Charactername: Nax1002
What did you expect to see:
A normal gaming session and/or start of the game
What happened / What was your last action
During a game session while a battle was loading the system start to freeze and i had to press reset button of the PC, then everytime i try to enter again in to the game after 15 or little more second all freeze again. So i select the repair option of the luncher and it fixed the problem, but when i try to change the setting of the max FPS the system freeze again. I try it a couple of time with the same outcome
Is the bug reproduceable, if yes please describe how to reproduce the bug
Changing the max FPS during the game
Attach the game logs from the session to your post(Only the logs from the session where the bug occured:
this is after the reset, when i changed agin the fps and i manage to reproduce the bug
— Date: 2013-05-06 (Mon May 2013)
13:13:04.788 | //////////////////////////////////////////////////////////////////////////////
13:13:04.788 | //
13:13:04.789 | // Build: StarConflict 0.8.0.29593 (Apr 25 2013 15:08:56)
13:13:04.789 | // params: -lang ENGLISH -nosteam
13:13:04.789 | //
13:13:04.789 | //////////////////////////////////////////////////////////////////////////////
13:13:04.789 |
13:13:04.793 | Preloaded 1 SStrings
13:13:05.185 | Number of audio devices: 3
13:13:05.185 | Audio device 0: Altoparlanti (VIA High Definition Audio)
13:13:05.186 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
13:13:05.186 | Speaker mode: STEREO
13:13:05.186 | Audio device 1: HD Audio HDMI out (VIA High Definition Audio)
13:13:05.186 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
13:13:05.186 | Speaker mode: STEREO
13:13:05.186 | Audio device 2: SPDIF Interface (TX1) (VIA High Definition Audio)
13:13:05.187 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
13:13:05.187 | Speaker mode: STEREO
13:13:05.187 | Speaker mode: STEREO
13:13:15.674 | Profile ‘PulcinoPio’ saved successfully in ‘c:\users\pulcinopio\documents\my games\starconflict\profiles\0001.prfl’
13:13:15.698 | Entity Defs hash 60FDDDB2. calculated in 1.64 sec
13:13:16.753 | BnRandCaller succeeded
13:13:35.193 | ====== starting level: ‘levels/mainmenu/mainmenu’ ======
13:13:35.193 WARNING| frame time of frame 3021 within loading callback is too large (5.277935)
13:13:37.137 | MasterServer_RequestServerStatus
13:13:37.137 | MasterServer_RequestServerVersion
13:13:37.137 | MasterServer_RequestNewsFeed
13:13:37.137 | MasterServer_RequestServerAddresess
13:13:37.138 | ====== level started: ‘levels/mainmenu/mainmenu’ success ======
13:13:37.919 WARNING| frame 3056 GPU wait time is too large (0.659505)
13:13:37.927 WARNING| frame 3056 gameGlobals.frameTimeReal is too large (0.263567)
13:13:37.959 WARNING| frame 3057 gameGlobals.frameTimeReal is too large (0.692622)
13:13:38.122 | MasterServer_OnServerStatus: status code 0, server status 1
13:13:38.122 | MasterServer_OnServerVersion: status code 0, version 0.8.0.29593, my version is 0.8.0.29593
13:13:38.137 | MasterServer_OnServerAddresess: status code 0
13:13:38.210 | MasterServer_OnNewsFeed: status code 0
13:14:01.768 | reset d3d device
13:14:02.726 WARNING| frame 3804 GPU wait time is too large (0.790966)
13:14:02.735 WARNING| frame 3804 gameGlobals.frameTimeReal is too large (13.240584)
13:14:02.748 WARNING| frame 3805 gameGlobals.frameTimeReal is too large (0.801790)
13:14:13.293 WARNING| frame 4044 gameGlobals.frameTimeReal is too large (7.052999)
13:14:31.413 WARNING| frame 5215 gameGlobals.frameTimeReal is too large (0.942930)
13:14:33.885 | GameApp shutdown
this is from a game session when it freeze alone:
— Date: 2013-05-06 (Mon May 2013)
02:53:39.713 | //////////////////////////////////////////////////////////////////////////////
02:53:39.713 | //
02:53:39.713 | // Build: StarConflict 0.8.0.29593 (Apr 25 2013 15:08:56)
02:53:39.713 | // params: -lang ENGLISH -nosteam
02:53:39.713 | //
02:53:39.713 | //////////////////////////////////////////////////////////////////////////////
02:53:39.713 |
02:53:39.715 | Preloaded 1 SStrings
02:53:39.789 | reset d3d device
02:53:40.142 | Number of audio devices: 3
02:53:40.142 | Audio device 0: Altoparlanti (VIA High Definition Audio)
02:53:40.143 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
02:53:40.143 | Speaker mode: STEREO
02:53:40.143 | Audio device 1: HD Audio HDMI out (VIA High Definition Audio)
02:53:40.143 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
02:53:40.143 | Speaker mode: STEREO
02:53:40.143 | Audio device 2: SPDIF Interface (TX1) (VIA High Definition Audio)
02:53:40.143 | Sound caps: OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
02:53:40.143 | Speaker mode: STEREO
02:53:40.143 | Speaker mode: STEREO
02:53:45.088 | Entity Defs hash 60FDDDB2. calculated in 0.58 sec
02:53:46.120 | BnRandCaller succeeded
02:53:48.706 | ====== starting level: ‘levels/mainmenu/mainmenu’ ======
02:53:49.772 | MasterServer_RequestServerStatus
02:53:49.772 | MasterServer_RequestServerVersion
02:53:49.772 | MasterServer_RequestNewsFeed
02:53:49.772 | MasterServer_RequestServerAddresess
02:53:49.794 | ====== level started: ‘levels/mainmenu/mainmenu’ success ======
02:53:50.008 WARNING| frame 105 gameGlobals.frameTimeReal is too large (0.139399)
02:53:50.122 | MasterServer_OnServerStatus: status code 0, server status 1
02:53:50.127 | MasterServer_OnServerVersion: status code 0, version 0.8.0.29593, my version is 0.8.0.29593
02:53:50.132 | MasterServer_OnServerAddresess: status code 0
02:53:50.174 | MasterServer_OnNewsFeed: status code 0
02:53:57.076 | MasterServerEndpoint: connecting to load balancer at 91.230.60.102:3801 [0]…
02:53:57.157 | MasterServerEndpoint: connected to load balancer 91.230.60.102:3801, awaiting shard address…
02:53:57.247 | Applying LB cvars…
02:53:57.247 | MasterServerEndpoint: received shard address ( 91.230.61.240:3802 )
02:53:57.247 | MasterServerEndpoint: received chat server address ( 91.230.61.156:3815 )
02:53:57.247 | Disconnecting from load balancer
02:53:57.331 | MasterServerEndpoint: connected to shard 91.230.61.240:3802, awaiting auth request…
02:53:58.072 | MasterServerEndpoint: Successfully login to masterServer 91.230.61.240:3802, uid 0005607C
02:53:58.170 | StoreSvc: received store hash, its a18a21ec
02:53:58.174 | StoreSvc: loading store cache
02:53:58.176 | StoreSvc: cache signature matches, loading the store from cache
02:53:58.176 | Game store size : 270.05273 Kb
02:53:58.181 | StoreSvc: loading base store took 4.7 ms, but there is a patch probs…
02:53:58.378 | Store patch size : 0.00781 Kb
02:53:58.378 | StoreSvc: proceeding to special values loading…
02:53:58.631 | Profile ‘PulcinoPio’ saved successfully in ‘c:\users\pulcinopio\documents\my games\starconflict\profiles\0001.prfl’
02:53:58.653 WARNING| m_bufferizedUICalls delivery took 57.9 ms
02:53:58.689 | Profile ‘PulcinoPio’ saved successfully in ‘c:\users\pulcinopio\documents\my games\starconflict\profiles\0001.prfl’
02:53:58.757 WARNING| frame 1843 gameGlobals.frameTimeReal is too large (0.225668)
What are your system specs: -
Intel i7 860 8gb ram / graphic Gainward gtx 470 / win 7 64bit