[F]AUTOBALANCE

The game allows 8 x 8 but in my squad I can only invite 4 why?

Several times the game puts me against players much higher level, even with 4 ships. This eliminates the fun of the game. The high level player kills me with 4 or 5 shots.

It is extremely necessary a better AutoBalance.

If the squad would have 8 players, it would be almost impossible for random players to win against the enemy.

About the balance, it depends on the player number. If there are only couple of players with T1 ships it may end up putting you against some T2 or higher.

If the squad would have 8 players, it would be almost impossible for random players to win against the enemy.

About the balance, it depends on the player number. If there are only couple of players with T1 ships it may end up putting you against some T2 or higher.

It is a complex programming mess but if the devs could make the game scale players to each other that would return to fun to the game.

Make it so that users ship modules are scaled down in contrast to the weakest person on the field, so as to not force people to use different ships and to make it equal chances, of course the higher techs will have a little better stats but simply scale them down when fighting weaker people so that it isn’t so blatant, otherwise I see most people getting upset with the game due to having to fight against impossible odds.

Something, anything. The balanced skill tree will help a lot but I don’t know how long we have to wait for that and this is crucial and needs action now, we are telling the devs as players that it is not fun to be owned by higher tiered players with no chance of fighting back really, even if you do get them to low HP you don’t survive long enough to take them out.

It makes me not want to play, so I haven’t been (even though I did have fun during T1, past that a lot of the fun of the ship to ship combat is lost on the snipers and all that).

The matchmaking is working fine, but it requires a decent player base.

The skill tree is still und creation so it will take some more little time before it comes out. But the Jericho Patch is coming closer.

The matchmaking is working fine, but it requires a decent player base.

The skill tree is still und creation so it will take some more little time before it comes out. But the Jericho Patch is coming closer.

the reality is that its not fine

i get matched up against people that are 5+ ranks above me which have 5 times more EXP than me

the match maker isnt finished and the devs said theyr going to fix it in the Q&A

fighting a T2 as a T2 isnt balance due to me being rank 6 which is the norm and them USING T2 as rank 10+

funny example that blew my mind:

flying my interceptor and getting toasted by an attack ship that zoomed near me

needless to say i asked him how that was possible:

me: how can you move so fast?

him: press shift

me: …i do but you seriously just moved faster than my interceptor going at 370

him: default is 200, using vectors is 450+

me: …what rank are you?

him: 12.

me: OH.

its not a quote because it was about 2-3 weeks ago.

so yeah

not fine :expressionless:

The problem is, that the matchmaking is kind of a vicious circle at the moment.

It gives a good balance, but only if a decent number of all Tiers in the queque.

Now they could increase the waiting times for the battles, but this would bring other people complaining about the waiting time.

Another way is to fill out the missing places with bots, but this would lead to people who would find it boring of fighting bots all the time.

What I recommend is to have a little patience until the tech tree will fix the balance issues. Until then the Patch 0.6.0 is already on its way and will bring a lot nice features.

The problem is, that the matchmaking is kind of a vicious circle at the moment.

It gives a good balance, but only if a decent number of all Tiers in the queque.

Now they could increase the waiting times for the battles, but this would bring other people complaining about the waiting time.

Another way is to fill out the missing places with bots, but this would lead to people who would find it boring of fighting bots all the time.

What I recommend is to have a little patience until the tech tree will fix the balance issues. Until then the Patch 0.6.0 is already on its way and will bring a lot nice features.

this is the same issue that tormented world of tanks playerbase:

big spread = the ones in the botton are free kills

small spread= matchs takes ages to start and they have usualy crazy lineups.

after having olmost 10k battles in world of tanks i cant tell you this system is not good since is heavy dependant on the number of players, the moment they get low the battles becomes imbalance wich in turn encourage more people to leave.

at this point the best idea is to keep the wide MM to avoid the above mentioned but add a bonus based on the exp diference between the top and the rest, just a thought:

conditions

5k exp diference and 10% less exp than the top ship = 2% dmg/speed/dmg reduction

5k exp diference and 20% less exp than the top ship = 4% dmg/speed/dmg reduction

5k exp diference and 30% less exp than the top ship = 8% dmg/speed/dmg reduction

5k exp diference and 40% less exp than the top ship = 16% dmg/speed/dmg reduction

5k exp diference and 50% less exp than the top ship = 32% dmg/speed/dmg reduction

this is just to give an idea, numbers probably need change.

i still think the lobby idea can work wonders D:

this is the same issue that tormented world of tanks playerbase:

big spread = the ones in the botton are free kills

small spread= matchs takes ages to start and they have usualy crazy lineups.

after having olmost 10k battles in world of tanks i cant tell you this system is not good since is heavy dependant on the number of players, the moment they get low the battles becomes imbalance wich in turn encourage more people to leave.

at this point the best idea is to keep the wide MM to avoid the above mentioned but add a bonus based on the exp diference between the top and the rest, just a thought:

conditions

5k exp diference and 10% less exp than the top ship = 2% dmg/speed/dmg reduction

5k exp diference and 20% less exp than the top ship = 4% dmg/speed/dmg reduction

5k exp diference and 30% less exp than the top ship = 8% dmg/speed/dmg reduction

5k exp diference and 40% less exp than the top ship = 16% dmg/speed/dmg reduction

5k exp diference and 50% less exp than the top ship = 32% dmg/speed/dmg reduction

this is just to give an idea, numbers probably need change.

Yes, player equalization system is in order, Otherwise the devs will have to consider changing the way matches are started if they want to grow their playerbase.

This is a serious issue and I hope the devs realize this, their game can’t grow if people don’t want to play. I understand that we need to get jericho in the game so we can balance it all together but the somewhat stagnant playerbase is an urgent issue.

It needs drastic action to continue to grow the player base and some patience on behalf of players to allow the devs to get through their workload.