[F]imperial ships vs all

while playing all fractions i knew that imperial ship are slower and less agile, but difference is too big, even opposite attack ships are at the same level of agility as interceptor is.

~1000 hp more for interceptor means nothing compare to agility, just one more shot and you are dead. and its easy to get one free shot :wink:

ergo: its ok for them to be less agile, but not so much when you are fighting attack ship, even his can dogfight with you and easily overcome.

what mouse mode do you use? regular or expert?

i fly a full set of t2-2 empire ships and i’m capable of killing inters and attacks even if they are faster and their steering is better…

im killing them as well, but not fighting around. im using expert.

i know that basic (regular) can use turrets but still its not about speed but agility, turning curve is bigger in imperial ships. change to expert mode and try.

edit: someone said im whining :wink: no, im gonna use jerchico ships, so its not my point to make better my fraction. i simply say what i see. i want this game to be the best, to do so it need to be balanced. - pity that a lot ppl just playing using better items in each patch not telling what could be better, just exploiting it. this is sad.

so returning to subject… mostly a turning curve of imperial ships is bigger, too big. especially for interceptors when its at the same level with other fraction attack ships.

after some calculations, i pretty sure now, that imperial interceptor is doing his 180 degree turn in 1.4 second more than federation and jericho.

But compared to a Federation Attack Ship the Empire Interceptor got almost same amount of hull.

Hull is the primary value for empire ships so I think the speed will stay the same. Perhaps the hull will be adjusted.

*i will probably get killed for this*

i don’t use expert because i know empire ships don’t stand a chance unless they are head first attacked

maybe the devs could fix the facing of jericho / federation, so they can only fire straight forward… for inters and attacks, gunships get the turret feature

just sayin^^

incediary is right. Error, even with more hull hp your turning rate and speed is lower and imperial ships are easy to hit, while nearly everyone is using railgun, imperial ships cant stand a chance with avoiding snipers not even with other interceptors, because they are more agile and its easy to overcome the imperial ships. more hull hp gives nothing for interceptors. maybe for attack ships and frigates especially. but interceptors are as easy target.

btw: im using expert mode, its mode as it was at the beginning, early 0.3 version. it is cool for chasing others and trying to avoid shooters and dogfight - when i was running jericho interceptor, i was feeling that im running an interceptor. but not for imperial ships, its useless when an attack ship can easily chase you, you cant escape, or avoid snipers because you are too slow or less agile compare to others, and believe me, differences are huge

incediary is right. Error, even with more hull hp your turning rate and speed is lower and imperial ships are easy to hit, while nearly everyone is using railgun, imperial ships cant stand a chance with avoiding snipers not even with other interceptors, because they are more agile and its easy to overcome the imperial ships. more hull hp gives nothing for interceptors. maybe for attack ships and frigates especially. but interceptors are as easy target.

btw: im using expert mode, its mode as it was at the beginning, early 0.3 version. it is cool for chasing others and trying to avoid shooters and dogfight - when i was running jericho interceptor, i was feeling that im running an interceptor. but not for imperial ships, its useless when an attack ship can easily chase you, you cant escape, or avoid snipers because you are too slow or less agile compare to others, and believe me, differences are huge

I’m mflying fed and simply there’s no cahnce to vaoid stab railguns lol i starfe and roll all the time but got killed anyway lol

hmm just did a quick-good-night round and it ended up a nightmare … okay i’m flying my t2-2 legion attack ship and i know it’s kinda like an elephant…

but it somehow was more slow reacting than usual…(bug?) - maybe it’s just my personal clouded impression influenced by this thread but i felt a little bit

cheated on when i was outmanoeuvred by a t2-2 fed medium fighter while i was moving like a jericho frig…

don’t change everything just a little love towards the steering of imperial ships…a few additional deg/s manoeuvre speed and everybody will be pleased - hopefully

i had a lot of duels yesterday. every time they were able to flying around me and attack even in expert mode, and i couldnt retaliate, but when i wanted to fly around someone i just couldnt, im making too big turn curves and before i could even shoot to the foe he just change position because his agility is much higher and he started to attack me…

ergo: better not try duels with others, keep distance then you have chance.

what mouse mode do you use? regular or expert?

i fly a full set of t2-2 empire ships and i’m capable of killing inters and attacks even if they are faster and their steering is better…

sorry for the newbie question but what is the difference between the two mouse modes???

basic (regular) is with turrets, but control of the ship is lower a little bit, expert is without turrets but you are perfectly control your ship

the easiest way is to try. while playing just hit esc and then settings -> game and here find ship control mode.

thx Gojira, i will try it :wink:

no problem mate :slight_smile:

after some test and duels im pretty sure that more hull hp gives nothing, you cant fight so only option is running away. - imperial ships vs same class in duel = lost fight from the very beginning.

after some test and duels im pretty sure that more hull hp gives nothing, you can fight so only option is running away. - imperial ships vs same class in duel = lost fight from the very beginning.

true. when dueling 1-on-1 it means nothing. only solution is to use that extra hull hp to try to lure your attacker near your allies who can then take him out (if they notice - it works sometimes). but honestly there no way to tell how would bunch of imperial ships fare against bunch of ship from another faction since we never have single faction sides in battles…

true. when dueling 1-on-1 it means nothing. only solution is to use that extra hull hp to try to lure your attacker near your allies who can then take him out (if they notice - it works sometimes). but honestly there no way to tell how would bunch of imperial ships fare against bunch of ship from another faction since we never have single faction sides in battles…

probably we will lose, first of all - ships skills. jerichos frigates have a strong missle, couple of them and you can start to count a lot of ships as debris - so fraction vs fraction is unbalanced at all.

and btw Jericho has more shield so you have to take it off to do any dmg to hull, imo its even better for ships, because amount of shield points is big, and regeneration is nice (hull dont have regeneration without modules) and its still faster and agile than empire ships,

IMO good solution would be something like that:

jericho: less hull hp more shield (as it is now)

empire: more hull hp less shield (as it is now)

federation: hull and shield at the same level (as it is now)

so… why empire has lower stats? i dont get it.

keep each ship with same stats. so no ship wins duel but players skill to avoid and do dmg.

right now if you dont have higher ship lvl than your opponent, you can forget about any duel 1 vs 1. and even then you will have problems.

I will forward it to the devs and see what can be done about this.

May i add the problem with hull repair vs shield repair here. The last few days i used Empire and Jericho to compare them. Empire lacks some hp (as stated above) aaaaaaand good repairment.

Jericho tanks over shield and shield is regenerating by itself. Also shield refillers have a short cd and they are mainly used as support.

Hull on the other side is rarely seen because of its horrible long cd. 360sec?!?!? Hey im repairing my shield 3 or 4 times by a good amount while hull rep is on cd. Who will survive longer in a heavy fight? Right! a shield tank.

Also hull isnt repairing on its own. I still ask myself why it was removed. I would bring it back to rebalance shield and hull repair and bring them to an equal lvl. What about hull repair after battle? A short time after the last hit and your hull wil repair automatiacally by a small amount. Maybe even if you have more than 70% of energy remaining and consuming a certain amount of it.

true, that why i will always say that empire is at the bottom, comparing them to other fractions

Also hull isnt repairing on its own. I still ask myself why it was removed. I would bring it back to rebalance shield and hull repair and bring them to an equal lvl. What about hull repair after battle? A short time after the last hit and your hull wil repair automatiacally by a small amount. Maybe even if you have more than 70% of energy remaining and consuming a certain amount of it.

i have to agree on this one, may be add an option to enter a “repair mode” basicaly ship will be shut down (wont be able to move, shoot or use modules) but will heal 2% of its hull per sec.