150,000 credits kissed goodbye as ill never fly it… lol

Ok, Ship purchased… lets see now. 

Buy Heavy plama… since i use mk3, but ill never use it, ill buy the mk2… even though the mk1 has the same projectile speed… ok… 

Ok, with no weapon mod, I already have the implant you stated, it reads as 2860 m/s projectile speed.

Add mk2 supernova modifier to reduce by 56% and it reads as 1128 m/s… just as you said 

Have an Mk3 supernova, so tested it, same thing 1128 m/s. 

Removed the 30% jericho implant and its 978 now…

So… 56% reduction on 2200 is 968… not 978

Exact same thing happens when I put the same equipment on my cerberus 2.

Lets try a booster circuit… 2200 + 30% = 2860, so no issue with the implant.

Add booster curcuit… 2200 + 30% (660) + 54% (1188) = 4048… total listed is 4037

 

So yes, there seems to be a bug in relation to projectile speed weapon modifications but, not the jericho implant when it comes down to the heavy plasma as the same mods with hail plasma are true to the % values that they come to represent. It seems to hit the reductions alot harder than the bonus’s though.

 

I would test some more, but I already spent about 5 million credits on this test, and im broke now. I do have screenshots though if the need for them come up.

 

Short version

 

Tested heavy plasma for projectile issues

Multiple ships showed to have same issue

Hail plasma didnt show to have these issues

Jericho projectile speed not an issue

Weapon Modifications not an issue as they work as intended with hail plasma

 

ULTIMATE RESULT

Weapon modifications + heavy plasma = incorrect projectile speed weapon mods calculations

 

Ive forwarded a link to this thread to a dev, so after the weekend is over, we should hear something.

ok, so I’ve reported the bug: #0030610

ok, so I’ve reported the bug: #0030610

afaik there is no bugs here. We have different formula for negative mods.

 

For positive mod values formula is

new=old*(1+sum(mod))

for negative mod values formula is

new=old/(1-sum(mod))

 

“Heavy Plasma Gun has a projectile velocoty of 2200 m/s. Supernova Deflector Mk II boosts damage but slows the projectile by 56%.” Negative value so formula is:

 

mod1=1-100/(100-56)=-1.27

 

“I chose Alpha Inibitor WPN FS2 (jericho) as my rank 6 implant. It increases plasma projectile speed by 30%.”

Positive value so formula is

mod2=0.3

mod=mod1+mod2=-0,97

negative value so formula is:

new=old/(1-mod)

old=2200 m/s

 

new=2200/(1+0,97)=1116,75 not 1128 but close - it is because of rounding error(supernova mod isn’t integer 56% I don’t know the exact value)

Its still not calculating them correctly Zerk1, 

Also not to burst your bubble of formulas, but when I used them both on HAIL plasma, they came out where they needed to, with heavy plasma, they didnt.

 

I tested it by going in game and buying the ships, and the weapons needed… the formula you listed is incorrect, so yes there is a bug.

 

Hail plasma was base + %of base + %of base = total listed

Heavy Plasma was Base + %of base + %of base = umm… this doesnt add up

 

The mods are added to the base as independent amounts, not as a total sum

The mods are added to the base as independent amounts, not as a total sum

No. Formula is correct. Supernova mod isn’t 56.00% - it is some number between 55.5 and 55.9. No bugs here.

The exact value of supernova slowing is 55.55% and it is rounded to 56%. Just put this into formula and you’ll get the exact your number.

 

 

mod1=1-100/(100-55.55)=-1,249718785151856

mod2=0.3

sum(mod)=-0,949718785151856 <0

new=2200/(1-(-0,949718785151856))=1128,367853227947 m/s rounded to 1128 m/s

 

Easy maths :wink: You can try remove implant and you’ll get 977.9 m/s rounded to 978 m/s.

Or try other plasma weapon - formula is working without excuse :wink:

:yes_yes:  singed. Formulars are correct.

 

Mod + Stat:

 

Mod/100 = Muliplikator +

 

 

Mod - Stat

 

1-100/(100+Mod) = Muliplikator -

 

Projektile Speed = Base Speed /(1+(( Muliplikator - + Muliplikator +1 + Multiplikator +2 + and so on…)*-1))

 

Makes for my Hail with Supernova and 2 Accelerated Coil (also not 33% – ~32.5%) a Projektile Speed of 2908. Also ingamestats are the same.

 

Muliplikator + = 0.325 x2

Muliplikator - = -1.24971879

Base Speed = 3780

 

 

The only thing we should claryfy is that negative stats needs to be replayed with the correct multyplier. Otherwise players will always run into this issue.

 

I guess this formular will also fit to all negative mods. E.g Light weight hull and Compact Shield.